Cleanup the profiles
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@ -12,10 +12,10 @@ access_tags_hierachy = { "bicycle", "vehicle", "access" }
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cycleway_tags = {["track"]=true,["lane"]=true,["opposite"]=true,["opposite_lane"]=true,["opposite_track"]=true,["share_busway"]=true,["sharrow"]=true,["shared"]=true }
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service_tag_restricted = { ["parking_aisle"] = true }
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restriction_exception_tags = { "bicycle", "vehicle", "access" }
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unsafe_highway_list = { ["primary"] = true, ["secondary"] = true, ["tertiary"] = true, ["primary_link"] = true, ["secondary_link"] = true, ["tertiary_link"] = true}
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default_speed = 15
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walking_speed = 6
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local default_speed = 15
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local walking_speed = 6
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bicycle_speeds = {
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["cycleway"] = default_speed,
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@ -91,24 +91,22 @@ surface_speeds = {
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["sand"] = 3
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}
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take_minimum_of_speeds = true
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obey_oneway = true
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obey_bollards = false
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use_restrictions = true
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ignore_areas = true -- future feature
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traffic_signal_penalty = 5
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u_turn_penalty = 20
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use_turn_restrictions = false
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turn_penalty = 60
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turn_bias = 1.4
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local obey_oneway = true
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local obey_bollards = false
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local ignore_areas = true
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local u_turn_penalty = 20
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local turn_penalty = 60
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local turn_bias = 1.4
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-- reduce the driving speed by 30% for unsafe roads
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local safety_penalty = 0.7
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local use_public_transport = false
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--modes
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mode_normal = 1
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mode_pushing = 2
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mode_ferry = 3
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mode_train = 4
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mode_movable_bridge = 5
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local mode_normal = 1
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local mode_pushing = 2
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local mode_ferry = 3
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local mode_train = 4
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local mode_movable_bridge = 5
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local function parse_maxspeed(source)
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if not source then
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@ -131,29 +129,26 @@ function get_exceptions(vector)
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end
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function node_function (node, result)
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local barrier = node:get_value_by_key("barrier")
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-- parse access and barrier tags
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local access = find_access_tag(node, access_tags_hierachy)
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local traffic_signal = node:get_value_by_key("highway")
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if access ~= "" then
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if access_tag_blacklist[access] then
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result.barrier = true
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end
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else
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local barrier = node:get_value_by_key("barrier")
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if barrier and "" ~= barrier then
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if not barrier_whitelist[barrier] then
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result.barrier = true
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end
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end
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end
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-- flag node if it carries a traffic light
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if traffic_signal and traffic_signal == "traffic_signals" then
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result.traffic_lights = true
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end
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-- parse access and barrier tags
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if access and access ~= "" then
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if access_tag_blacklist[access] then
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result.barrier = true
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else
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result.barrier = false
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end
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elseif barrier and barrier ~= "" then
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if barrier_whitelist[barrier] then
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result.barrier = false
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else
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result.barrier = true
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end
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end
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-- check if node is a traffic light
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local tag = node:get_value_by_key("highway")
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if tag and "traffic_signals" == tag then
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result.traffic_lights = true;
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end
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end
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function way_function (way, result)
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@ -166,8 +161,8 @@ function way_function (way, result)
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local public_transport = way:get_value_by_key("public_transport")
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local bridge = way:get_value_by_key("bridge")
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if (not highway or highway == '') and
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(not route or route == '') and
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(not railway or railway=='') and
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(not use_public_transport or not route or route == '') and
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(not use_public_transport or not railway or railway=='') and
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(not amenity or amenity=='') and
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(not man_made or man_made=='') and
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(not public_transport or public_transport=='') and
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@ -214,10 +209,11 @@ function way_function (way, result)
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result.name = ref
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elseif name and "" ~= name then
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result.name = name
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elseif highway then
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-- if no name exists, use way type
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-- this encoding scheme is excepted to be a temporary solution
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result.name = "{highway:"..highway.."}"
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-- TODO find a better solution for encoding way type
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-- elseif highway then
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-- -- if no name exists, use way type
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-- -- this encoding scheme is excepted to be a temporary solution
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-- result.name = "{highway:"..highway.."}"
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end
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-- roundabout handling
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@ -247,15 +243,16 @@ function way_function (way, result)
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result.forward_speed = route_speeds[route]
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result.backward_speed = route_speeds[route]
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end
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elseif railway and platform_speeds[railway] then
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-- public transport
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if use_public_transport and railway and platform_speeds[railway] then
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-- railway platforms (old tagging scheme)
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result.forward_speed = platform_speeds[railway]
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result.backward_speed = platform_speeds[railway]
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elseif platform_speeds[public_transport] then
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elseif use_public_transport and platform_speeds[public_transport] then
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-- public_transport platforms (new tagging platform)
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result.forward_speed = platform_speeds[public_transport]
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result.backward_speed = platform_speeds[public_transport]
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elseif railway and railway_speeds[railway] then
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elseif use_public_transport and railway and railway_speeds[railway] then
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result.forward_mode = mode_train
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result.backward_mode = mode_train
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-- railways
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@ -271,6 +268,10 @@ function way_function (way, result)
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-- regular ways
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result.forward_speed = bicycle_speeds[highway]
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result.backward_speed = bicycle_speeds[highway]
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if unsafe_highway_list[highway] then
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result.forward_speed *= safety_penalty
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result.backward_speed *= safety_penalty
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end
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elseif access and access_tag_whitelist[access] then
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-- unknown way, but valid access tag
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result.forward_speed = default_speed
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@ -132,10 +132,9 @@ maxspeed_table = {
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traffic_signal_penalty = 2
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use_turn_restrictions = true
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local take_minimum_of_speeds = false
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local obey_oneway = true
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local obey_bollards = true
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local ignore_areas = true -- future feature
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local ignore_areas = true
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local u_turn_penalty = 20
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local abs = math.abs
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@ -179,6 +178,7 @@ local function parse_maxspeed(source)
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return n
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end
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-- FIXME Why was this commented out?
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-- function turn_function (angle)
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-- -- print ("called at angle " .. angle )
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-- local index = math.abs(math.floor(angle/10+0.5))+1 -- +1 'coz LUA starts as idx 1
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@ -420,9 +420,3 @@ function way_function (way, result)
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end
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end
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-- These are wrappers to parse vectors of nodes and ways and thus to speed up any tracing JIT
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function node_vector_function(vector)
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for v in vector.nodes do
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node_function(v)
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end
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end
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