When matching, ignore 'is_startpoint' propert, snap to any edge (#5297)
Includes all edges in the rtree, but adds an `is_startpoint` flag to each. Most plugin behaviour remains unchanged (non-startpoint edges aren't used as snapping candidates), but for map matching, we allow snapping to any edge. This fixes map-matching across previously non-is_startpoint edges, like ferries, private service roads, and a few others.
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@@ -138,7 +138,8 @@ class BasePlugin
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std::vector<std::vector<PhantomNodeWithDistance>>
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GetPhantomNodesInRange(const datafacade::BaseDataFacade &facade,
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const api::BaseParameters ¶meters,
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const std::vector<double> radiuses) const
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const std::vector<double> radiuses,
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bool use_all_edges = false) const
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{
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std::vector<std::vector<PhantomNodeWithDistance>> phantom_nodes(
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parameters.coordinates.size());
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@@ -171,12 +172,13 @@ class BasePlugin
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radiuses[i],
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parameters.bearings[i]->bearing,
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parameters.bearings[i]->range,
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approach);
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approach,
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use_all_edges);
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}
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else
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{
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phantom_nodes[i] = facade.NearestPhantomNodesInRange(
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parameters.coordinates[i], radiuses[i], approach);
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parameters.coordinates[i], radiuses[i], approach, use_all_edges);
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}
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}
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