Revert suppressSegregated routing.
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@@ -165,8 +165,6 @@ void annotatePath(const FacadeT &facade,
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const auto node_id = *node_from; // edge-based graph node index
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const auto name_index = facade.GetNameIndex(node_id);
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const bool is_segregated = facade.IsSegregated(node_id);
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if (is_segregated)
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util::Log() << "111 Segregated node";
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const auto turn_instruction = facade.GetTurnInstructionForEdgeID(turn_id);
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const extractor::TravelMode travel_mode = facade.GetTravelMode(node_id);
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const auto classes = facade.GetClassData(node_id);
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