Revert suppressSegregated routing.
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@@ -177,7 +177,6 @@ class RouteAPI : public BaseAPI
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leg.steps = guidance::anticipateLaneChange(std::move(leg.steps));
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leg.steps = guidance::buildIntersections(std::move(leg.steps));
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leg.steps = guidance::suppressShortNameSegments(std::move(leg.steps));
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leg.steps = guidance::suppressSegregated(std::move(leg.steps));
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leg.steps = guidance::assignRelativeLocations(std::move(leg.steps),
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leg_geometry,
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phantoms.source_phantom,
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@@ -140,8 +140,6 @@ void combineRouteSteps(RouteStep &step_at_turn_location,
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// alias for suppressing a step, using CombineRouteStep with NoModificationStrategy only
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void suppressStep(RouteStep &step_at_turn_location, RouteStep &step_after_turn_location);
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std::vector<RouteStep> suppressSegregated(std::vector<RouteStep> steps);
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} /* namespace guidance */
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} /* namespace osrm */
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} /* namespace osrm */
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@@ -165,7 +165,7 @@ inline RouteStep &RouteStep::ElongateBy(const RouteStep &following_step)
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following_step.intersections.begin(),
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following_step.intersections.end());
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is_segregated = false;
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/// @todo Process is_segregated flag
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return *this;
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}
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@@ -165,8 +165,6 @@ void annotatePath(const FacadeT &facade,
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const auto node_id = *node_from; // edge-based graph node index
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const auto name_index = facade.GetNameIndex(node_id);
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const bool is_segregated = facade.IsSegregated(node_id);
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if (is_segregated)
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util::Log() << "111 Segregated node";
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const auto turn_instruction = facade.GetTurnInstructionForEdgeID(turn_id);
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const extractor::TravelMode travel_mode = facade.GetTravelMode(node_id);
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const auto classes = facade.GetClassData(node_id);
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