More roundabout magic
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070050a48e
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@ -207,7 +207,6 @@ short EdgeBasedGraphFactory::AnalyzeTurn(const NodeID u, const NodeID v, const N
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return TurnInstructions.NoTurn;
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return TurnInstructions.NoTurn;
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}
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}
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return TurnInstructions.GetTurnDirectionOfInstruction(angle);
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return TurnInstructions.GetTurnDirectionOfInstruction(angle);
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}
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}
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@ -97,6 +97,7 @@ public:
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//Example: ["Turn left","High Street",200,4,10,"200m","NE",22.5]
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//Example: ["Turn left","High Street",200,4,10,"200m","NE",22.5]
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//See also: http://developers.cloudmade.com/wiki/navengine/JSON_format
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//See also: http://developers.cloudmade.com/wiki/navengine/JSON_format
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unsigned prefixSumOfNecessarySegments = 0;
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unsigned prefixSumOfNecessarySegments = 0;
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unsigned leaveAtExit = 0;
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std::string tmpDist, tmpLength, tmp;
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std::string tmpDist, tmpLength, tmp;
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//Fetch data from Factory and generate a string from it.
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//Fetch data from Factory and generate a string from it.
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BOOST_FOREACH(SegmentInformation segment, descriptionFactory.pathDescription) {
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BOOST_FOREACH(SegmentInformation segment, descriptionFactory.pathDescription) {
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@ -105,6 +106,14 @@ public:
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reply.content += ",";
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reply.content += ",";
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reply.content += "[\"";
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reply.content += "[\"";
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INFO("INstruction: " << segment.turnInstruction);
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INFO("INstruction: " << segment.turnInstruction);
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if(TurnInstructions.StayOnRoundAbout == segment.turnInstruction){
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INFO("Staying on roundabout");
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++leaveAtExit;
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}
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if(TurnInstructions.LeaveRoundAbout == segment.turnInstruction) {
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INFO("Exiting at exit " << leaveAtExit);
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leaveAtExit = 0;
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}
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reply.content += TurnInstructions.TurnStrings[segment.turnInstruction];
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reply.content += TurnInstructions.TurnStrings[segment.turnInstruction];
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reply.content += "\",\"";
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reply.content += "\",\"";
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reply.content += sEngine.GetEscapedNameForNameID(segment.nameID);
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reply.content += sEngine.GetEscapedNameForNameID(segment.nameID);
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