Giving name of script; fix signed/unsigned comparison
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@ -32,8 +32,10 @@ extern "C" {
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ScriptingEnvironment::ScriptingEnvironment() {}
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ScriptingEnvironment::ScriptingEnvironment(const char * fileName) {
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INFO("Using script " << fileName);
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// Create a new lua state
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for(unsigned i = 0; i < omp_get_max_threads(); ++i)
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for(int i = 0; i < omp_get_max_threads(); ++i)
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luaStateVector.push_back(luaL_newstate());
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// Connect LuaBind to this lua state for all threads
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