Further cleanup
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@@ -105,28 +105,22 @@ public:
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EdgeBasedEdge() :
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_source(0), _target(0), _edgeID(0)/*, _nameID1(0)*/, _weight(0), _forward(0), _backward(0)/*, _turnInstruction(0)*/ { assert(false); } //shall not be used.
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explicit EdgeBasedEdge(NodeID s, NodeID t, NodeID v, /*unsigned n1,*/ EdgeWeight w, bool f, bool b/*, short ty*/) :
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_source(s), _target(t), _edgeID(v), /*_nameID1(n1),*/ _weight(w), _forward(f), _backward(b)/*, _turnInstruction(ty)*/ { assert(ty >= 0); }
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explicit EdgeBasedEdge(NodeID s, NodeID t, NodeID v, EdgeWeight w, bool f, bool b) :
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_source(s), _target(t), _edgeID(v), _weight(w), _forward(f), _backward(b){}
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NodeID target() const {return _target; }
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NodeID source() const {return _source; }
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EdgeWeight weight() const {return _weight; }
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NodeID id() const { return _edgeID; }
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// short turnInstruction() const { assert(_turnInstruction >= 0); return _turnInstruction; }
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bool isBackward() const { return _backward; }
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bool isForward() const { return _forward; }
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// unsigned getNameIDOfTurnTarget() const { return _nameID1; }
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NodeID _source;
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NodeID _target;
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NodeID _edgeID;
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// unsigned _nameID1;
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EdgeWeight _weight;
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bool _forward;
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bool _backward;
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// short _turnInstruction;
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};
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struct MinimalEdgeData {
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@@ -525,7 +525,6 @@ private:
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recursionStack.push(std::make_pair(edge.first, middle));
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} else {
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assert(!ed.shortcut);
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//TODO: Hier die lookups in den nodehelpdeks machen
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unpackedPath.push_back(_PathData(ed.id, nodeHelpDesk->getNameIndexFromEdgeID(ed.id), nodeHelpDesk->getTurnInstructionFromEdgeID(ed.id), ed.distance) );
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}
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}
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