remove dead function decl

This commit is contained in:
Dennis Luxen 2013-12-27 15:47:51 +01:00
parent c5f6065280
commit 8acf081be3

View File

@ -81,14 +81,17 @@ public:
); );
void Run(const char * originalEdgeDataFilename, lua_State *myLuaState); void Run(const char * originalEdgeDataFilename, lua_State *myLuaState);
void GetEdgeBasedEdges( DeallocatingVector< EdgeBasedEdge >& edges ); void GetEdgeBasedEdges( DeallocatingVector< EdgeBasedEdge >& edges );
void GetEdgeBasedNodes( std::vector< EdgeBasedNode> & nodes); void GetEdgeBasedNodes( std::vector< EdgeBasedNode> & nodes);
void GetOriginalEdgeData( std::vector<OriginalEdgeData> & originalEdgeData);
TurnInstruction AnalyzeTurn( TurnInstruction AnalyzeTurn(
const NodeID u, const NodeID u,
const NodeID v, const NodeID v,
const NodeID w const NodeID w
) const; ) const;
int GetTurnPenalty( int GetTurnPenalty(
const NodeID u, const NodeID u,
const NodeID v, const NodeID v,