Merge branch 'develop'

This commit is contained in:
Dennis Luxen
2015-01-06 11:03:29 +01:00
333 changed files with 28923 additions and 5399 deletions
+116 -118
View File
@@ -125,42 +125,40 @@ function get_exceptions(vector)
end
end
function node_function (node)
local barrier = node.tags:Find ("barrier")
function node_function (node, result)
local barrier = node:get_value_by_key("barrier")
local access = Access.find_access_tag(node, access_tags_hierachy)
local traffic_signal = node.tags:Find("highway")
local traffic_signal = node:get_value_by_key("highway")
-- flag node if it carries a traffic light
if traffic_signal == "traffic_signals" then
node.traffic_light = true
if traffic_signal and traffic_signal == "traffic_signals" then
result.traffic_lights = true
end
-- parse access and barrier tags
if access and access ~= "" then
if access_tag_blacklist[access] then
node.bollard = true
result.barrier = true
else
node.bollard = false
result.barrier = false
end
elseif barrier and barrier ~= "" then
if barrier_whitelist[barrier] then
node.bollard = false
result.barrier = false
else
node.bollard = true
result.barrier = true
end
end
-- return 1
end
function way_function (way)
function way_function (way, result)
-- initial routability check, filters out buildings, boundaries, etc
local highway = way.tags:Find("highway")
local route = way.tags:Find("route")
local man_made = way.tags:Find("man_made")
local railway = way.tags:Find("railway")
local amenity = way.tags:Find("amenity")
local public_transport = way.tags:Find("public_transport")
local highway = way:get_value_by_key("highway")
local route = way:get_value_by_key("route")
local man_made = way:get_value_by_key("man_made")
local railway = way:get_value_by_key("railway")
local amenity = way:get_value_by_key("amenity")
local public_transport = way:get_value_by_key("public_transport")
if (not highway or highway == '') and
(not route or route == '') and
(not railway or railway=='') and
@@ -178,117 +176,117 @@ function way_function (way)
-- access
local access = Access.find_access_tag(way, access_tags_hierachy)
if access_tag_blacklist[access] then
if access and access_tag_blacklist[access] then
return
end
-- other tags
local name = way.tags:Find("name")
local ref = way.tags:Find("ref")
local junction = way.tags:Find("junction")
local maxspeed = parse_maxspeed(way.tags:Find ( "maxspeed") )
local maxspeed_forward = parse_maxspeed(way.tags:Find( "maxspeed:forward"))
local maxspeed_backward = parse_maxspeed(way.tags:Find( "maxspeed:backward"))
local barrier = way.tags:Find("barrier")
local oneway = way.tags:Find("oneway")
local onewayClass = way.tags:Find("oneway:bicycle")
local cycleway = way.tags:Find("cycleway")
local cycleway_left = way.tags:Find("cycleway:left")
local cycleway_right = way.tags:Find("cycleway:right")
local duration = way.tags:Find("duration")
local service = way.tags:Find("service")
local area = way.tags:Find("area")
local foot = way.tags:Find("foot")
local surface = way.tags:Find("surface")
local bicycle = way.tags:Find("bicycle")
local name = way:get_value_by_key("name")
local ref = way:get_value_by_key("ref")
local junction = way:get_value_by_key("junction")
local maxspeed = parse_maxspeed(way:get_value_by_key ( "maxspeed") )
local maxspeed_forward = parse_maxspeed(way:get_value_by_key( "maxspeed:forward"))
local maxspeed_backward = parse_maxspeed(way:get_value_by_key( "maxspeed:backward"))
local barrier = way:get_value_by_key("barrier")
local oneway = way:get_value_by_key("oneway")
local onewayClass = way:get_value_by_key("oneway:bicycle")
local cycleway = way:get_value_by_key("cycleway")
local cycleway_left = way:get_value_by_key("cycleway:left")
local cycleway_right = way:get_value_by_key("cycleway:right")
local duration = way:get_value_by_key("duration")
local service = way:get_value_by_key("service")
local area = way:get_value_by_key("area")
local foot = way:get_value_by_key("foot")
local surface = way:get_value_by_key("surface")
local bicycle = way:get_value_by_key("bicycle")
-- name
if "" ~= ref and "" ~= name then
way.name = name .. ' / ' .. ref
elseif "" ~= ref then
way.name = ref
elseif "" ~= name then
way.name = name
else
if ref and "" ~= ref and name and "" ~= name then
result.name = name .. ' / ' .. ref
elseif ref and "" ~= ref then
result.name = ref
elseif name and "" ~= name then
result.name = name
elseif highway then
-- if no name exists, use way type
-- this encoding scheme is excepted to be a temporary solution
way.name = "{highway:"..highway.."}"
result.name = "{highway:"..highway.."}"
end
-- roundabout handling
if "roundabout" == junction then
way.roundabout = true;
if junction and "roundabout" == junction then
result.roundabout = true;
end
-- speed
if route_speeds[route] then
-- ferries (doesn't cover routes tagged using relations)
way.forward_mode = mode_ferry
way.backward_mode = mode_ferry
way.ignore_in_grid = true
if durationIsValid(duration) then
way.duration = math.max( 1, parseDuration(duration) )
result.forward_mode = mode_ferry
result.backward_mode = mode_ferry
result.ignore_in_grid = true
if duration and durationIsValid(duration) then
result.duration = math.max( 1, parseDuration(duration) )
else
way.forward_speed = route_speeds[route]
way.backward_speed = route_speeds[route]
result.forward_speed = route_speeds[route]
result.backward_speed = route_speeds[route]
end
elseif railway and platform_speeds[railway] then
-- railway platforms (old tagging scheme)
way.forward_speed = platform_speeds[railway]
way.backward_speed = platform_speeds[railway]
result.forward_speed = platform_speeds[railway]
result.backward_speed = platform_speeds[railway]
elseif platform_speeds[public_transport] then
-- public_transport platforms (new tagging platform)
way.forward_speed = platform_speeds[public_transport]
way.backward_speed = platform_speeds[public_transport]
result.forward_speed = platform_speeds[public_transport]
result.backward_speed = platform_speeds[public_transport]
elseif railway and railway_speeds[railway] then
way.forward_mode = mode_train
way.backward_mode = mode_train
result.forward_mode = mode_train
result.backward_mode = mode_train
-- railways
if access and access_tag_whitelist[access] then
way.forward_speed = railway_speeds[railway]
way.backward_speed = railway_speeds[railway]
result.forward_speed = railway_speeds[railway]
result.backward_speed = railway_speeds[railway]
end
elseif amenity and amenity_speeds[amenity] then
-- parking areas
way.forward_speed = amenity_speeds[amenity]
way.backward_speed = amenity_speeds[amenity]
result.forward_speed = amenity_speeds[amenity]
result.backward_speed = amenity_speeds[amenity]
elseif bicycle_speeds[highway] then
-- regular ways
way.forward_speed = bicycle_speeds[highway]
way.backward_speed = bicycle_speeds[highway]
result.forward_speed = bicycle_speeds[highway]
result.backward_speed = bicycle_speeds[highway]
elseif access and access_tag_whitelist[access] then
-- unknown way, but valid access tag
way.forward_speed = default_speed
way.backward_speed = default_speed
result.forward_speed = default_speed
result.backward_speed = default_speed
else
-- biking not allowed, maybe we can push our bike?
-- essentially requires pedestrian profiling, for example foot=no mean we can't push a bike
if foot ~= 'no' and junction ~= "roundabout" then
if pedestrian_speeds[highway] then
-- pedestrian-only ways and areas
way.forward_speed = pedestrian_speeds[highway]
way.backward_speed = pedestrian_speeds[highway]
way.forward_mode = mode_pushing
way.backward_mode = mode_pushing
result.forward_speed = pedestrian_speeds[highway]
result.backward_speed = pedestrian_speeds[highway]
result.forward_mode = mode_pushing
result.backward_mode = mode_pushing
elseif man_made and man_made_speeds[man_made] then
-- man made structures
way.forward_speed = man_made_speeds[man_made]
way.backward_speed = man_made_speeds[man_made]
way.forward_mode = mode_pushing
way.backward_mode = mode_pushing
result.forward_speed = man_made_speeds[man_made]
result.backward_speed = man_made_speeds[man_made]
result.forward_mode = mode_pushing
result.backward_mode = mode_pushing
elseif foot == 'yes' then
way.forward_speed = walking_speed
way.backward_speed = walking_speed
way.forward_mode = mode_pushing
way.backward_mode = mode_pushing
result.forward_speed = walking_speed
result.backward_speed = walking_speed
result.forward_mode = mode_pushing
result.backward_mode = mode_pushing
elseif foot_forward == 'yes' then
way.forward_speed = walking_speed
way.forward_mode = mode_pushing
way.backward_mode = 0
result.forward_speed = walking_speed
result.forward_mode = mode_pushing
result.backward_mode = 0
elseif foot_backward == 'yes' then
way.forward_speed = walking_speed
way.forward_mode = 0
way.backward_mode = mode_pushing
result.forward_speed = walking_speed
result.forward_mode = 0
result.backward_mode = mode_pushing
end
end
end
@@ -300,84 +298,84 @@ function way_function (way)
end
if onewayClass == "yes" or onewayClass == "1" or onewayClass == "true" then
way.backward_mode = 0
result.backward_mode = 0
elseif onewayClass == "no" or onewayClass == "0" or onewayClass == "false" then
-- prevent implied oneway
elseif onewayClass == "-1" then
way.forward_mode = 0
result.forward_mode = 0
elseif oneway == "no" or oneway == "0" or oneway == "false" then
-- prevent implied oneway
elseif cycleway and string.find(cycleway, "opposite") == 1 then
if impliedOneway then
way.forward_mode = 0
way.backward_mode = mode_normal
way.backward_speed = bicycle_speeds["cycleway"]
result.forward_mode = 0
result.backward_mode = mode_normal
result.backward_speed = bicycle_speeds["cycleway"]
end
elseif cycleway_left and cycleway_tags[cycleway_left] and cycleway_right and cycleway_tags[cycleway_right] then
-- prevent implied
elseif cycleway_left and cycleway_tags[cycleway_left] then
if impliedOneway then
way.forward_mode = 0
way.backward_mode = mode_normal
way.backward_speed = bicycle_speeds["cycleway"]
result.forward_mode = 0
result.backward_mode = mode_normal
result.backward_speed = bicycle_speeds["cycleway"]
end
elseif cycleway_right and cycleway_tags[cycleway_right] then
if impliedOneway then
way.forward_mode = mode_normal
way.backward_speed = bicycle_speeds["cycleway"]
way.backward_mode = 0
result.forward_mode = mode_normal
result.backward_speed = bicycle_speeds["cycleway"]
result.backward_mode = 0
end
elseif oneway == "-1" then
way.forward_mode = 0
result.forward_mode = 0
elseif oneway == "yes" or oneway == "1" or oneway == "true" or impliedOneway then
way.backward_mode = 0
result.backward_mode = 0
end
-- pushing bikes
if bicycle_speeds[highway] or pedestrian_speeds[highway] then
if foot ~= "no" and junction ~= "roundabout" then
if way.backward_mode == 0 then
way.backward_speed = walking_speed
way.backward_mode = mode_pushing
elseif way.forward_mode == 0 then
way.forward_speed = walking_speed
way.forward_mode = mode_pushing
if result.backward_mode == 0 then
result.backward_speed = walking_speed
result.backward_mode = mode_pushing
elseif result.forward_mode == 0 then
result.forward_speed = walking_speed
result.forward_mode = mode_pushing
end
end
end
-- cycleways
if cycleway and cycleway_tags[cycleway] then
way.forward_speed = bicycle_speeds["cycleway"]
result.forward_speed = bicycle_speeds["cycleway"]
elseif cycleway_left and cycleway_tags[cycleway_left] then
way.forward_speed = bicycle_speeds["cycleway"]
result.forward_speed = bicycle_speeds["cycleway"]
elseif cycleway_right and cycleway_tags[cycleway_right] then
way.forward_speed = bicycle_speeds["cycleway"]
result.forward_speed = bicycle_speeds["cycleway"]
end
-- dismount
if bicycle == "dismount" then
way.forward_mode = mode_pushing
way.backward_mode = mode_pushing
way.forward_speed = walking_speed
way.backward_speed = walking_speed
result.forward_mode = mode_pushing
result.backward_mode = mode_pushing
result.forward_speed = walking_speed
result.backward_speed = walking_speed
end
-- surfaces
if surface then
surface_speed = surface_speeds[surface]
if surface_speed then
if way.forward_speed > 0 then
way.forward_speed = surface_speed
if result.forward_speed > 0 then
result.forward_speed = surface_speed
end
if way.backward_speed > 0 then
way.backward_speed = surface_speed
if result.backward_speed > 0 then
result.backward_speed = surface_speed
end
end
end
-- maxspeed
MaxSpeed.limit( way, maxspeed, maxspeed_forward, maxspeed_backward )
MaxSpeed.limit( result, maxspeed, maxspeed_forward, maxspeed_backward )
end
function turn_function (angle)
+106 -116
View File
@@ -103,6 +103,9 @@ maxspeed_table_default = {
-- List only exceptions
maxspeed_table = {
["ch:rural"] = 80,
["ch:trunk"] = 100,
["ch:motorway"] = 120,
["de:living_street"] = 7,
["ru:living_street"] = 20,
["ru:urban"] = 60,
@@ -124,11 +127,11 @@ maxspeed_table = {
}
traffic_signal_penalty = 2
use_turn_restrictions = true
local take_minimum_of_speeds = false
local obey_oneway = true
local obey_bollards = true
local use_turn_restrictions = true
local ignore_areas = true -- future feature
local u_turn_penalty = 20
@@ -142,15 +145,14 @@ local speed_reduction = 0.8
local mode_normal = 1
local mode_ferry = 2
local function find_access_tag(source,access_tags_hierachy)
local function find_access_tag(source, access_tags_hierachy)
for i,v in ipairs(access_tags_hierachy) do
local has_tag = source.tags:Holds(v)
if has_tag then
return source.tags:Find(v)
local access_tag = source:get_value_by_key(v)
if access_tag and "" ~= access_tag then
return access_tag
end
end
return nil
return ""
end
function get_exceptions(vector)
@@ -191,69 +193,59 @@ end
-- return penalty
-- end
function node_function (node)
function node_function (node, result)
-- parse access and barrier tags
local access = find_access_tag(node, access_tags_hierachy)
--flag node if it carries a traffic light
if node.tags:Holds("highway") then
if node.tags:Find("highway") == "traffic_signals" then
node.traffic_light = true;
if access ~= "" then
if access_tag_blacklist[access] then
result.barrier = true
end
else
local barrier = node:get_value_by_key("barrier")
if barrier and "" ~= barrier then
if barrier_whitelist[barrier] then
return
else
result.barrier = true
end
end
end
-- parse access and barrier tags
if access and access ~= "" then
if access_tag_blacklist[access] then
node.bollard = true
end
elseif node.tags:Holds("barrier") then
local barrier = node.tags:Find("barrier")
if barrier_whitelist[barrier] then
return
else
node.bollard = true
end
-- check if node is a traffic light
local tag = node:get_value_by_key("highway")
if tag and "traffic_signals" == tag then
result.traffic_lights = true;
end
end
function way_function (way)
function way_function (way, result)
local highway = way:get_value_by_key("highway")
local route = way:get_value_by_key("route")
local is_highway = way.tags:Holds("highway")
local is_route = way.tags:Holds("route")
if not (is_highway or is_route) then
if not ((highway and highway ~= "") or (route and route ~= "")) then
return
end
-- we dont route over areas
local is_area = way.tags:Holds("area")
if ignore_areas and is_area then
local area = way.tags:Find("area")
if "yes" == area then
return
end
end
-- check if oneway tag is unsupported
local oneway = way.tags:Find("oneway")
if "reversible" == oneway then
local area = way:get_value_by_key("area")
if ignore_areas and area and "yes" == area then
return
end
local is_impassable = way.tags:Holds("impassable")
if is_impassable then
local impassable = way.tags:Find("impassable")
if "yes" == impassable then
return
end
-- check if oneway tag is unsupported
local oneway = way:get_value_by_key("oneway")
if oneway and "reversible" == oneway then
return
end
local is_status = way.tags:Holds("status")
if is_status then
local status = way.tags:Find("status")
if "impassable" == status then
return
end
local impassable = way:get_value_by_key("impassable")
if impassable and "yes" == impassable then
return
end
local status = way:get_value_by_key("status")
if status and "impassable" == status then
return
end
-- Check if we are allowed to access the way
@@ -262,22 +254,18 @@ function way_function (way)
return
end
-- Second, parse the way according to these properties
local highway = way.tags:Find("highway")
local route = way.tags:Find("route")
-- Handling ferries and piers
local route_speed = speed_profile[route]
if(route_speed and route_speed > 0) then
highway = route;
local duration = way.tags:Find("duration")
if durationIsValid(duration) then
way.duration = max( parseDuration(duration), 1 );
local duration = way:get_value_by_key("duration")
if duration and durationIsValid(duration) then
result.duration = max( parseDuration(duration), 1 );
end
way.forward_mode = mode_ferry
way.backward_mode = mode_ferry
way.forward_speed = route_speed
way.backward_speed = route_speed
result.forward_mode = mode_ferry
result.backward_mode = mode_ferry
result.forward_speed = route_speed
result.backward_speed = route_speed
end
-- leave early of this way is not accessible
@@ -285,122 +273,124 @@ function way_function (way)
return
end
if way.forward_speed == -1 then
if result.forward_speed == -1 then
local highway_speed = speed_profile[highway]
local max_speed = parse_maxspeed( way.tags:Find("maxspeed") )
local max_speed = parse_maxspeed( way:get_value_by_key("maxspeed") )
-- Set the avg speed on the way if it is accessible by road class
if highway_speed then
if max_speed > highway_speed then
way.forward_speed = max_speed
way.backward_speed = max_speed
if max_speed and max_speed > highway_speed then
result.forward_speed = max_speed
result.backward_speed = max_speed
-- max_speed = math.huge
else
way.forward_speed = highway_speed
way.backward_speed = highway_speed
result.forward_speed = highway_speed
result.backward_speed = highway_speed
end
else
-- Set the avg speed on ways that are marked accessible
if access_tag_whitelist[access] then
way.forward_speed = speed_profile["default"]
way.backward_speed = speed_profile["default"]
result.forward_speed = speed_profile["default"]
result.backward_speed = speed_profile["default"]
end
end
if 0 == max_speed then
max_speed = math.huge
end
way.forward_speed = min(way.forward_speed, max_speed)
way.backward_speed = min(way.backward_speed, max_speed)
result.forward_speed = min(result.forward_speed, max_speed)
result.backward_speed = min(result.backward_speed, max_speed)
end
if -1 == way.forward_speed and -1 == way.backward_speed then
if -1 == result.forward_speed and -1 == result.backward_speed then
return
end
-- reduce speed on bad surfaces
local surface = way.tags:Find("surface")
local tracktype = way.tags:Find("tracktype")
local smoothness = way.tags:Find("smoothness")
local surface = way:get_value_by_key("surface")
local tracktype = way:get_value_by_key("tracktype")
local smoothness = way:get_value_by_key("smoothness")
if surface and surface_speeds[surface] then
way.forward_speed = math.min(surface_speeds[surface], way.forward_speed)
way.backward_speed = math.min(surface_speeds[surface], way.backward_speed)
result.forward_speed = math.min(surface_speeds[surface], result.forward_speed)
result.backward_speed = math.min(surface_speeds[surface], result.backward_speed)
end
if tracktype and tracktype_speeds[tracktype] then
way.forward_speed = math.min(tracktype_speeds[tracktype], way.forward_speed)
way.backward_speed = math.min(tracktype_speeds[tracktype], way.backward_speed)
result.forward_speed = math.min(tracktype_speeds[tracktype], result.forward_speed)
result.backward_speed = math.min(tracktype_speeds[tracktype], result.backward_speed)
end
if smoothness and smoothness_speeds[smoothness] then
way.forward_speed = math.min(smoothness_speeds[smoothness], way.forward_speed)
way.backward_speed = math.min(smoothness_speeds[smoothness], way.backward_speed)
result.forward_speed = math.min(smoothness_speeds[smoothness], result.forward_speed)
result.backward_speed = math.min(smoothness_speeds[smoothness], result.backward_speed)
end
-- parse the remaining tags
local name = way.tags:Find("name")
local ref = way.tags:Find("ref")
local junction = way.tags:Find("junction")
-- local barrier = way.tags:Find("barrier")
-- local cycleway = way.tags:Find("cycleway")
local service = way.tags:Find("service")
local name = way:get_value_by_key("name")
local ref = way:get_value_by_key("ref")
local junction = way:get_value_by_key("junction")
-- local barrier = way:get_value_by_key("barrier", "")
-- local cycleway = way:get_value_by_key("cycleway", "")
local service = way:get_value_by_key("service")
-- Set the name that will be used for instructions
if "" ~= ref then
way.name = ref
elseif "" ~= name then
way.name = name
if ref and "" ~= ref then
result.name = ref
elseif name and "" ~= name then
result.name = name
-- else
-- way.name = highway -- if no name exists, use way type
-- result.name = highway -- if no name exists, use way type
end
if "roundabout" == junction then
way.roundabout = true;
if junction and "roundabout" == junction then
result.roundabout = true;
end
-- Set access restriction flag if access is allowed under certain restrictions only
if access ~= "" and access_tag_restricted[access] then
way.is_access_restricted = true
result.is_access_restricted = true
end
-- Set access restriction flag if service is allowed under certain restrictions only
if service ~= "" and service_tag_restricted[service] then
way.is_access_restricted = true
if service and service ~= "" and service_tag_restricted[service] then
result.is_access_restricted = true
end
-- Set direction according to tags on way
if obey_oneway then
if obey_oneway then
if oneway == "-1" then
way.forward_mode = 0
result.forward_mode = 0
elseif oneway == "yes" or
oneway == "1" or
oneway == "true" or
junction == "roundabout" or
(highway == "motorway_link" and oneway ~="no") or
(highway == "motorway" and oneway ~= "no") then
way.backward_mode = 0
result.backward_mode = 0
end
end
-- Override speed settings if explicit forward/backward maxspeeds are given
local maxspeed_forward = parse_maxspeed(way.tags:Find( "maxspeed:forward"))
local maxspeed_backward = parse_maxspeed(way.tags:Find( "maxspeed:backward"))
if maxspeed_forward > 0 then
if 0 ~= way.forward_mode and 0 ~= way.backward_mode then
way.backward_speed = way.forward_speed
local maxspeed_forward = parse_maxspeed(way:get_value_by_key( "maxspeed:forward"))
local maxspeed_backward = parse_maxspeed(way:get_value_by_key( "maxspeed:backward"))
if maxspeed_forward and maxspeed_forward > 0 then
if 0 ~= result.forward_mode and 0 ~= result.backward_mode then
result.backward_speed = result.forward_speed
end
way.forward_speed = maxspeed_forward
result.forward_speed = maxspeed_forward
end
if maxspeed_backward > 0 then
way.backward_speed = maxspeed_backward
if maxspeed_backward and maxspeed_backward > 0 then
result.backward_speed = maxspeed_backward
end
-- Override general direction settings of there is a specific one for our mode of travel
if ignore_in_grid[highway] then
way.ignore_in_grid = true
result.ignore_in_grid = true
end
-- scale speeds to get better avg driving times
way.forward_speed = way.forward_speed * speed_reduction
if way.backward_speed > 0 then
way.backward_speed = way.backward_speed*speed_reduction
if result.forward_speed > 0 then
result.forward_speed = result.forward_speed*speed_reduction + 11;
end
if result.backward_speed > 0 then
result.backward_speed = result.backward_speed*speed_reduction + 11;
end
end
+55 -55
View File
@@ -73,42 +73,42 @@ function get_exceptions(vector)
end
end
function node_function (node)
local barrier = node.tags:Find ("barrier")
function node_function (node, result)
local barrier = node:get_value_by_key("barrier")
local access = Access.find_access_tag(node, access_tags_hierachy)
local traffic_signal = node.tags:Find("highway")
local traffic_signal = node:get_value_by_key("highway")
-- flag node if it carries a traffic light
if traffic_signal == "traffic_signals" then
node.traffic_light = true
if traffic_signal and traffic_signal == "traffic_signals" then
result.traffic_light = true
end
-- parse access and barrier tags
if access and access ~= "" then
if access_tag_blacklist[access] then
node.bollard = true
result.barrier = true
else
node.bollard = false
result.barrier = false
end
elseif barrier and barrier ~= "" then
if barrier_whitelist[barrier] then
node.bollard = false
result.barrier = false
else
node.bollard = true
result.barrier = true
end
end
return 1
end
function way_function (way)
function way_function (way, result)
-- initial routability check, filters out buildings, boundaries, etc
local highway = way.tags:Find("highway")
local route = way.tags:Find("route")
local man_made = way.tags:Find("man_made")
local railway = way.tags:Find("railway")
local amenity = way.tags:Find("amenity")
local public_transport = way.tags:Find("public_transport")
local highway = way:get_value_by_key("highway")
local route = way:get_value_by_key("route")
local man_made = way:get_value_by_key("man_made")
local railway = way:get_value_by_key("railway")
local amenity = way:get_value_by_key("amenity")
local public_transport = way:get_value_by_key("public_transport")
if (not highway or highway == '') and
(not route or route == '') and
(not railway or railway=='') and
@@ -130,82 +130,82 @@ function way_function (way)
return
end
local name = way.tags:Find("name")
local ref = way.tags:Find("ref")
local junction = way.tags:Find("junction")
local onewayClass = way.tags:Find("oneway:foot")
local duration = way.tags:Find("duration")
local service = way.tags:Find("service")
local area = way.tags:Find("area")
local foot = way.tags:Find("foot")
local surface = way.tags:Find("surface")
local name = way:get_value_by_key("name")
local ref = way:get_value_by_key("ref")
local junction = way:get_value_by_key("junction")
local onewayClass = way:get_value_by_key("oneway:foot")
local duration = way:get_value_by_key("duration")
local service = way:get_value_by_key("service")
local area = way:get_value_by_key("area")
local foot = way:get_value_by_key("foot")
local surface = way:get_value_by_key("surface")
-- name
if "" ~= ref and "" ~= name then
way.name = name .. ' / ' .. ref
elseif "" ~= ref then
way.name = ref
elseif "" ~= name then
way.name = name
else
way.name = "{highway:"..highway.."}" -- if no name exists, use way type
if ref and "" ~= ref and name and "" ~= name then
result.name = name .. ' / ' .. ref
elseif ref and "" ~= ref then
result.name = ref
elseif name and "" ~= name then
result.name = name
elseif highway then
result.name = "{highway:"..highway.."}" -- if no name exists, use way type
-- this encoding scheme is excepted to be a temporary solution
end
-- roundabouts
if "roundabout" == junction then
way.roundabout = true;
result.roundabout = true;
end
-- speed
if route_speeds[route] then
-- ferries (doesn't cover routes tagged using relations)
way.ignore_in_grid = true
if durationIsValid(duration) then
way.duration = math.max( 1, parseDuration(duration) )
result.ignore_in_grid = true
if duration and durationIsValid(duration) then
result.duration = math.max( 1, parseDuration(duration) )
else
way.forward_speed = route_speeds[route]
way.backward_speed = route_speeds[route]
result.forward_speed = route_speeds[route]
result.backward_speed = route_speeds[route]
end
way.forward_mode = mode_ferry
way.backward_mode = mode_ferry
result.forward_mode = mode_ferry
result.backward_mode = mode_ferry
elseif railway and platform_speeds[railway] then
-- railway platforms (old tagging scheme)
way.forward_speed = platform_speeds[railway]
way.backward_speed = platform_speeds[railway]
result.forward_speed = platform_speeds[railway]
result.backward_speed = platform_speeds[railway]
elseif platform_speeds[public_transport] then
-- public_transport platforms (new tagging platform)
way.forward_speed = platform_speeds[public_transport]
way.backward_speed = platform_speeds[public_transport]
result.forward_speed = platform_speeds[public_transport]
result.backward_speed = platform_speeds[public_transport]
elseif amenity and amenity_speeds[amenity] then
-- parking areas
way.forward_speed = amenity_speeds[amenity]
way.backward_speed = amenity_speeds[amenity]
result.forward_speed = amenity_speeds[amenity]
result.backward_speed = amenity_speeds[amenity]
elseif speeds[highway] then
-- regular ways
way.forward_speed = speeds[highway]
way.backward_speed = speeds[highway]
result.forward_speed = speeds[highway]
result.backward_speed = speeds[highway]
elseif access and access_tag_whitelist[access] then
-- unknown way, but valid access tag
way.forward_speed = walking_speed
way.backward_speed = walking_speed
result.forward_speed = walking_speed
result.backward_speed = walking_speed
end
-- oneway
if onewayClass == "yes" or onewayClass == "1" or onewayClass == "true" then
way.backward_mode = 0
result.backward_mode = 0
elseif onewayClass == "no" or onewayClass == "0" or onewayClass == "false" then
-- nothing to do
elseif onewayClass == "-1" then
way.forward_mode = 0
result.forward_mode = 0
end
-- surfaces
if surface then
surface_speed = surface_speeds[surface]
if surface_speed then
way.forward_speed = math.min(way.forward_speed, surface_speed)
way.backward_speed = math.min(way.backward_speed, surface_speed)
result.forward_speed = math.min(result.forward_speed, surface_speed)
result.backward_speed = math.min(result.backward_speed, surface_speed)
end
end
end
+3 -3
View File
@@ -4,10 +4,10 @@ module "Access"
function find_access_tag(source,access_tags_hierachy)
for i,v in ipairs(access_tags_hierachy) do
local tag = source.tags:Find(v)
if tag ~= '' then
local tag = source:get_value_by_key(v)
if tag and tag ~= '' then
return tag
end
end
return nil
end
end
+30 -29
View File
@@ -45,46 +45,47 @@ function limit_speed(speed, limits)
return speed
end
function node_function (node)
local traffic_signal = node.tags:Find("highway")
function node_function (node, result)
local traffic_signal = node:get_value_by_key("highway")
if traffic_signal == "traffic_signals" then
node.traffic_light = true;
if traffic_signal and traffic_signal == "traffic_signals" then
result.traffic_lights = true;
-- TODO: a way to set the penalty value
end
return 1
end
function way_function (way)
local highway = way.tags:Find("highway")
local name = way.tags:Find("name")
local oneway = way.tags:Find("oneway")
local route = way.tags:Find("route")
local duration = way.tags:Find("duration")
local maxspeed = tonumber(way.tags:Find ( "maxspeed"))
local maxspeed_forward = tonumber(way.tags:Find( "maxspeed:forward"))
local maxspeed_backward = tonumber(way.tags:Find( "maxspeed:backward"))
local junction = way.tags:Find("junction")
function way_function (way, result)
local highway = way:get_value_by_key("highway")
local name = way:get_value_by_key("name")
local oneway = way:get_value_by_key("oneway")
local route = way:get_value_by_key("route")
local duration = way:get_value_by_key("duration")
local maxspeed = tonumber(way:get_value_by_key ( "maxspeed"))
local maxspeed_forward = tonumber(way:get_value_by_key( "maxspeed:forward"))
local maxspeed_backward = tonumber(way:get_value_by_key( "maxspeed:backward"))
local junction = way:get_value_by_key("junction")
way.name = name
if name then
result.name = name
end
if route ~= nil and durationIsValid(duration) then
way.duration = math.max( 1, parseDuration(duration) )
way.forward_mode = 2
way.backward_mode = 2
if duration and durationIsValid(duration) then
result.duration = math.max( 1, parseDuration(duration) )
result.forward_mode = 2
result.backward_mode = 2
else
local speed_forw = speed_profile[highway] or speed_profile['default']
local speed_back = speed_forw
if highway == "river" then
local temp_speed = speed_forw;
way.forward_mode = 3
way.backward_mode = 4
result.forward_mode = 3
result.backward_mode = 4
speed_forw = temp_speed*1.5
speed_back = temp_speed/1.5
elseif highway == "steps" then
way.forward_mode = 5
way.backward_mode = 6
result.forward_mode = 5
result.backward_mode = 6
end
if maxspeed_forward ~= nil and maxspeed_forward > 0 then
@@ -103,19 +104,19 @@ function way_function (way)
end
end
way.forward_speed = speed_forw
way.backward_speed = speed_back
result.forward_speed = speed_forw
result.backward_speed = speed_back
end
if oneway == "no" or oneway == "0" or oneway == "false" then
-- nothing to do
elseif oneway == "-1" then
way.forward_mode = 0
result.forward_mode = 0
elseif oneway == "yes" or oneway == "1" or oneway == "true" or junction == "roundabout" then
way.backward_mode = 0
result.backward_mode = 0
end
if junction == 'roundabout' then
way.roundabout = true
result.roundabout = true
end
end