Revert suppressSegregated routing.

This commit is contained in:
vng 2017-10-26 17:55:41 +03:00 committed by Michael Krasnyk
parent 9eae1de9bc
commit 92c4a228e1
6 changed files with 2 additions and 65 deletions

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@ -74,7 +74,7 @@ Feature: Collapse
When I route I should get
| waypoints | route | turns | locations |
| a,i | first,third,third | depart,turn sharp left,arrive | a,b,i |
| a,i | first,second,third,third | depart,turn left,turn slight left,arrive | a,b,e,i |
Scenario: Segregated Intersection, Cross Belonging to Correct Street
Given the node map

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@ -177,7 +177,6 @@ class RouteAPI : public BaseAPI
leg.steps = guidance::anticipateLaneChange(std::move(leg.steps));
leg.steps = guidance::buildIntersections(std::move(leg.steps));
leg.steps = guidance::suppressShortNameSegments(std::move(leg.steps));
leg.steps = guidance::suppressSegregated(std::move(leg.steps));
leg.steps = guidance::assignRelativeLocations(std::move(leg.steps),
leg_geometry,
phantoms.source_phantom,

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@ -140,8 +140,6 @@ void combineRouteSteps(RouteStep &step_at_turn_location,
// alias for suppressing a step, using CombineRouteStep with NoModificationStrategy only
void suppressStep(RouteStep &step_at_turn_location, RouteStep &step_after_turn_location);
std::vector<RouteStep> suppressSegregated(std::vector<RouteStep> steps);
} /* namespace guidance */
} /* namespace osrm */
} /* namespace osrm */

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@ -165,7 +165,7 @@ inline RouteStep &RouteStep::ElongateBy(const RouteStep &following_step)
following_step.intersections.begin(),
following_step.intersections.end());
is_segregated = false;
/// @todo Process is_segregated flag
return *this;
}

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@ -165,8 +165,6 @@ void annotatePath(const FacadeT &facade,
const auto node_id = *node_from; // edge-based graph node index
const auto name_index = facade.GetNameIndex(node_id);
const bool is_segregated = facade.IsSegregated(node_id);
if (is_segregated)
util::Log() << "111 Segregated node";
const auto turn_instruction = facade.GetTurnInstructionForEdgeID(turn_id);
const extractor::TravelMode travel_mode = facade.GetTravelMode(node_id);
const auto classes = facade.GetClassData(node_id);

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@ -480,64 +480,6 @@ RouteSteps collapseTurnInstructions(RouteSteps steps)
return steps;
}
std::vector<RouteStep> suppressSegregated(std::vector<RouteStep> steps)
{
if (steps.size() <= 2)
return steps;
// start of with no-op
for (auto current_step = steps.begin() + 1; current_step + 1 != steps.end(); ++current_step)
{
/// @todo All the prologue checks are taken from the collapseTurnInstructions function.
/// Factor out to the separate routing when changes will be approved.
if (entersRoundabout(current_step->maneuver.instruction) ||
staysOnRoundabout(current_step->maneuver.instruction))
{
// If postProcess is called before then all corresponding leavesRoundabout steps are
// removed and the current roundabout step can be ignored by directly proceeding to
// the next step.
// If postProcess is not called before then all steps till the next leavesRoundabout
// step must be skipped to prevent incorrect roundabouts post-processing.
// are we done for good?
if (current_step + 1 == steps.end())
break;
else
continue;
}
// only operate on actual turns
if (!hasTurnType(*current_step))
continue;
// don't collapse next step if it is a waypoint alread
const auto next_step = findNextTurn(current_step);
if (hasWaypointType(*next_step))
break;
const auto previous_step = findPreviousTurn(current_step);
// don't collapse anything that does change modes
if (current_step->mode != next_step->mode)
continue;
if (current_step->is_segregated)
{
/// @todo Need to apply correct combine strategies.
util::Log() << "222 Segregated node";
combineRouteSteps(*current_step,
*next_step,
AdjustToCombinedTurnStrategy(*previous_step),
TransferSignageStrategy(),
NoModificationStrategy());
}
}
return removeNoTurnInstructions(std::move(steps));
}
} // namespace guidance
} // namespace engine
} // namespace osrm