diff --git a/profile.lua b/profile.lua deleted file mode 100644 index 33a7247d6..000000000 --- a/profile.lua +++ /dev/null @@ -1,219 +0,0 @@ --- Begin of globals -require("lib/access") - -barrier_whitelist = { ["cattle_grid"] = true, ["border_control"] = true, ["toll_booth"] = true, ["sally_port"] = true, ["gate"] = true, ["no"] = true} -access_tag_whitelist = { ["yes"] = true, ["motorcar"] = true, ["motor_vehicle"] = true, ["vehicle"] = true, ["permissive"] = true, ["designated"] = true } -access_tag_blacklist = { ["no"] = true, ["private"] = true, ["agricultural"] = true, ["forestry"] = true } -access_tag_restricted = { ["destination"] = true, ["delivery"] = true } -access_tags = { "motorcar", "motor_vehicle", "vehicle" } -access_tags_hierachy = { "motorcar", "motor_vehicle", "vehicle", "access" } -service_tag_restricted = { ["parking_aisle"] = true } -ignore_in_grid = { ["ferry"] = true } -restriction_exception_tags = { "motorcar", "motor_vehicle", "vehicle" } - -speed_profile = { - ["motorway"] = 90, - ["motorway_link"] = 75, - ["trunk"] = 85, - ["trunk_link"] = 70, - ["primary"] = 65, - ["primary_link"] = 60, - ["secondary"] = 55, - ["secondary_link"] = 50, - ["tertiary"] = 40, - ["tertiary_link"] = 30, - ["unclassified"] = 25, - ["residential"] = 25, - ["living_street"] = 10, - ["service"] = 15, --- ["track"] = 5, - ["ferry"] = 5, - ["shuttle_train"] = 10, - ["default"] = 50 -} - -take_minimum_of_speeds = false -obey_oneway = true -obey_bollards = true -use_restrictions = true -ignore_areas = true -- future feature -traffic_signal_penalty = 2 -u_turn_penalty = 20 - --- End of globals - -function get_exceptions(vector) - for i,v in ipairs(restriction_exception_tags) do - vector:Add(v) - end -end - -local function parse_maxspeed(source) - if source == nil then - return 0 - end - local n = tonumber(source:match("%d*")) - if n == nil then - n = 0 - end - if string.match(source, "mph") or string.match(source, "mp/h") then - n = (n*1609)/1000; - end - return math.abs(n) -end - -function node_function (node) - local barrier = node.tags:Find ("barrier") - local access = Access.find_access_tag(node, access_tags_hierachy) - local traffic_signal = node.tags:Find("highway") - - --flag node if it carries a traffic light - - if traffic_signal == "traffic_signals" then - node.traffic_light = true; - end - - -- parse access and barrier tags - if access and access ~= "" then - if access_tag_blacklist[access] then - node.bollard = true - end - elseif barrier and barrier ~= "" then - if barrier_whitelist[barrier] then - return - else - node.bollard = true - end - end - return 1 -end - - -function way_function (way) - -- First, get the properties of each way that we come across - local highway = way.tags:Find("highway") - local name = way.tags:Find("name") - local ref = way.tags:Find("ref") - local junction = way.tags:Find("junction") - local route = way.tags:Find("route") - local maxspeed = parse_maxspeed(way.tags:Find ( "maxspeed") ) - local maxspeed_forward = tonumber(way.tags:Find( "maxspeed:forward")) - local maxspeed_backward = tonumber(way.tags:Find( "maxspeed:backward")) - local barrier = way.tags:Find("barrier") - local oneway = way.tags:Find("oneway") - local cycleway = way.tags:Find("cycleway") - local duration = way.tags:Find("duration") - local service = way.tags:Find("service") - local area = way.tags:Find("area") - local access = Access.find_access_tag(way, access_tags_hierachy) - - -- Second, parse the way according to these properties - - if ignore_areas and ("yes" == area) then - return 0 - end - - -- Check if we are allowed to access the way - if access_tag_blacklist[access] then - return 0 - end - - -- Set the name that will be used for instructions - if "" ~= ref then - way.name = ref - elseif "" ~= name then - way.name = name --- else --- way.name = highway -- if no name exists, use way type - end - - if "roundabout" == junction then - way.roundabout = true; - end - - -- Handling ferries and piers - if (speed_profile[route] ~= nil and speed_profile[route] > 0) then - if durationIsValid(duration) then - way.duration = math.max( parseDuration(duration), 1 ); - end - way.direction = Way.bidirectional - if speed_profile[route] ~= nil then - highway = route; - end - if tonumber(way.duration) < 0 then - way.speed = speed_profile[highway] - end - end - - -- Set the avg speed on the way if it is accessible by road class - if (speed_profile[highway] ~= nil and way.speed == -1 ) then - if maxspeed > speed_profile[highway] then - way.speed = maxspeed - else - if 0 == maxspeed then - maxspeed = math.huge - end - way.speed = math.min(speed_profile[highway], maxspeed) - end - end - - -- Set the avg speed on ways that are marked accessible - if "" ~= highway and access_tag_whitelist[access] and way.speed == -1 then - if 0 == maxspeed then - maxspeed = math.huge - end - way.speed = math.min(speed_profile["default"], maxspeed) - end - - -- Set access restriction flag if access is allowed under certain restrictions only - if access ~= "" and access_tag_restricted[access] then - way.is_access_restricted = true - end - - -- Set access restriction flag if service is allowed under certain restrictions only - if service ~= "" and service_tag_restricted[service] then - way.is_access_restricted = true - end - - -- Set direction according to tags on way - if obey_oneway then - if oneway == "no" or oneway == "0" or oneway == "false" then - way.direction = Way.bidirectional - elseif oneway == "-1" then - way.direction = Way.opposite - elseif oneway == "yes" or oneway == "1" or oneway == "true" or junction == "roundabout" or highway == "motorway_link" or highway == "motorway" then - way.direction = Way.oneway - else - way.direction = Way.bidirectional - end - else - way.direction = Way.bidirectional - end - - -- Override speed settings if explicit forward/backward maxspeeds are given - if maxspeed_forward ~= nil and maxspeed_forward > 0 then - if Way.bidirectional == way.direction then - way.backward_speed = way.speed - end - way.speed = maxspeed_forward - end - if maxspeed_backward ~= nil and maxspeed_backward > 0 then - way.backward_speed = maxspeed_backward - end - - -- Override general direction settings of there is a specific one for our mode of travel - - if ignore_in_grid[highway] ~= nil and ignore_in_grid[highway] then - way.ignore_in_grid = true - end - way.type = 1 - return 1 -end - --- These are wrappers to parse vectors of nodes and ways and thus to speed up any tracing JIT - -function node_vector_function(vector) - for v in vector.nodes do - node_function(v) - end -end