Reimplemented ConcurrentQueue with a circular buffer from boost library.

Gives about 10% faster raw parsing performance.
This commit is contained in:
DennisOSRM 2012-04-06 14:33:15 +02:00
parent e412366bb2
commit 7983063d05
2 changed files with 37 additions and 45 deletions

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@ -21,77 +21,68 @@ or see http://www.gnu.org/licenses/agpl.txt.
#ifndef CONCURRENTQUEUE_H_INCLUDED #ifndef CONCURRENTQUEUE_H_INCLUDED
#define CONCURRENTQUEUE_H_INCLUDED #define CONCURRENTQUEUE_H_INCLUDED
#include <queue> #include <boost/circular_buffer.hpp>
#include <boost/signals2/mutex.hpp> #include <boost/thread/mutex.hpp>
#include <boost/thread/condition.hpp>
#include <boost/thread/thread.hpp>
#include <boost/call_traits.hpp>
#include <boost/progress.hpp>
#include <boost/bind.hpp>
#include "../typedefs.h" #include "../typedefs.h"
/*
Concurrent Queue written by Anthony Williams:
http://www.justsoftwaresolutions.co.uk/threading/implementing-a-thread-safe-queue-using-condition-variables.html
*/
template<typename Data> template<typename Data>
class ConcurrentQueue { class ConcurrentQueue {
typedef typename boost::circular_buffer<Data>::size_type size_t;
public: public:
ConcurrentQueue(const size_t max_size) ConcurrentQueue(const size_t max_size) : internal_queue(max_size) { }
: max_queue_size(max_size) {
}
void push(Data const& data) { void push(Data const& data) {
if (size_exceeded()) { boost::mutex::scoped_lock lock(m_mutex);
boost::mutex::scoped_lock qf_lock(queue_full_mutex); m_not_full.wait(lock, boost::bind(&ConcurrentQueue<Data>::is_not_full, this));
queue_full_cv.wait(qf_lock); internal_queue.push_back(data);
}
boost::mutex::scoped_lock lock(queue_mutex);
internal_queue.push(data);
lock.unlock(); lock.unlock();
queue_cv.notify_one(); m_not_empty.notify_one();
} }
bool empty() const { bool empty() const {
return internal_queue.empty(); return internal_queue.empty();
} }
void wait_and_pop(Data& popped_value) {
boost::mutex::scoped_lock lock(m_mutex);
m_not_empty.wait(lock, boost::bind(&ConcurrentQueue<Data>::is_not_empty, this));
popped_value=internal_queue.front();
internal_queue.pop_front();
lock.unlock();
m_not_full.notify_one();
}
bool try_pop(Data& popped_value) { bool try_pop(Data& popped_value) {
boost::mutex::scoped_lock lock(queue_mutex); boost::mutex::scoped_lock lock(m_mutex);
if(internal_queue.empty()) { if(internal_queue.empty()) {
return false; return false;
} }
popped_value=internal_queue.front(); popped_value=internal_queue.front();
internal_queue.pop(); internal_queue.pop_front();
queue_full_cv.notify_one(); lock.unlock();
m_not_full.notify_one();
return true; return true;
} }
void wait_and_pop(Data& popped_value) {
boost::mutex::scoped_lock lock(queue_mutex);
while(internal_queue.empty()) {
queue_cv.wait(lock);
}
popped_value=internal_queue.front();
internal_queue.pop();
queue_full_cv.notify_one();
}
int size() const {
return static_cast<int>(internal_queue.size());
}
private: private:
std::queue<Data> internal_queue; boost::circular_buffer<Data> internal_queue;
mutable boost::mutex queue_mutex; boost::mutex m_mutex;
mutable boost::mutex queue_full_mutex; boost::condition m_not_empty;
boost::condition_variable queue_cv; boost::condition m_not_full;
boost::condition_variable queue_full_cv;
const size_t max_queue_size;
bool size_exceeded() const { inline bool is_not_empty() const { return internal_queue.size() > 0; }
return internal_queue.size() >= max_queue_size; inline bool is_not_full() const { return internal_queue.size() < internal_queue.capacity(); }
}
}; };

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@ -62,9 +62,10 @@ class PBFParser : public BaseParser<_Node, _RawRestrictionContainer, _Way> {
}; };
public: public:
PBFParser(const char * fileName) { /* Max 25 items in queue */ PBFParser(const char * fileName) {
GOOGLE_PROTOBUF_VERIFY_VERSION; GOOGLE_PROTOBUF_VERIFY_VERSION;
threadDataQueue.reset( new ConcurrentQueue<_ThreadData*>(250) ); //TODO: What is the bottleneck here? Filling the queue or reading the stuff from disk?
threadDataQueue.reset( new ConcurrentQueue<_ThreadData*>(2500) ); /* Max 2500 items in queue, hardcoded. */
input.open(fileName, std::ios::in | std::ios::binary); input.open(fileName, std::ios::in | std::ios::binary);
if (!input) { if (!input) {