Experiments with deque to see if it's more allocation friendly

This commit is contained in:
DennisOSRM 2012-04-25 17:11:14 +02:00
parent 41eb07e35b
commit 876a551cd8
2 changed files with 6 additions and 6 deletions

View File

@ -128,7 +128,7 @@ EdgeBasedGraphFactory::EdgeBasedGraphFactory(int nodes, std::vector<NodeBasedEdg
INFO("Converted " << inputEdges.size() << " node-based edges into " << _nodeBasedGraph->GetNumberOfEdges() << " edge-based nodes."); INFO("Converted " << inputEdges.size() << " node-based edges into " << _nodeBasedGraph->GetNumberOfEdges() << " edge-based nodes.");
} }
void EdgeBasedGraphFactory::GetEdgeBasedEdges( std::vector< EdgeBasedEdge >& outputEdgeList ) { void EdgeBasedGraphFactory::GetEdgeBasedEdges( std::deque< EdgeBasedEdge >& outputEdgeList ) {
GUARANTEE(0 == outputEdgeList.size(), "Vector passed to EdgeBasedGraphFactory::GetEdgeBasedEdges(..) is not empty"); GUARANTEE(0 == outputEdgeList.size(), "Vector passed to EdgeBasedGraphFactory::GetEdgeBasedEdges(..) is not empty");
GUARANTEE(0 != edgeBasedEdges.size(), "No edges in edge based graph"); GUARANTEE(0 != edgeBasedEdges.size(), "No edges in edge based graph");
@ -195,7 +195,6 @@ void EdgeBasedGraphFactory::InsertEdgeBasedNode(
} }
void EdgeBasedGraphFactory::Run() { void EdgeBasedGraphFactory::Run() {
INFO("Generating edge based representation of input data");
// edgeBasedNodes.reserve(_nodeBasedGraph->GetNumberOfEdges()); // edgeBasedNodes.reserve(_nodeBasedGraph->GetNumberOfEdges());
Percent p(_nodeBasedGraph->GetNumberOfNodes()); Percent p(_nodeBasedGraph->GetNumberOfNodes());
int numberOfSkippedTurns(0); int numberOfSkippedTurns(0);
@ -253,8 +252,8 @@ void EdgeBasedGraphFactory::Run() {
//distance += heightPenalty; //distance += heightPenalty;
//distance += ComputeTurnPenalty(u, v, w); //distance += ComputeTurnPenalty(u, v, w);
assert(edgeData1.edgeBasedNodeID != edgeData2.edgeBasedNodeID); assert(edgeData1.edgeBasedNodeID != edgeData2.edgeBasedNodeID);
if(edgeBasedEdges.size() == edgeBasedEdges.capacity()-3) // if(edgeBasedEdges.size() == edgeBasedEdges.capacity()-3)
edgeBasedEdges.reserve(edgeBasedEdges.size()*1.1); // edgeBasedEdges.reserve(edgeBasedEdges.size()*1.1);
if(originalEdgeData.size() == originalEdgeData.capacity()-3) if(originalEdgeData.size() == originalEdgeData.capacity()-3)
originalEdgeData.reserve(originalEdgeData.size()*1.1); originalEdgeData.reserve(originalEdgeData.size()*1.1);
OriginalEdgeData oed(v,edgeData2.nameID, turnInstruction); OriginalEdgeData oed(v,edgeData2.nameID, turnInstruction);

View File

@ -29,6 +29,7 @@
#include <boost/property_tree/ptree.hpp> #include <boost/property_tree/ptree.hpp>
#include <boost/property_tree/ini_parser.hpp> #include <boost/property_tree/ini_parser.hpp>
#include <deque>
#include <vector> #include <vector>
#include <cstdlib> #include <cstdlib>
@ -103,7 +104,7 @@ private:
RestrictionMap _restrictionMap; RestrictionMap _restrictionMap;
std::vector<EdgeBasedEdge> edgeBasedEdges; std::deque<EdgeBasedEdge> edgeBasedEdges;
std::vector<EdgeBasedNode> edgeBasedNodes; std::vector<EdgeBasedNode> edgeBasedNodes;
std::vector<OriginalEdgeData> originalEdgeData; std::vector<OriginalEdgeData> originalEdgeData;
std::vector<NodeInfo> inputNodeInfoList; std::vector<NodeInfo> inputNodeInfoList;
@ -127,7 +128,7 @@ public:
explicit EdgeBasedGraphFactory(int nodes, std::vector<InputEdgeT> & inputEdges, std::vector<NodeID> & _bollardNodes, std::vector<NodeID> & trafficLights, std::vector<_Restriction> & inputRestrictions, std::vector<NodeInfo> & nI, boost::property_tree::ptree speedProfile, std::string & srtm); explicit EdgeBasedGraphFactory(int nodes, std::vector<InputEdgeT> & inputEdges, std::vector<NodeID> & _bollardNodes, std::vector<NodeID> & trafficLights, std::vector<_Restriction> & inputRestrictions, std::vector<NodeInfo> & nI, boost::property_tree::ptree speedProfile, std::string & srtm);
void Run(); void Run();
void GetEdgeBasedEdges( std::vector< EdgeBasedEdge >& edges ); void GetEdgeBasedEdges( std::deque< EdgeBasedEdge >& edges );
void GetEdgeBasedNodes( std::vector< EdgeBasedNode> & nodes); void GetEdgeBasedNodes( std::vector< EdgeBasedNode> & nodes);
void GetOriginalEdgeData( std::vector< OriginalEdgeData> & originalEdgeData); void GetOriginalEdgeData( std::vector< OriginalEdgeData> & originalEdgeData);
short AnalyzeTurn(const NodeID u, const NodeID v, const NodeID w) const; short AnalyzeTurn(const NodeID u, const NodeID v, const NodeID w) const;