When matching, ignore 'is_startpoint' propert, snap to any edge (#5297)

Includes all edges in the rtree, but adds an `is_startpoint` flag to each.  Most plugin behaviour remains unchanged (non-startpoint edges aren't used as snapping candidates), but for map matching, we allow snapping to any edge.  This fixes map-matching across previously non-is_startpoint edges, like ferries, private service roads, and a few others.
This commit is contained in:
Daniel Patterson
2018-12-13 17:10:32 -07:00
committed by GitHub
parent 06e010b4d0
commit 81bc2f41a6
19 changed files with 143 additions and 90 deletions
@@ -312,12 +312,13 @@ class ContiguousInternalMemoryDataFacadeBase : public BaseDataFacade
std::vector<PhantomNodeWithDistance>
NearestPhantomNodesInRange(const util::Coordinate input_coordinate,
const float max_distance,
const Approach approach) const override final
const Approach approach,
const bool use_all_edges) const override final
{
BOOST_ASSERT(m_geospatial_query.get());
return m_geospatial_query->NearestPhantomNodesInRange(
input_coordinate, max_distance, approach);
input_coordinate, max_distance, approach, use_all_edges);
}
std::vector<PhantomNodeWithDistance>
@@ -325,12 +326,13 @@ class ContiguousInternalMemoryDataFacadeBase : public BaseDataFacade
const float max_distance,
const int bearing,
const int bearing_range,
const Approach approach) const override final
const Approach approach,
const bool use_all_edges) const override final
{
BOOST_ASSERT(m_geospatial_query.get());
return m_geospatial_query->NearestPhantomNodesInRange(
input_coordinate, max_distance, bearing, bearing_range, approach);
input_coordinate, max_distance, bearing, bearing_range, approach, use_all_edges);
}
std::vector<PhantomNodeWithDistance>
@@ -126,11 +126,13 @@ class BaseDataFacade
const float max_distance,
const int bearing,
const int bearing_range,
const Approach approach) const = 0;
const Approach approach,
const bool use_all_edges) const = 0;
virtual std::vector<PhantomNodeWithDistance>
NearestPhantomNodesInRange(const util::Coordinate input_coordinate,
const float max_distance,
const Approach approach) const = 0;
const Approach approach,
const bool use_all_edges) const = 0;
virtual std::vector<PhantomNodeWithDistance>
NearestPhantomNodes(const util::Coordinate input_coordinate,