Merge branch 'master' into boost_optional_merge

This commit is contained in:
Siarhei Fedartsou
2024-05-21 20:45:57 +02:00
342 changed files with 31994 additions and 48647 deletions
@@ -375,7 +375,7 @@ class ContiguousInternalMemoryDataFacadeBase : public BaseDataFacade
BOOST_ASSERT(m_geospatial_query.get());
return m_geospatial_query->NearestPhantomNodes(
input_coordinate, approach, boost::none, max_distance, bearing, use_all_edges);
input_coordinate, approach, max_distance, bearing, use_all_edges);
}
std::vector<PhantomNodeWithDistance>
+34 -4
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@@ -47,12 +47,42 @@ template <typename RTreeT, typename DataFacadeT> class GeospatialQuery
return rtree.SearchInBox(bbox);
}
std::vector<PhantomNodeWithDistance>
NearestPhantomNodes(const util::Coordinate input_coordinate,
const Approach approach,
const double max_distance,
const boost::optional<Bearing> bearing_with_range,
const boost::optional<bool> use_all_edges) const
{
auto results = rtree.SearchInRange(
input_coordinate,
max_distance,
[this, approach, &input_coordinate, &bearing_with_range, &use_all_edges, max_distance](
const CandidateSegment &segment)
{
auto invalidDistance =
CheckSegmentDistance(input_coordinate, segment, max_distance);
if (invalidDistance)
{
return std::make_pair(false, false);
}
auto valid = CheckSegmentExclude(segment) &&
CheckApproach(input_coordinate, segment, approach) &&
(use_all_edges ? HasValidEdge(segment, *use_all_edges)
: HasValidEdge(segment)) &&
(bearing_with_range ? CheckSegmentBearing(segment, *bearing_with_range)
: std::make_pair(true, true));
return valid;
});
return MakePhantomNodes(input_coordinate, results);
}
// Returns max_results nearest PhantomNodes that are valid within the provided parameters.
// Does not filter by small/big component!
std::vector<PhantomNodeWithDistance>
NearestPhantomNodes(const util::Coordinate input_coordinate,
const Approach approach,
const boost::optional<size_t> max_results,
const size_t max_results,
const boost::optional<double> max_distance,
const boost::optional<Bearing> bearing_with_range,
const boost::optional<bool> use_all_edges) const
@@ -70,10 +100,10 @@ template <typename RTreeT, typename DataFacadeT> class GeospatialQuery
: std::make_pair(true, true));
return valid;
},
[this, &max_distance, &max_results, input_coordinate](const std::size_t num_results,
const CandidateSegment &segment)
[this, &max_distance, max_results, input_coordinate](const std::size_t num_results,
const CandidateSegment &segment)
{
return (max_results && num_results >= *max_results) ||
return (num_results >= max_results) ||
(max_distance && max_distance != -1.0 &&
CheckSegmentDistance(input_coordinate, segment, *max_distance));
});
@@ -71,24 +71,27 @@ void insertTargetInReverseHeap(Heap &reverse_heap, const PhantomNode &target)
static constexpr bool FORWARD_DIRECTION = true;
static constexpr bool REVERSE_DIRECTION = false;
// Identify nodes in the forward(reverse) search direction that will require loop forcing
// Identify nodes in the forward(reverse) search direction that will require step forcing
// e.g. if source and destination nodes are on the same segment.
std::vector<NodeID> getForwardLoopNodes(const PhantomEndpointCandidates &candidates);
std::vector<NodeID> getForwardLoopNodes(const PhantomCandidatesToTarget &candidates);
std::vector<NodeID> getBackwardLoopNodes(const PhantomEndpointCandidates &candidates);
std::vector<NodeID> getBackwardLoopNodes(const PhantomCandidatesToTarget &candidates);
std::vector<NodeID> getForwardForceNodes(const PhantomEndpointCandidates &candidates);
std::vector<NodeID> getForwardForceNodes(const PhantomCandidatesToTarget &candidates);
std::vector<NodeID> getBackwardForceNodes(const PhantomEndpointCandidates &candidates);
std::vector<NodeID> getBackwardForceNodes(const PhantomCandidatesToTarget &candidates);
// Find the specific phantom node endpoints for a given path from a list of candidates.
PhantomEndpoints endpointsFromCandidates(const PhantomEndpointCandidates &candidates,
const std::vector<NodeID> &path);
template <typename HeapNodeT>
inline bool force_loop(const std::vector<NodeID> &force_nodes, const HeapNodeT &heap_node)
inline bool shouldForceStep(const std::vector<NodeID> &force_nodes,
const HeapNodeT &forward_heap_node,
const HeapNodeT &reverse_heap_node)
{
// if loops are forced, they are so at the source
return !force_nodes.empty() &&
std::find(force_nodes.begin(), force_nodes.end(), heap_node.node) != force_nodes.end() &&
heap_node.data.parent == heap_node.node;
// routing steps are forced when the node is a source of both forward and reverse search heaps.
return forward_heap_node.data.parent == forward_heap_node.node &&
reverse_heap_node.data.parent == reverse_heap_node.node &&
std::find(force_nodes.begin(), force_nodes.end(), forward_heap_node.node) !=
force_nodes.end();
}
template <typename Heap>
@@ -112,8 +112,7 @@ void routingStep(const DataFacade<Algorithm> &facade,
NodeID &middle_node_id,
EdgeWeight &upper_bound,
EdgeWeight min_edge_offset,
const std::vector<NodeID> &force_loop_forward_nodes,
const std::vector<NodeID> &force_loop_reverse_nodes)
const std::vector<NodeID> &force_step_nodes)
{
auto heapNode = forward_heap.DeleteMinGetHeapNode();
const auto reverseHeapNode = reverse_heap.GetHeapNodeIfWasInserted(heapNode.node);
@@ -123,13 +122,13 @@ void routingStep(const DataFacade<Algorithm> &facade,
const EdgeWeight new_weight = reverseHeapNode->weight + heapNode.weight;
if (new_weight < upper_bound)
{
if (force_loop(force_loop_forward_nodes, heapNode) ||
force_loop(force_loop_reverse_nodes, heapNode) ||
if (shouldForceStep(force_step_nodes, heapNode, reverseHeapNode.get()) ||
// in this case we are looking at a bi-directional way where the source
// and target phantom are on the same edge based node
new_weight < EdgeWeight{0})
{
// check whether there is a loop present at the node
// Before forcing step, check whether there is a loop present at the node.
// We may find a valid weight path by following the loop.
for (const auto edge : facade.GetAdjacentEdgeRange(heapNode.node))
{
const auto &data = facade.GetEdgeData(edge);
@@ -421,23 +420,22 @@ void retrievePackedPathFromSingleManyToManyHeap(
// assumes that heaps are already setup correctly.
// ATTENTION: This only works if no additional offset is supplied next to the Phantom Node
// Offsets.
// In case additional offsets are supplied, you might have to force a loop first.
// A forced loop might be necessary, if source and target are on the same segment.
// In case additional offsets are supplied, you might have to force a routing step first.
// A forced step might be necessary, if source and target are on the same segment.
// If this is the case and the offsets of the respective direction are larger for the source
// than the target
// then a force loop is required (e.g. source_phantom.forward_segment_id ==
// then a force step is required (e.g. source_phantom.forward_segment_id ==
// target_phantom.forward_segment_id
// && source_phantom.GetForwardWeightPlusOffset() > target_phantom.GetForwardWeightPlusOffset())
// requires
// a force loop, if the heaps have been initialized with positive offsets.
// a force step, if the heaps have been initialized with positive offsets.
void search(SearchEngineData<Algorithm> &engine_working_data,
const DataFacade<Algorithm> &facade,
SearchEngineData<Algorithm>::QueryHeap &forward_heap,
SearchEngineData<Algorithm>::QueryHeap &reverse_heap,
EdgeWeight &weight,
std::vector<NodeID> &packed_leg,
const std::vector<NodeID> &force_loop_forward_node,
const std::vector<NodeID> &force_loop_reverse_node,
const std::vector<NodeID> &force_step_nodes,
const EdgeWeight duration_upper_bound = INVALID_EDGE_WEIGHT);
template <typename PhantomEndpointT>
@@ -447,8 +445,7 @@ void search(SearchEngineData<Algorithm> &engine_working_data,
SearchEngineData<Algorithm>::QueryHeap &reverse_heap,
EdgeWeight &weight,
std::vector<NodeID> &packed_leg,
const std::vector<NodeID> &force_loop_forward_node,
const std::vector<NodeID> &force_loop_reverse_node,
const std::vector<NodeID> &force_step_nodes,
const PhantomEndpointT & /*endpoints*/,
const EdgeWeight duration_upper_bound = INVALID_EDGE_WEIGHT)
{
@@ -459,14 +456,13 @@ void search(SearchEngineData<Algorithm> &engine_working_data,
reverse_heap,
weight,
packed_leg,
force_loop_forward_node,
force_loop_reverse_node,
force_step_nodes,
duration_upper_bound);
}
// Requires the heaps for be empty
// If heaps should be adjusted to be initialized outside of this function,
// the addition of force_loop parameters might be required
// the addition of force_step parameters might be required
double getNetworkDistance(SearchEngineData<Algorithm> &engine_working_data,
const DataFacade<ch::Algorithm> &facade,
SearchEngineData<Algorithm>::QueryHeap &forward_heap,
@@ -389,8 +389,7 @@ void routingStep(const DataFacade<Algorithm> &facade,
typename SearchEngineData<Algorithm>::QueryHeap &reverse_heap,
NodeID &middle_node,
EdgeWeight &path_upper_bound,
const std::vector<NodeID> &force_loop_forward_nodes,
const std::vector<NodeID> &force_loop_reverse_nodes,
const std::vector<NodeID> &force_step_nodes,
const Args &...args)
{
const auto heapNode = forward_heap.DeleteMinGetHeapNode();
@@ -409,11 +408,8 @@ void routingStep(const DataFacade<Algorithm> &facade,
auto reverse_weight = reverseHeapNode->weight;
auto path_weight = weight + reverse_weight;
// MLD uses loops forcing only to prune single node paths in forward and/or
// backward direction (there is no need to force loops in MLD but in CH)
if (!force_loop(force_loop_forward_nodes, heapNode) &&
!force_loop(force_loop_reverse_nodes, heapNode) && (path_weight >= EdgeWeight{0}) &&
(path_weight < path_upper_bound))
if (!shouldForceStep(force_step_nodes, heapNode, reverseHeapNode.get()) &&
(path_weight >= EdgeWeight{0}) && (path_weight < path_upper_bound))
{
middle_node = heapNode.node;
path_upper_bound = path_weight;
@@ -438,8 +434,7 @@ UnpackedPath search(SearchEngineData<Algorithm> &engine_working_data,
const DataFacade<Algorithm> &facade,
typename SearchEngineData<Algorithm>::QueryHeap &forward_heap,
typename SearchEngineData<Algorithm>::QueryHeap &reverse_heap,
const std::vector<NodeID> &force_loop_forward_nodes,
const std::vector<NodeID> &force_loop_reverse_nodes,
const std::vector<NodeID> &force_step_nodes,
EdgeWeight weight_upper_bound,
const Args &...args)
{
@@ -463,27 +458,15 @@ UnpackedPath search(SearchEngineData<Algorithm> &engine_working_data,
{
if (!forward_heap.Empty())
{
routingStep<FORWARD_DIRECTION>(facade,
forward_heap,
reverse_heap,
middle,
weight,
force_loop_forward_nodes,
force_loop_reverse_nodes,
args...);
routingStep<FORWARD_DIRECTION>(
facade, forward_heap, reverse_heap, middle, weight, force_step_nodes, args...);
if (!forward_heap.Empty())
forward_heap_min = forward_heap.MinKey();
}
if (!reverse_heap.Empty())
{
routingStep<REVERSE_DIRECTION>(facade,
reverse_heap,
forward_heap,
middle,
weight,
force_loop_reverse_nodes,
force_loop_forward_nodes,
args...);
routingStep<REVERSE_DIRECTION>(
facade, reverse_heap, forward_heap, middle, weight, force_step_nodes, args...);
if (!reverse_heap.Empty())
reverse_heap_min = reverse_heap.MinKey();
}
@@ -512,9 +495,7 @@ UnpackedPath search(SearchEngineData<Algorithm> &engine_working_data,
for (auto const &packed_edge : packed_path)
{
NodeID source, target;
bool overlay_edge;
std::tie(source, target, overlay_edge) = packed_edge;
auto [source, target, overlay_edge] = packed_edge;
if (!overlay_edge)
{ // a base graph edge
unpacked_nodes.push_back(target);
@@ -534,21 +515,14 @@ UnpackedPath search(SearchEngineData<Algorithm> &engine_working_data,
forward_heap.Insert(source, {0}, {source});
reverse_heap.Insert(target, {0}, {target});
// TODO: when structured bindings will be allowed change to
// auto [subpath_weight, subpath_source, subpath_target, subpath] = ...
EdgeWeight subpath_weight;
std::vector<NodeID> subpath_nodes;
std::vector<EdgeID> subpath_edges;
std::tie(subpath_weight, subpath_nodes, subpath_edges) =
search(engine_working_data,
facade,
forward_heap,
reverse_heap,
force_loop_forward_nodes,
force_loop_reverse_nodes,
INVALID_EDGE_WEIGHT,
sublevel,
parent_cell_id);
auto [subpath_weight, subpath_nodes, subpath_edges] = search(engine_working_data,
facade,
forward_heap,
reverse_heap,
force_step_nodes,
INVALID_EDGE_WEIGHT,
sublevel,
parent_cell_id);
BOOST_ASSERT(!subpath_edges.empty());
BOOST_ASSERT(subpath_nodes.size() > 1);
BOOST_ASSERT(subpath_nodes.front() == source);
@@ -570,8 +544,7 @@ inline void search(SearchEngineData<Algorithm> &engine_working_data,
typename SearchEngineData<Algorithm>::QueryHeap &reverse_heap,
EdgeWeight &weight,
std::vector<NodeID> &unpacked_nodes,
const std::vector<NodeID> &force_loop_forward_node,
const std::vector<NodeID> &force_loop_reverse_node,
const std::vector<NodeID> &force_step_nodes,
const PhantomEndpointT &endpoints,
const EdgeWeight weight_upper_bound = INVALID_EDGE_WEIGHT)
{
@@ -580,8 +553,7 @@ inline void search(SearchEngineData<Algorithm> &engine_working_data,
facade,
forward_heap,
reverse_heap,
force_loop_forward_node,
force_loop_reverse_node,
force_step_nodes,
weight_upper_bound,
endpoints);
}
@@ -633,28 +605,46 @@ double getNetworkDistance(SearchEngineData<Algorithm> &engine_working_data,
const PhantomEndpoints endpoints{source_phantom, target_phantom};
insertNodesInHeaps(forward_heap, reverse_heap, endpoints);
EdgeWeight weight = INVALID_EDGE_WEIGHT;
std::vector<NodeID> unpacked_nodes;
std::vector<EdgeID> unpacked_edges;
std::tie(weight, unpacked_nodes, unpacked_edges) = search(engine_working_data,
facade,
forward_heap,
reverse_heap,
{},
{},
weight_upper_bound,
endpoints);
auto [weight, unpacked_nodes, unpacked_edges] = search(
engine_working_data, facade, forward_heap, reverse_heap, {}, weight_upper_bound, endpoints);
if (weight == INVALID_EDGE_WEIGHT)
{
return std::numeric_limits<double>::max();
}
std::vector<PathData> unpacked_path;
BOOST_ASSERT(unpacked_nodes.size() >= 1);
annotatePath(facade, endpoints, unpacked_nodes, unpacked_edges, unpacked_path);
EdgeDistance distance = {0.0};
return getPathDistance(facade, unpacked_path, source_phantom, target_phantom);
if (source_phantom.forward_segment_id.id == unpacked_nodes.front())
{
BOOST_ASSERT(source_phantom.forward_segment_id.enabled);
distance = EdgeDistance{0} - source_phantom.GetForwardDistance();
}
else if (source_phantom.reverse_segment_id.id == unpacked_nodes.front())
{
BOOST_ASSERT(source_phantom.reverse_segment_id.enabled);
distance = EdgeDistance{0} - source_phantom.GetReverseDistance();
}
for (size_t index = 0; index < unpacked_nodes.size() - 1; ++index)
{
distance += facade.GetNodeDistance(unpacked_nodes[index]);
}
if (target_phantom.forward_segment_id.id == unpacked_nodes.back())
{
BOOST_ASSERT(target_phantom.forward_segment_id.enabled);
distance += target_phantom.GetForwardDistance();
}
else if (target_phantom.reverse_segment_id.id == unpacked_nodes.back())
{
BOOST_ASSERT(target_phantom.reverse_segment_id.enabled);
distance += target_phantom.GetReverseDistance();
}
return from_alias<double>(distance);
}
} // namespace osrm::engine::routing_algorithms::mld
@@ -64,7 +64,6 @@ void searchWithUTurn(SearchEngineData<Algorithm> &engine_working_data,
leg_weight,
leg_packed_path,
{},
{},
candidates);
}
@@ -124,8 +123,7 @@ void search(SearchEngineData<Algorithm> &engine_working_data,
reverse_heap,
new_total_weight_to_forward,
leg_packed_path_forward,
getForwardLoopNodes(candidates),
{},
getForwardForceNodes(candidates),
candidates);
}
@@ -164,8 +162,7 @@ void search(SearchEngineData<Algorithm> &engine_working_data,
reverse_heap,
new_total_weight_to_reverse,
leg_packed_path_reverse,
{},
getBackwardLoopNodes(candidates),
getBackwardForceNodes(candidates),
candidates);
}
}
+1 -1
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@@ -71,7 +71,7 @@ trimLaneString(std::string lane_string, std::int32_t count_left, std::int32_t co
OSRM_ATTR_WARN_UNUSED
inline std::string applyAccessTokens(std::string lane_string, const std::string &access_tokens)
{
typedef boost::tokenizer<boost::char_separator<char>> tokenizer;
using tokenizer = boost::tokenizer<boost::char_separator<char>>;
boost::char_separator<char> sep("|", "", boost::keep_empty_tokens);
tokenizer tokens(lane_string, sep);
tokenizer access(access_tokens, sep);
+20 -20
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@@ -1,13 +1,14 @@
#ifndef OSRM_GUIDANCE_TURN_INSTRUCTION_HPP_
#define OSRM_GUIDANCE_TURN_INSTRUCTION_HPP_
#include <algorithm>
#include <cstdint>
#include "guidance/roundabout_type.hpp"
#include "util/attributes.hpp"
#include "util/typedefs.hpp"
#include <algorithm>
#include <array>
#include <cstdint>
namespace osrm::guidance
{
@@ -154,24 +155,23 @@ inline bool operator==(const TurnInstruction lhs, const TurnInstruction rhs)
inline bool hasRoundaboutType(const TurnInstruction instruction)
{
using namespace guidance::TurnType;
const constexpr TurnType::Enum valid_types[] = {TurnType::EnterRoundabout,
TurnType::EnterAndExitRoundabout,
TurnType::EnterRotary,
TurnType::EnterAndExitRotary,
TurnType::EnterRoundaboutIntersection,
TurnType::EnterAndExitRoundaboutIntersection,
TurnType::EnterRoundaboutAtExit,
TurnType::ExitRoundabout,
TurnType::EnterRotaryAtExit,
TurnType::ExitRotary,
TurnType::EnterRoundaboutIntersectionAtExit,
TurnType::ExitRoundaboutIntersection,
TurnType::StayOnRoundabout};
const constexpr std::array<TurnType::Enum, 13> valid_types = {
TurnType::EnterRoundabout,
TurnType::EnterAndExitRoundabout,
TurnType::EnterRotary,
TurnType::EnterAndExitRotary,
TurnType::EnterRoundaboutIntersection,
TurnType::EnterAndExitRoundaboutIntersection,
TurnType::EnterRoundaboutAtExit,
TurnType::ExitRoundabout,
TurnType::EnterRotaryAtExit,
TurnType::ExitRotary,
TurnType::EnterRoundaboutIntersectionAtExit,
TurnType::ExitRoundaboutIntersection,
TurnType::StayOnRoundabout};
const auto *first = valid_types;
const auto *last = first + sizeof(valid_types) / sizeof(valid_types[0]);
return std::find(first, last, instruction.type) != last;
return std::find(valid_types.cbegin(), valid_types.cend(), instruction.type) !=
valid_types.cend();
}
inline bool entersRoundabout(const guidance::TurnInstruction instruction)
-12
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@@ -14,18 +14,6 @@
#include <memory>
#include <vector>
// workaround for incomplete std::shared_ptr compatibility in old boost versions
#if BOOST_VERSION < 105300 || defined BOOST_NO_CXX11_SMART_PTR
namespace boost
{
template <class T> const T *get_pointer(std::shared_ptr<T> const &p) { return p.get(); }
template <class T> T *get_pointer(std::shared_ptr<T> &p) { return p.get(); }
} // namespace boost
#endif
namespace osrm::server
{
+7
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@@ -36,6 +36,13 @@ inline double radToDeg(const double radian)
}
} // namespace detail
const constexpr static double METERS_PER_DEGREE_LAT = 110567.0;
inline double metersPerLngDegree(const FixedLatitude lat)
{
return std::cos(detail::degToRad(static_cast<double>(toFloating(lat)))) * METERS_PER_DEGREE_LAT;
}
//! Takes the squared euclidean distance of the input coordinates. Does not return meters!
std::uint64_t squaredEuclideanDistance(const Coordinate lhs, const Coordinate rhs);
+1 -1
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@@ -8,7 +8,7 @@ extern "C"
#include <lualib.h>
}
#include <boost/filesystem/convenience.hpp>
#include <boost/filesystem.hpp>
#include <iostream>
#include <string>
+12 -1
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@@ -3,7 +3,6 @@
#include "util/coordinate.hpp"
#include "util/coordinate_calculation.hpp"
#include <boost/assert.hpp>
#include <limits>
@@ -168,6 +167,18 @@ struct RectangleInt2D
min_lat != FixedLatitude{std::numeric_limits<std::int32_t>::max()} &&
max_lat != FixedLatitude{std::numeric_limits<std::int32_t>::min()};
}
static RectangleInt2D ExpandMeters(const Coordinate &coordinate, const double meters)
{
const double lat_offset = meters / coordinate_calculation::METERS_PER_DEGREE_LAT;
const double lon_offset =
meters / coordinate_calculation::metersPerLngDegree(coordinate.lat);
return RectangleInt2D{coordinate.lon - toFixed(FloatLongitude{lon_offset}),
coordinate.lon + toFixed(FloatLongitude{lon_offset}),
coordinate.lat - toFixed(FloatLatitude{lat_offset}),
coordinate.lat + toFixed(FloatLatitude{lat_offset})};
}
};
} // namespace osrm::util
+111 -64
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@@ -2,7 +2,6 @@
#define STATIC_RTREE_HPP
#include "storage/tar_fwd.hpp"
#include "util/bearing.hpp"
#include "util/coordinate_calculation.hpp"
#include "util/deallocating_vector.hpp"
@@ -11,6 +10,7 @@
#include "util/integer_range.hpp"
#include "util/mmap_file.hpp"
#include "util/rectangle.hpp"
#include "util/timing_util.hpp"
#include "util/typedefs.hpp"
#include "util/vector_view.hpp"
#include "util/web_mercator.hpp"
@@ -487,70 +487,9 @@ class StaticRTree
Rectangle needs to be projected!*/
std::vector<EdgeDataT> SearchInBox(const Rectangle &search_rectangle) const
{
const Rectangle projected_rectangle{
search_rectangle.min_lon,
search_rectangle.max_lon,
toFixed(FloatLatitude{
web_mercator::latToY(toFloating(FixedLatitude(search_rectangle.min_lat)))}),
toFixed(FloatLatitude{
web_mercator::latToY(toFloating(FixedLatitude(search_rectangle.max_lat)))})};
std::vector<EdgeDataT> results;
std::queue<TreeIndex> traversal_queue;
traversal_queue.push(TreeIndex{});
while (!traversal_queue.empty())
{
auto const current_tree_index = traversal_queue.front();
traversal_queue.pop();
// If we're at the bottom of the tree, we need to explore the
// element array
if (is_leaf(current_tree_index))
{
// Note: irange is [start,finish), so we need to +1 to make sure we visit the
// last
for (const auto current_child_index : child_indexes(current_tree_index))
{
const auto &current_edge = m_objects[current_child_index];
// we don't need to project the coordinates here,
// because we use the unprojected rectangle to test against
const Rectangle bbox{std::min(m_coordinate_list[current_edge.u].lon,
m_coordinate_list[current_edge.v].lon),
std::max(m_coordinate_list[current_edge.u].lon,
m_coordinate_list[current_edge.v].lon),
std::min(m_coordinate_list[current_edge.u].lat,
m_coordinate_list[current_edge.v].lat),
std::max(m_coordinate_list[current_edge.u].lat,
m_coordinate_list[current_edge.v].lat)};
// use the _unprojected_ input rectangle here
if (bbox.Intersects(search_rectangle))
{
results.push_back(current_edge);
}
}
}
else
{
BOOST_ASSERT(current_tree_index.level + 1 < m_tree_level_starts.size());
for (const auto child_index : child_indexes(current_tree_index))
{
const auto &child_rectangle =
m_search_tree[child_index].minimum_bounding_rectangle;
if (child_rectangle.Intersects(projected_rectangle))
{
traversal_queue.push(TreeIndex(
current_tree_index.level + 1,
child_index - m_tree_level_starts[current_tree_index.level + 1]));
}
}
}
}
SearchInBox(search_rectangle,
[&results](const auto &edge_data) { results.push_back(edge_data); });
return results;
}
@@ -565,6 +504,45 @@ class StaticRTree
{ return num_results >= max_results; });
}
// NB 1: results are not guaranteed to be sorted by distance
// NB 2: maxDistanceMeters is not a hard limit, it's just a way to reduce the number of edges
// returned
template <typename FilterT>
std::vector<CandidateSegment> SearchInRange(const Coordinate input_coordinate,
double maxDistanceMeters,
const FilterT filter) const
{
auto projected_coordinate = web_mercator::fromWGS84(input_coordinate);
Coordinate fixed_projected_coordinate{projected_coordinate};
auto bbox = Rectangle::ExpandMeters(input_coordinate, maxDistanceMeters);
std::vector<CandidateSegment> results;
SearchInBox(
bbox,
[&results, &filter, fixed_projected_coordinate, this](const EdgeDataT &current_edge)
{
const auto projected_u = web_mercator::fromWGS84(m_coordinate_list[current_edge.u]);
const auto projected_v = web_mercator::fromWGS84(m_coordinate_list[current_edge.v]);
auto [_, projected_nearest] = coordinate_calculation::projectPointOnSegment(
projected_u, projected_v, fixed_projected_coordinate);
CandidateSegment current_candidate{projected_nearest, current_edge};
auto use_segment = filter(current_candidate);
if (!use_segment.first && !use_segment.second)
{
return;
}
current_candidate.data.forward_segment_id.enabled &= use_segment.first;
current_candidate.data.reverse_segment_id.enabled &= use_segment.second;
results.push_back(current_candidate);
});
return results;
}
// Return edges in distance order with the coordinate of the closest point on the edge.
template <typename FilterT, typename TerminationT>
std::vector<CandidateSegment> Nearest(const Coordinate input_coordinate,
@@ -572,8 +550,10 @@ class StaticRTree
const TerminationT terminate) const
{
std::vector<CandidateSegment> results;
auto projected_coordinate = web_mercator::fromWGS84(input_coordinate);
Coordinate fixed_projected_coordinate{projected_coordinate};
// initialize queue with root element
std::priority_queue<QueryCandidate> traversal_queue;
traversal_queue.push(QueryCandidate{0, TreeIndex{}});
@@ -631,6 +611,73 @@ class StaticRTree
}
private:
template <typename Callback>
void SearchInBox(const Rectangle &search_rectangle, Callback &&callback) const
{
const Rectangle projected_rectangle{
search_rectangle.min_lon,
search_rectangle.max_lon,
toFixed(FloatLatitude{
web_mercator::latToY(toFloating(FixedLatitude(search_rectangle.min_lat)))}),
toFixed(FloatLatitude{
web_mercator::latToY(toFloating(FixedLatitude(search_rectangle.max_lat)))})};
std::queue<TreeIndex> traversal_queue;
traversal_queue.push(TreeIndex{});
while (!traversal_queue.empty())
{
auto const current_tree_index = traversal_queue.front();
traversal_queue.pop();
// If we're at the bottom of the tree, we need to explore the
// element array
if (is_leaf(current_tree_index))
{
// Note: irange is [start,finish), so we need to +1 to make sure we visit the
// last
for (const auto current_child_index : child_indexes(current_tree_index))
{
const auto &current_edge = m_objects[current_child_index];
// we don't need to project the coordinates here,
// because we use the unprojected rectangle to test against
const Rectangle bbox{std::min(m_coordinate_list[current_edge.u].lon,
m_coordinate_list[current_edge.v].lon),
std::max(m_coordinate_list[current_edge.u].lon,
m_coordinate_list[current_edge.v].lon),
std::min(m_coordinate_list[current_edge.u].lat,
m_coordinate_list[current_edge.v].lat),
std::max(m_coordinate_list[current_edge.u].lat,
m_coordinate_list[current_edge.v].lat)};
// use the _unprojected_ input rectangle here
if (bbox.Intersects(search_rectangle))
{
callback(current_edge);
}
}
}
else
{
BOOST_ASSERT(current_tree_index.level + 1 < m_tree_level_starts.size());
for (const auto child_index : child_indexes(current_tree_index))
{
const auto &child_rectangle =
m_search_tree[child_index].minimum_bounding_rectangle;
if (child_rectangle.Intersects(projected_rectangle))
{
traversal_queue.push(TreeIndex(
current_tree_index.level + 1,
child_index - m_tree_level_starts[current_tree_index.level + 1]));
}
}
}
}
}
/**
* Iterates over all the objects in a leaf node and inserts them into our
* search priority queue. The speed of this function is very much governed