Prevent loops in extraction based on merge
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@@ -1,11 +1,12 @@
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#include "extractor/guidance/intersection_generator.hpp"
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#include "extractor/guidance/constants.hpp"
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#include "extractor/guidance/intersection_generator.hpp"
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#include "extractor/guidance/toolkit.hpp"
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#include <algorithm>
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#include <iomanip>
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#include <iterator>
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#include <limits>
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#include <unordered_set>
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#include <utility>
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#include <boost/range/algorithm/count_if.hpp>
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@@ -268,8 +269,11 @@ bool IntersectionGenerator::CanMerge(const NodeID node_at_intersection,
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return becomes_narrower;
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};
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const bool is_y_arm_first = isValidYArm(first_index, second_index);
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const bool is_y_arm_second = isValidYArm(second_index, first_index);
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// Only merge valid y-arms
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if (!isValidYArm(first_index, second_index) || !isValidYArm(second_index, first_index))
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if (!is_y_arm_first || !is_y_arm_second)
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return false;
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if (angle_between < 60)
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@@ -577,10 +581,14 @@ IntersectionGenerator::GetActualNextIntersection(const NodeID starting_node,
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// to prevent endless loops
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const auto termination_node = node_based_graph.GetTarget(via_edge);
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while (result.size() == 2 &&
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node_based_graph.GetEdgeData(via_edge).IsCompatibleTo(
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node_based_graph.GetEdgeData(result[1].turn.eid)))
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// using a maximum lookahead, we make sure not to end up in some form of loop
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std::unordered_set<NodeID> visited_nodes;
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while (visited_nodes.count(node_at_intersection) == 0 &&
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(result.size() == 2 &&
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node_based_graph.GetEdgeData(via_edge).IsCompatibleTo(
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node_based_graph.GetEdgeData(result[1].turn.eid))))
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{
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visited_nodes.insert(node_at_intersection);
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node_at_intersection = node_based_graph.GetTarget(incoming_edge);
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incoming_edge = result[1].turn.eid;
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result = GetConnectedRoads(node_at_intersection, incoming_edge);
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