Use distance functions from many to many

This commit is contained in:
Patrick Niklaus
2018-04-27 05:00:59 +00:00
committed by Patrick Niklaus
parent a649a8a5cf
commit 89fabc1b9c
5 changed files with 111 additions and 94 deletions
@@ -33,6 +33,72 @@ bool needsLoopBackwards(const PhantomNodes &phantoms)
return needsLoopBackwards(phantoms.source_phantom, phantoms.target_phantom);
}
void adjustPathDistanceToPhantomNodes(const std::vector<NodeID> &path,
const PhantomNode &source_phantom,
const PhantomNode &target_phantom,
EdgeDistance &distance)
{
if (!path.empty())
{
// check the direction of travel to figure out how to calculate the offset to/from
// the source/target
if (source_phantom.forward_segment_id.id == path.front())
{
// ............ <-- calculateEGBAnnotation returns distance from 0 to 3
// -->s <-- subtract offset to start at source
// ......... <-- want this distance as result
// entry 0---1---2---3--- <-- 3 is exit node
distance -= source_phantom.GetForwardDistance();
}
else if (source_phantom.reverse_segment_id.id == path.front())
{
// ............ <-- calculateEGBAnnotation returns distance from 0 to 3
// s<------- <-- subtract offset to start at source
// ... <-- want this distance
// entry 0---1---2---3 <-- 3 is exit node
distance -= source_phantom.GetReverseDistance();
}
if (target_phantom.forward_segment_id.id == path.back())
{
// ............ <-- calculateEGBAnnotation returns distance from 0 to 3
// ++>t <-- add offset to get to target
// ................ <-- want this distance as result
// entry 0---1---2---3--- <-- 3 is exit node
distance += target_phantom.GetForwardDistance();
}
else if (target_phantom.reverse_segment_id.id == path.back())
{
// ............ <-- calculateEGBAnnotation returns distance from 0 to 3
// <++t <-- add offset to get from target
// ................ <-- want this distance as result
// entry 0---1---2---3--- <-- 3 is exit node
distance += target_phantom.GetReverseDistance();
}
}
else
{
// there is no shortcut to unpack. source and target are on the same EBG Node.
// if the offset of the target is greater than the offset of the source, subtract it
if (target_phantom.GetForwardDistance() > source_phantom.GetForwardDistance())
{
// --------->t <-- offsets
// ->s <-- subtract source offset from target offset
// ......... <-- want this distance as result
// entry 0---1---2---3--- <-- 3 is exit node
distance = target_phantom.GetForwardDistance() - source_phantom.GetForwardDistance();
}
else
{
// s<--- <-- offsets
// t<--------- <-- subtract source offset from target offset
// ...... <-- want this distance as result
// entry 0---1---2---3--- <-- 3 is exit node
distance = target_phantom.GetReverseDistance() - source_phantom.GetReverseDistance();
}
}
}
} // namespace routing_algorithms
} // namespace engine
} // namespace osrm