add better and more precise comments to Restrictionmap
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@ -39,8 +39,8 @@ RestrictionMap::RestrictionMap(const std::shared_ptr<NodeBasedDynamicGraph> &gra
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const std::vector<TurnRestriction> &input_restrictions_list)
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: m_count(0), m_graph(graph)
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{
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// decompose restirction consisting of a start, via and end note into a start-edge
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// and all end-nodes
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// decompose restriction consisting of a start, via and end node into a
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// a pair of starting edge and a list of all end nodes
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for (auto &restriction : input_restrictions_list)
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{
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m_restriction_start_nodes.insert(restriction.fromNode);
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@ -77,27 +77,22 @@ RestrictionMap::RestrictionMap(const std::shared_ptr<NodeBasedDynamicGraph> &gra
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}
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}
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/**
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* Replace end v with w in each turn restriction containing u as via node
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*
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* Note: We need access to node based graph.
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*/
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// Replace end v with w in each turn restriction containing u as via node
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void RestrictionMap::FixupArrivingTurnRestriction(const NodeID u, const NodeID v, const NodeID w)
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{
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BOOST_ASSERT(u != std::numeric_limits<unsigned>::max());
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BOOST_ASSERT(v != std::numeric_limits<unsigned>::max());
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BOOST_ASSERT(w != std::numeric_limits<unsigned>::max());
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BOOST_ASSERT(u != SPECIAL_NODEID);
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BOOST_ASSERT(v != SPECIAL_NODEID);
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BOOST_ASSERT(w != SPECIAL_NODEID);
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if (!RestrictionStartsAtNode(u))
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{
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return;
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}
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// find all possible start edges
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// it is more efficent to get a (small) list of potential start edges
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// than iterating over all buckets
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// find all potential start edges
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// it is more efficent to get a (small) list of potential start edges than iterating over all buckets
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std::vector<NodeID> predecessors;
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for (EdgeID current_edge_id : m_graph->GetAdjacentEdgeRange(u))
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for (const EdgeID current_edge_id : m_graph->GetAdjacentEdgeRange(u))
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{
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const EdgeData &edge_data = m_graph->GetEdgeData(current_edge_id);
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const NodeID target = m_graph->GetTarget(current_edge_id);
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@ -127,21 +122,19 @@ void RestrictionMap::FixupArrivingTurnRestriction(const NodeID u, const NodeID v
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}
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}
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/**
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* Replaces the start edge (v, w) with (u, w), only start node changes.
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*/
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// Replaces start edge (v, w) with (u, w). Only start node changes.
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void RestrictionMap::FixupStartingTurnRestriction(const NodeID u, const NodeID v, const NodeID w)
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{
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BOOST_ASSERT(u != std::numeric_limits<unsigned>::max());
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BOOST_ASSERT(v != std::numeric_limits<unsigned>::max());
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BOOST_ASSERT(w != std::numeric_limits<unsigned>::max());
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BOOST_ASSERT(u != SPECIAL_NODEID);
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BOOST_ASSERT(v != SPECIAL_NODEID);
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BOOST_ASSERT(w != SPECIAL_NODEID);
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if (!RestrictionStartsAtNode(u))
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{
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return;
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}
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auto restriction_iterator = m_restriction_map.find({v, w});
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const auto restriction_iterator = m_restriction_map.find({v, w});
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if (restriction_iterator != m_restriction_map.end())
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{
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const unsigned index = restriction_iterator->second;
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@ -154,18 +147,16 @@ void RestrictionMap::FixupStartingTurnRestriction(const NodeID u, const NodeID v
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}
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}
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/*
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* Check if the edge (u, v) is contained in any turn restriction.
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* If so returns id of first target node.
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*/
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// Check if edge (u, v) is the start of any turn restriction.
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// If so returns id of first target node.
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NodeID RestrictionMap::CheckForEmanatingIsOnlyTurn(const NodeID u, const NodeID v) const
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{
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BOOST_ASSERT(u != std::numeric_limits<unsigned>::max());
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BOOST_ASSERT(v != std::numeric_limits<unsigned>::max());
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BOOST_ASSERT(u != SPECIAL_NODEID);
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BOOST_ASSERT(v != SPECIAL_NODEID);
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if (!RestrictionStartsAtNode(u))
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{
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return std::numeric_limits<unsigned>::max();
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return SPECIAL_NODEID;
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}
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auto restriction_iter = m_restriction_map.find({u, v});
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@ -181,18 +172,15 @@ NodeID RestrictionMap::CheckForEmanatingIsOnlyTurn(const NodeID u, const NodeID
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}
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}
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}
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return std::numeric_limits<unsigned>::max();
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return SPECIAL_NODEID;
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}
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/**
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* Checks if the turn described by start u, via v and targed w is covert by any turn restriction.
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*/
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// Checks if turn <u,v,w> is actually a turn restriction.
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bool RestrictionMap::CheckIfTurnIsRestricted(const NodeID u, const NodeID v, const NodeID w) const
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{
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// SimpleLogger().Write(logDEBUG) << "checking turn <" << u << "," << v << "," << w << ">";
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BOOST_ASSERT(u != std::numeric_limits<unsigned>::max());
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BOOST_ASSERT(v != std::numeric_limits<unsigned>::max());
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BOOST_ASSERT(w != std::numeric_limits<unsigned>::max());
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BOOST_ASSERT(u != SPECIAL_NODEID);
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BOOST_ASSERT(v != SPECIAL_NODEID);
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BOOST_ASSERT(w != SPECIAL_NODEID);
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if (!RestrictionStartsAtNode(u))
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{
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@ -203,7 +191,7 @@ bool RestrictionMap::CheckIfTurnIsRestricted(const NodeID u, const NodeID v, con
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if (restriction_iter != m_restriction_map.end())
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{
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const unsigned index = restriction_iter->second;
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auto &bucket = m_restriction_bucket_list.at(index);
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const auto &bucket = m_restriction_bucket_list.at(index);
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for (const RestrictionTarget &restriction_target : bucket)
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{
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if ((w == restriction_target.first) && // target found
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@ -216,6 +204,7 @@ bool RestrictionMap::CheckIfTurnIsRestricted(const NodeID u, const NodeID v, con
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return false;
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}
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// check of node is the start of any restriction
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bool RestrictionMap::RestrictionStartsAtNode(const NodeID node) const
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{
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if (m_restriction_start_nodes.find(node) == m_restriction_start_nodes.end())
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@ -39,8 +39,7 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <unordered_map>
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#include <unordered_set>
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// Make it efficent to look up if an edge is the start + via node of a TurnRestriction
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// Efficent look up if an edge is the start + via node of a TurnRestriction
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// EdgeBasedEdgeFactory decides by it if edges are inserted or geometry is compressed
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class RestrictionMap
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{
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