adjusting u-turn handling in lane matching to fully fix 2706
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@ -740,8 +740,8 @@ Feature: Turn Lane Guidance
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And the ways
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| nodes | name | highway | turn:lanes:forward |
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| ab | road | primary | through,right |
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| bc | road | primary | through,right |
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| ab | road | primary | through;right |
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| bc | road | primary | through;right |
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| cd | road | primary | |
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| xa | road | primary | |
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| be | turn | primary | |
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@ -862,3 +862,24 @@ Feature: Turn Lane Guidance
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| waypoints | route | turns | lanes |
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| d,a ||||
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# Note: at the moment we don't care about routes, we care about the extract process triggering assertions
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@reverse @2730
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Scenario: Reverse on the right
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Given the node map
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| a | | | c | |
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| | | | b | d |
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| f | | | e | |
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And the ways
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| nodes | highway | name | turn:lanes:forward | oneway |
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| ab | primary | in | left\|through\|right;reverse | yes |
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| bc | primary | left | | no |
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| bd | primary | through | | no |
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| be | primary | right | | no |
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| bf | primary | in | | yes |
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When I route I should get
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| waypoints | route | turns | lanes |
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| a,c | in,left,left | depart,turn left,arrive | ,left:true straight:false right;uturn:false, |
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| a,d | in,through,through | depart,new name straight,arrive | ,left:false straight:true right;uturn:false, |
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| a,e | in,right,right | depart,turn right,arrive | ,left:false straight:false right;uturn:true, |
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@ -277,7 +277,7 @@ Intersection IntersectionGenerator::mergeSegregatedRoads(Intersection intersecti
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{
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const double correction_factor = (intersection[1].turn.angle) / 2;
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for (std::size_t i = 2; i < intersection.size(); ++i)
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intersection[i].turn.angle += correction_factor;
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intersection[i].turn.angle -= correction_factor;
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intersection[0] = merge(intersection[0], intersection[1]);
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intersection[0].turn.angle = 0;
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intersection.erase(intersection.begin() + 1);
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@ -38,6 +38,28 @@ bool TurnLaneData::operator<(const TurnLaneData &other) const
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TurnLaneType::left,
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TurnLaneType::sharp_left,
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TurnLaneType::uturn};
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// U-Turns are supposed to be on the outside. So if the first lane is 0 and we are looking at a
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// u-turn, it has to be on the very left. If it is equal to the number of lanes, it has to be on
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// the right. These sorting function assume reverse to be on the outside always. Might need to
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// be reconsidered if there are situations that offer a reverse from some middle lane (seems
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// improbable)
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if (tag == TurnLaneType::uturn)
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{
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if (from == 0)
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return true;
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else
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return false;
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}
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if (other.tag == TurnLaneType::uturn)
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{
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if (other.from == 0)
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return false;
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else
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return true;
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}
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return std::find(tag_by_modifier, tag_by_modifier + 8, this->tag) <
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std::find(tag_by_modifier, tag_by_modifier + 8, other.tag);
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}
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@ -1,7 +1,7 @@
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#include "extractor/guidance/turn_lane_handler.hpp"
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#include "extractor/guidance/constants.hpp"
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#include "extractor/guidance/turn_discovery.hpp"
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#include "extractor/guidance/turn_lane_augmentation.hpp"
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#include "extractor/guidance/turn_lane_handler.hpp"
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#include "extractor/guidance/turn_lane_matcher.hpp"
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#include "util/simple_logger.hpp"
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#include "util/typedefs.hpp"
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@ -119,9 +119,8 @@ Intersection TurnLaneHandler::assignTurnLanes(const NodeID at,
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if (!lane_data.empty() && canMatchTrivially(intersection, lane_data) &&
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lane_data.size() !=
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static_cast<std::size_t>(
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lane_data.back().tag != TurnLaneType::uturn && intersection[0].entry_allowed ? 1
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: 0) +
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static_cast<std::size_t>((
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!hasTag(TurnLaneType::uturn, lane_data) && intersection[0].entry_allowed ? 1 : 0)) +
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possible_entries &&
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intersection[0].entry_allowed && !hasTag(TurnLaneType::none, lane_data))
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lane_data.push_back({TurnLaneType::uturn, lane_data.back().to, lane_data.back().to});
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@ -352,14 +351,8 @@ bool TurnLaneHandler::isSimpleIntersection(const LaneDataVector &lane_data,
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if (lane_data.back().tag == TurnLaneType::uturn)
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return findBestMatchForReverse(lane_data[lane_data.size() - 2].tag, intersection);
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// TODO(mokob): #2730 have a look please
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// BOOST_ASSERT(lane_data.front().tag == TurnLaneType::uturn);
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// return findBestMatchForReverse(lane_data[1].tag, intersection);
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//
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if (lane_data.front().tag == TurnLaneType::uturn)
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return findBestMatchForReverse(lane_data[1].tag, intersection);
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return findBestMatch(data.tag, intersection);
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BOOST_ASSERT(lane_data.front().tag == TurnLaneType::uturn);
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return findBestMatchForReverse(lane_data[1].tag, intersection);
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}();
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std::size_t match_index = std::distance(intersection.begin(), best_match);
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all_simple &= (matched_indices.count(match_index) == 0);
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@ -1,5 +1,5 @@
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#include "extractor/guidance/turn_lane_matcher.hpp"
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#include "extractor/guidance/toolkit.hpp"
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#include "extractor/guidance/turn_lane_matcher.hpp"
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#include "util/guidance/toolkit.hpp"
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#include <boost/assert.hpp>
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@ -134,17 +134,17 @@ typename Intersection::const_iterator findBestMatch(const TurnLaneType::Mask &ta
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// possible that it is forbidden. In addition, the best u-turn angle does not necessarily represent
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// the u-turn, since it could be a sharp-left turn instead on a road with a middle island.
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typename Intersection::const_iterator
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findBestMatchForReverse(const TurnLaneType::Mask &leftmost_tag, const Intersection &intersection)
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findBestMatchForReverse(const TurnLaneType::Mask &neighbor_tag, const Intersection &intersection)
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{
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const auto leftmost_itr = findBestMatch(leftmost_tag, intersection);
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if (leftmost_itr + 1 == intersection.cend())
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const auto neighbor_itr = findBestMatch(neighbor_tag, intersection);
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if ((neighbor_itr + 1 == intersection.cend()) || (neighbor_itr == intersection.cbegin() + 1))
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return intersection.begin();
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const constexpr double idealized_turn_angles[] = {0, 35, 90, 135, 180, 225, 270, 315};
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const TurnLaneType::Mask tag = TurnLaneType::uturn;
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const auto idealized_angle = idealized_turn_angles[getMatchingModifier(tag)];
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return std::min_element(
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intersection.begin() + std::distance(intersection.begin(), leftmost_itr),
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intersection.begin() + std::distance(intersection.begin(), neighbor_itr),
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intersection.end(),
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[idealized_angle, &tag](const ConnectedRoad &lhs, const ConnectedRoad &rhs) {
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// prefer valid matches
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@ -165,6 +165,12 @@ findBestMatchForReverse(const TurnLaneType::Mask &leftmost_tag, const Intersecti
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bool canMatchTrivially(const Intersection &intersection, const LaneDataVector &lane_data)
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{
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std::size_t road_index = 1, lane = 0;
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if (!lane_data.empty() && lane_data.front().tag == TurnLaneType::uturn)
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{
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// the very first is a u-turn to the right
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if (intersection[0].entry_allowed)
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lane = 1;
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}
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for (; road_index < intersection.size() && lane < lane_data.size(); ++road_index)
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{
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if (intersection[road_index].entry_allowed)
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@ -207,6 +213,34 @@ Intersection triviallyMatchLanesToTurns(Intersection intersection,
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road.turn.lane_data_id = lane_data_id;
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};
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if (!lane_data.empty() && lane_data.front().tag == TurnLaneType::uturn)
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{
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// the very first is a u-turn to the right
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if (intersection[0].entry_allowed)
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{
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std::size_t u_turn = 0;
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if (node_based_graph.GetEdgeData(intersection[0].turn.eid).reversed)
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{
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if (intersection.size() <= 1 || !intersection[1].entry_allowed ||
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intersection[1].turn.instruction.direction_modifier !=
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DirectionModifier::SharpRight)
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{
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// cannot match u-turn in a valid way
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return intersection;
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}
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u_turn = 1;
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road_index = 2;
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}
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intersection[u_turn].entry_allowed = true;
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intersection[u_turn].turn.instruction.type = TurnType::Turn;
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intersection[u_turn].turn.instruction.direction_modifier = DirectionModifier::UTurn;
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matchRoad(intersection[u_turn], lane_data.back());
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// continue with the first lane
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lane = 1;
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}
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}
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for (; road_index < intersection.size() && lane < lane_data.size(); ++road_index)
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{
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if (intersection[road_index].entry_allowed)
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@ -231,7 +265,7 @@ Intersection triviallyMatchLanesToTurns(Intersection intersection,
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std::size_t u_turn = 0;
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if (node_based_graph.GetEdgeData(intersection[0].turn.eid).reversed)
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{
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if (intersection.back().entry_allowed ||
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if (!intersection.back().entry_allowed ||
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intersection.back().turn.instruction.direction_modifier !=
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DirectionModifier::SharpLeft)
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{
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