Split routing_base into CH and non-CH parts
This commit is contained in:
@@ -1,5 +1,5 @@
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#ifndef ROUTING_BASE_HPP
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#define ROUTING_BASE_HPP
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#ifndef OSRM_ENGINE_ROUTING_BASE_HPP
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#define OSRM_ENGINE_ROUTING_BASE_HPP
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#include "extractor/guidance/turn_instruction.hpp"
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@@ -35,381 +35,150 @@ namespace routing_algorithms
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{
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static constexpr bool FORWARD_DIRECTION = true;
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static constexpr bool REVERSE_DIRECTION = false;
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static constexpr bool DO_NOT_FORCE_LOOPS = false;
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// Stalling
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template <bool DIRECTION, typename HeapT>
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bool stallAtNode(const datafacade::ContiguousInternalMemoryDataFacade<algorithm::CH> &facade,
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const NodeID node,
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const EdgeWeight weight,
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const HeapT &query_heap)
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template <bool DIRECTION, typename Heap>
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void insertNodesInHeap(Heap &heap, const PhantomNode &phantom_node)
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{
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for (auto edge : facade.GetAdjacentEdgeRange(node))
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BOOST_ASSERT(phantom_node.IsValid());
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const auto weight_sign = DIRECTION == FORWARD_DIRECTION ? -1 : 1;
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if (phantom_node.forward_segment_id.enabled)
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{
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const auto &data = facade.GetEdgeData(edge);
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if (DIRECTION == REVERSE_DIRECTION ? data.forward : data.backward)
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{
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const NodeID to = facade.GetTarget(edge);
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const EdgeWeight edge_weight = data.weight;
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BOOST_ASSERT_MSG(edge_weight > 0, "edge_weight invalid");
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if (query_heap.WasInserted(to))
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{
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if (query_heap.GetKey(to) + edge_weight < weight)
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{
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return true;
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}
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}
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}
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heap.Insert(phantom_node.forward_segment_id.id,
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weight_sign * phantom_node.GetForwardWeightPlusOffset(),
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phantom_node.forward_segment_id.id);
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}
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if (phantom_node.reverse_segment_id.enabled)
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{
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heap.Insert(phantom_node.reverse_segment_id.id,
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weight_sign * phantom_node.GetReverseWeightPlusOffset(),
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phantom_node.reverse_segment_id.id);
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}
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return false;
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}
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template <bool DIRECTION>
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void relaxOutgoingEdges(const datafacade::ContiguousInternalMemoryDataFacade<algorithm::CH> &facade,
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const NodeID node,
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const EdgeWeight weight,
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SearchEngineData::QueryHeap &heap)
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void insertNodesInHeap(SearchEngineData::ManyToManyQueryHeap &heap, const PhantomNode &phantom_node)
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{
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for (const auto edge : facade.GetAdjacentEdgeRange(node))
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BOOST_ASSERT(phantom_node.IsValid());
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const auto weight_sign = DIRECTION == FORWARD_DIRECTION ? -1 : 1;
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if (phantom_node.forward_segment_id.enabled)
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{
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const auto &data = facade.GetEdgeData(edge);
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if (DIRECTION == FORWARD_DIRECTION ? data.forward : data.backward)
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{
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const NodeID to = facade.GetTarget(edge);
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const EdgeWeight edge_weight = data.weight;
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BOOST_ASSERT_MSG(edge_weight > 0, "edge_weight invalid");
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const EdgeWeight to_weight = weight + edge_weight;
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// New Node discovered -> Add to Heap + Node Info Storage
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if (!heap.WasInserted(to))
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{
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heap.Insert(to, to_weight, node);
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}
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// Found a shorter Path -> Update weight
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else if (to_weight < heap.GetKey(to))
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{
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// new parent
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heap.GetData(to).parent = node;
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heap.DecreaseKey(to, to_weight);
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}
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}
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heap.Insert(
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phantom_node.forward_segment_id.id,
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weight_sign * phantom_node.GetForwardWeightPlusOffset(),
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{phantom_node.forward_segment_id.id, weight_sign * phantom_node.GetForwardDuration()});
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}
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if (phantom_node.reverse_segment_id.enabled)
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{
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heap.Insert(
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phantom_node.reverse_segment_id.id,
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weight_sign * phantom_node.GetReverseWeightPlusOffset(),
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{phantom_node.reverse_segment_id.id, weight_sign * phantom_node.GetReverseDuration()});
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}
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}
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/*
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min_edge_offset is needed in case we use multiple
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nodes as start/target nodes with different (even negative) offsets.
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In that case the termination criterion is not correct
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anymore.
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Example:
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forward heap: a(-100), b(0),
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reverse heap: c(0), d(100)
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a --- d
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\ /
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/ \
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b --- c
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This is equivalent to running a bi-directional Dijkstra on the following graph:
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a --- d
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/ \ / \
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y x z
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\ / \ /
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b --- c
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The graph is constructed by inserting nodes y and z that are connected to the initial nodes
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using edges (y, a) with weight -100, (y, b) with weight 0 and,
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(d, z) with weight 100, (c, z) with weight 0 corresponding.
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Since we are dealing with a graph that contains _negative_ edges,
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we need to add an offset to the termination criterion.
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*/
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static constexpr bool ENABLE_STALLING = true;
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static constexpr bool DISABLE_STALLING = false;
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static constexpr bool DO_NOT_FORCE_LOOPS = false;
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template <bool DIRECTION, bool STALLING = ENABLE_STALLING>
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void routingStep(const datafacade::ContiguousInternalMemoryDataFacade<algorithm::CH> &facade,
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SearchEngineData::QueryHeap &forward_heap,
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SearchEngineData::QueryHeap &reverse_heap,
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NodeID &middle_node_id,
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EdgeWeight &upper_bound,
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EdgeWeight min_edge_offset,
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const bool force_loop_forward,
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const bool force_loop_reverse)
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template <typename Heap>
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void insertNodesInHeaps(Heap &forward_heap, Heap &reverse_heap, const PhantomNodes &nodes)
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{
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const NodeID node = forward_heap.DeleteMin();
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const EdgeWeight weight = forward_heap.GetKey(node);
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if (reverse_heap.WasInserted(node))
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{
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const EdgeWeight new_weight = reverse_heap.GetKey(node) + weight;
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if (new_weight < upper_bound)
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{
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// if loops are forced, they are so at the source
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if ((force_loop_forward && forward_heap.GetData(node).parent == node) ||
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(force_loop_reverse && reverse_heap.GetData(node).parent == node) ||
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// in this case we are looking at a bi-directional way where the source
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// and target phantom are on the same edge based node
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new_weight < 0)
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{
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// check whether there is a loop present at the node
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for (const auto edge : facade.GetAdjacentEdgeRange(node))
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{
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const auto &data = facade.GetEdgeData(edge);
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if (DIRECTION == FORWARD_DIRECTION ? data.forward : data.backward)
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{
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const NodeID to = facade.GetTarget(edge);
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if (to == node)
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{
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const EdgeWeight edge_weight = data.weight;
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const EdgeWeight loop_weight = new_weight + edge_weight;
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if (loop_weight >= 0 && loop_weight < upper_bound)
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{
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middle_node_id = node;
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upper_bound = loop_weight;
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}
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}
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}
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}
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}
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else
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{
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BOOST_ASSERT(new_weight >= 0);
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middle_node_id = node;
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upper_bound = new_weight;
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}
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}
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}
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// make sure we don't terminate too early if we initialize the weight
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// for the nodes in the forward heap with the forward/reverse offset
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BOOST_ASSERT(min_edge_offset <= 0);
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if (weight + min_edge_offset > upper_bound)
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{
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forward_heap.DeleteAll();
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return;
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}
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// Stalling
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if (STALLING && stallAtNode<DIRECTION>(facade, node, weight, forward_heap))
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{
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return;
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}
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relaxOutgoingEdges<DIRECTION>(facade, node, weight, forward_heap);
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insertNodesInHeap<FORWARD_DIRECTION>(forward_heap, nodes.source_phantom);
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insertNodesInHeap<REVERSE_DIRECTION>(reverse_heap, nodes.target_phantom);
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}
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template <bool UseDuration>
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EdgeWeight
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getLoopWeight(const datafacade::ContiguousInternalMemoryDataFacade<algorithm::CH> &facade,
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NodeID node)
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template <typename FacadeT>
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void annotatePath(const FacadeT &facade,
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const NodeID source_node,
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const NodeID target_node,
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const std::vector<EdgeID> &unpacked_edges,
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const PhantomNodes &phantom_node_pair,
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std::vector<PathData> &unpacked_path)
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{
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EdgeWeight loop_weight = UseDuration ? MAXIMAL_EDGE_DURATION : INVALID_EDGE_WEIGHT;
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for (auto edge : facade.GetAdjacentEdgeRange(node))
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BOOST_ASSERT(source_node != SPECIAL_NODEID && target_node != SPECIAL_NODEID);
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BOOST_ASSERT(!unpacked_edges.empty() || source_node == target_node);
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const bool start_traversed_in_reverse =
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phantom_node_pair.source_phantom.forward_segment_id.id != source_node;
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const bool target_traversed_in_reverse =
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phantom_node_pair.target_phantom.forward_segment_id.id != target_node;
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BOOST_ASSERT(phantom_node_pair.source_phantom.forward_segment_id.id == source_node ||
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phantom_node_pair.source_phantom.reverse_segment_id.id == source_node);
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BOOST_ASSERT(phantom_node_pair.target_phantom.forward_segment_id.id == target_node ||
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phantom_node_pair.target_phantom.reverse_segment_id.id == target_node);
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for (auto edge_id : unpacked_edges)
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{
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const auto &data = facade.GetEdgeData(edge);
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if (data.forward)
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const auto &edge_data = facade.GetEdgeData(edge_id);
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const auto turn_id = edge_data.turn_id; // edge-based node ID
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const auto name_index = facade.GetNameIndexFromEdgeID(turn_id);
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const auto turn_instruction = facade.GetTurnInstructionForEdgeID(turn_id);
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const extractor::TravelMode travel_mode =
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(unpacked_path.empty() && start_traversed_in_reverse)
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? phantom_node_pair.source_phantom.backward_travel_mode
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: facade.GetTravelModeForEdgeID(turn_id);
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const auto geometry_index = facade.GetGeometryIndexForEdgeID(turn_id);
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std::vector<NodeID> id_vector;
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std::vector<EdgeWeight> weight_vector;
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std::vector<EdgeWeight> duration_vector;
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std::vector<DatasourceID> datasource_vector;
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if (geometry_index.forward)
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{
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const NodeID to = facade.GetTarget(edge);
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if (to == node)
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{
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const auto value = UseDuration ? data.duration : data.weight;
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loop_weight = std::min(loop_weight, value);
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}
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}
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}
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return loop_weight;
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}
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/**
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* Given a sequence of connected `NodeID`s in the CH graph, performs a depth-first unpacking of
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* the shortcut
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* edges. For every "original" edge found, it calls the `callback` with the two NodeIDs for the
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* edge, and the EdgeData
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* for that edge.
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*
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* The primary purpose of this unpacking is to expand a path through the CH into the original
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* route through the
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* pre-contracted graph.
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*
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* Because of the depth-first-search, the `callback` will effectively be called in sequence for
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* the original route
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* from beginning to end.
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*
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* @param packed_path_begin iterator pointing to the start of the NodeID list
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* @param packed_path_end iterator pointing to the end of the NodeID list
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* @param callback void(const std::pair<NodeID, NodeID>, const EdgeData &) called for each
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* original edge found.
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*/
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template <typename BidirectionalIterator, typename Callback>
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void unpackPath(const datafacade::ContiguousInternalMemoryDataFacade<algorithm::CH> &facade,
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BidirectionalIterator packed_path_begin,
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BidirectionalIterator packed_path_end,
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Callback &&callback)
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{
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// make sure we have at least something to unpack
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if (packed_path_begin == packed_path_end)
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return;
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std::stack<std::pair<NodeID, NodeID>> recursion_stack;
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// We have to push the path in reverse order onto the stack because it's LIFO.
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for (auto current = std::prev(packed_path_end); current != packed_path_begin;
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current = std::prev(current))
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{
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recursion_stack.emplace(*std::prev(current), *current);
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}
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std::pair<NodeID, NodeID> edge;
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while (!recursion_stack.empty())
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{
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edge = recursion_stack.top();
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recursion_stack.pop();
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// Look for an edge on the forward CH graph (.forward)
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EdgeID smaller_edge_id = facade.FindSmallestEdge(
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edge.first, edge.second, [](const auto &data) { return data.forward; });
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// If we didn't find one there, the we might be looking at a part of the path that
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// was found using the backward search. Here, we flip the node order (.second, .first)
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// and only consider edges with the `.backward` flag.
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if (SPECIAL_EDGEID == smaller_edge_id)
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{
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smaller_edge_id = facade.FindSmallestEdge(
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edge.second, edge.first, [](const auto &data) { return data.backward; });
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}
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// If we didn't find anything *still*, then something is broken and someone has
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// called this function with bad values.
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BOOST_ASSERT_MSG(smaller_edge_id != SPECIAL_EDGEID, "Invalid smaller edge ID");
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const auto &data = facade.GetEdgeData(smaller_edge_id);
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BOOST_ASSERT_MSG(data.weight != std::numeric_limits<EdgeWeight>::max(),
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"edge weight invalid");
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// If the edge is a shortcut, we need to add the two halfs to the stack.
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if (data.shortcut)
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{ // unpack
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const NodeID middle_node_id = data.turn_id;
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// Note the order here - we're adding these to a stack, so we
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// want the first->middle to get visited before middle->second
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recursion_stack.emplace(middle_node_id, edge.second);
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recursion_stack.emplace(edge.first, middle_node_id);
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id_vector = facade.GetUncompressedForwardGeometry(geometry_index.id);
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weight_vector = facade.GetUncompressedForwardWeights(geometry_index.id);
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duration_vector = facade.GetUncompressedForwardDurations(geometry_index.id);
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datasource_vector = facade.GetUncompressedForwardDatasources(geometry_index.id);
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}
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else
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{
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// We found an original edge, call our callback.
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std::forward<Callback>(callback)(edge, data);
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id_vector = facade.GetUncompressedReverseGeometry(geometry_index.id);
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weight_vector = facade.GetUncompressedReverseWeights(geometry_index.id);
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duration_vector = facade.GetUncompressedReverseDurations(geometry_index.id);
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datasource_vector = facade.GetUncompressedReverseDatasources(geometry_index.id);
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}
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BOOST_ASSERT(id_vector.size() > 0);
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BOOST_ASSERT(datasource_vector.size() > 0);
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BOOST_ASSERT(weight_vector.size() == id_vector.size() - 1);
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BOOST_ASSERT(duration_vector.size() == id_vector.size() - 1);
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const bool is_first_segment = unpacked_path.empty();
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const std::size_t start_index =
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(is_first_segment ? ((start_traversed_in_reverse)
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? weight_vector.size() -
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phantom_node_pair.source_phantom.fwd_segment_position - 1
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: phantom_node_pair.source_phantom.fwd_segment_position)
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: 0);
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const std::size_t end_index = weight_vector.size();
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BOOST_ASSERT(start_index >= 0);
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BOOST_ASSERT(start_index < end_index);
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for (std::size_t segment_idx = start_index; segment_idx < end_index; ++segment_idx)
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{
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unpacked_path.push_back(PathData{id_vector[segment_idx + 1],
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name_index,
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weight_vector[segment_idx],
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duration_vector[segment_idx],
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extractor::guidance::TurnInstruction::NO_TURN(),
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{{0, INVALID_LANEID}, INVALID_LANE_DESCRIPTIONID},
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travel_mode,
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INVALID_ENTRY_CLASSID,
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datasource_vector[segment_idx],
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util::guidance::TurnBearing(0),
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util::guidance::TurnBearing(0)});
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}
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BOOST_ASSERT(unpacked_path.size() > 0);
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if (facade.hasLaneData(turn_id))
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unpacked_path.back().lane_data = facade.GetLaneData(turn_id);
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unpacked_path.back().entry_classid = facade.GetEntryClassID(turn_id);
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unpacked_path.back().turn_instruction = turn_instruction;
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unpacked_path.back().duration_until_turn += facade.GetDurationPenaltyForEdgeID(turn_id);
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unpacked_path.back().weight_until_turn += facade.GetWeightPenaltyForEdgeID(turn_id);
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unpacked_path.back().pre_turn_bearing = facade.PreTurnBearing(turn_id);
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unpacked_path.back().post_turn_bearing = facade.PostTurnBearing(turn_id);
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}
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}
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// Should work both for CH and not CH if the unpackPath function above is implemented a proper
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// implementation.
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template <typename RandomIter, typename FacadeT>
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void unpackPath(const FacadeT &facade,
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RandomIter packed_path_begin,
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RandomIter packed_path_end,
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const PhantomNodes &phantom_node_pair,
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std::vector<PathData> &unpacked_path)
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{
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BOOST_ASSERT(std::distance(packed_path_begin, packed_path_end) > 0);
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const bool start_traversed_in_reverse =
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(*packed_path_begin != phantom_node_pair.source_phantom.forward_segment_id.id);
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const bool target_traversed_in_reverse =
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(*std::prev(packed_path_end) != phantom_node_pair.target_phantom.forward_segment_id.id);
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BOOST_ASSERT(*packed_path_begin == phantom_node_pair.source_phantom.forward_segment_id.id ||
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*packed_path_begin == phantom_node_pair.source_phantom.reverse_segment_id.id);
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BOOST_ASSERT(
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*std::prev(packed_path_end) == phantom_node_pair.target_phantom.forward_segment_id.id ||
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*std::prev(packed_path_end) == phantom_node_pair.target_phantom.reverse_segment_id.id);
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unpackPath(
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facade,
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packed_path_begin,
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packed_path_end,
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||||
[&facade,
|
||||
&unpacked_path,
|
||||
&phantom_node_pair,
|
||||
&start_traversed_in_reverse,
|
||||
&target_traversed_in_reverse](std::pair<NodeID, NodeID> & /* edge */,
|
||||
const auto &edge_data) {
|
||||
|
||||
BOOST_ASSERT_MSG(!edge_data.shortcut, "original edge flagged as shortcut");
|
||||
const auto turn_id = edge_data.turn_id; // edge-based node ID
|
||||
const auto name_index = facade.GetNameIndexFromEdgeID(turn_id);
|
||||
const auto turn_instruction = facade.GetTurnInstructionForEdgeID(turn_id);
|
||||
const extractor::TravelMode travel_mode =
|
||||
(unpacked_path.empty() && start_traversed_in_reverse)
|
||||
? phantom_node_pair.source_phantom.backward_travel_mode
|
||||
: facade.GetTravelModeForEdgeID(turn_id);
|
||||
|
||||
const auto geometry_index = facade.GetGeometryIndexForEdgeID(turn_id);
|
||||
std::vector<NodeID> id_vector;
|
||||
|
||||
std::vector<EdgeWeight> weight_vector;
|
||||
std::vector<EdgeWeight> duration_vector;
|
||||
std::vector<DatasourceID> datasource_vector;
|
||||
if (geometry_index.forward)
|
||||
{
|
||||
id_vector = facade.GetUncompressedForwardGeometry(geometry_index.id);
|
||||
weight_vector = facade.GetUncompressedForwardWeights(geometry_index.id);
|
||||
duration_vector = facade.GetUncompressedForwardDurations(geometry_index.id);
|
||||
datasource_vector = facade.GetUncompressedForwardDatasources(geometry_index.id);
|
||||
}
|
||||
else
|
||||
{
|
||||
id_vector = facade.GetUncompressedReverseGeometry(geometry_index.id);
|
||||
weight_vector = facade.GetUncompressedReverseWeights(geometry_index.id);
|
||||
duration_vector = facade.GetUncompressedReverseDurations(geometry_index.id);
|
||||
datasource_vector = facade.GetUncompressedReverseDatasources(geometry_index.id);
|
||||
}
|
||||
BOOST_ASSERT(id_vector.size() > 0);
|
||||
BOOST_ASSERT(datasource_vector.size() > 0);
|
||||
BOOST_ASSERT(weight_vector.size() == id_vector.size() - 1);
|
||||
BOOST_ASSERT(duration_vector.size() == id_vector.size() - 1);
|
||||
const bool is_first_segment = unpacked_path.empty();
|
||||
|
||||
const std::size_t start_index =
|
||||
(is_first_segment
|
||||
? ((start_traversed_in_reverse)
|
||||
? weight_vector.size() -
|
||||
phantom_node_pair.source_phantom.fwd_segment_position - 1
|
||||
: phantom_node_pair.source_phantom.fwd_segment_position)
|
||||
: 0);
|
||||
const std::size_t end_index = weight_vector.size();
|
||||
|
||||
BOOST_ASSERT(start_index >= 0);
|
||||
BOOST_ASSERT(start_index < end_index);
|
||||
for (std::size_t segment_idx = start_index; segment_idx < end_index; ++segment_idx)
|
||||
{
|
||||
unpacked_path.push_back(PathData{id_vector[segment_idx + 1],
|
||||
name_index,
|
||||
weight_vector[segment_idx],
|
||||
duration_vector[segment_idx],
|
||||
extractor::guidance::TurnInstruction::NO_TURN(),
|
||||
{{0, INVALID_LANEID}, INVALID_LANE_DESCRIPTIONID},
|
||||
travel_mode,
|
||||
INVALID_ENTRY_CLASSID,
|
||||
datasource_vector[segment_idx],
|
||||
util::guidance::TurnBearing(0),
|
||||
util::guidance::TurnBearing(0)});
|
||||
}
|
||||
BOOST_ASSERT(unpacked_path.size() > 0);
|
||||
if (facade.hasLaneData(turn_id))
|
||||
unpacked_path.back().lane_data = facade.GetLaneData(turn_id);
|
||||
|
||||
unpacked_path.back().entry_classid = facade.GetEntryClassID(turn_id);
|
||||
unpacked_path.back().turn_instruction = turn_instruction;
|
||||
unpacked_path.back().duration_until_turn += facade.GetDurationPenaltyForEdgeID(turn_id);
|
||||
unpacked_path.back().weight_until_turn += facade.GetWeightPenaltyForEdgeID(turn_id);
|
||||
unpacked_path.back().pre_turn_bearing = facade.PreTurnBearing(turn_id);
|
||||
unpacked_path.back().post_turn_bearing = facade.PostTurnBearing(turn_id);
|
||||
});
|
||||
|
||||
std::size_t start_index = 0, end_index = 0;
|
||||
std::vector<unsigned> id_vector;
|
||||
@@ -536,140 +305,8 @@ void unpackPath(const FacadeT &facade,
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Unpacks a single edge (NodeID->NodeID) from the CH graph down to it's original non-shortcut
|
||||
* route.
|
||||
* @param from the node the CH edge starts at
|
||||
* @param to the node the CH edge finishes at
|
||||
* @param unpacked_path the sequence of original NodeIDs that make up the expanded CH edge
|
||||
*/
|
||||
void unpackEdge(const datafacade::ContiguousInternalMemoryDataFacade<algorithm::CH> &facade,
|
||||
const NodeID from,
|
||||
const NodeID to,
|
||||
std::vector<NodeID> &unpacked_path);
|
||||
|
||||
void retrievePackedPathFromHeap(const SearchEngineData::QueryHeap &forward_heap,
|
||||
const SearchEngineData::QueryHeap &reverse_heap,
|
||||
const NodeID middle_node_id,
|
||||
std::vector<NodeID> &packed_path);
|
||||
|
||||
void retrievePackedPathFromSingleHeap(const SearchEngineData::QueryHeap &search_heap,
|
||||
const NodeID middle_node_id,
|
||||
std::vector<NodeID> &packed_path);
|
||||
|
||||
// assumes that heaps are already setup correctly.
|
||||
// ATTENTION: This only works if no additional offset is supplied next to the Phantom Node
|
||||
// Offsets.
|
||||
// In case additional offsets are supplied, you might have to force a loop first.
|
||||
// A forced loop might be necessary, if source and target are on the same segment.
|
||||
// If this is the case and the offsets of the respective direction are larger for the source
|
||||
// than the target
|
||||
// then a force loop is required (e.g. source_phantom.forward_segment_id ==
|
||||
// target_phantom.forward_segment_id
|
||||
// && source_phantom.GetForwardWeightPlusOffset() > target_phantom.GetForwardWeightPlusOffset())
|
||||
// requires
|
||||
// a force loop, if the heaps have been initialized with positive offsets.
|
||||
void search(const datafacade::ContiguousInternalMemoryDataFacade<algorithm::CH> &facade,
|
||||
SearchEngineData::QueryHeap &forward_heap,
|
||||
SearchEngineData::QueryHeap &reverse_heap,
|
||||
std::int32_t &weight,
|
||||
std::vector<NodeID> &packed_leg,
|
||||
const bool force_loop_forward,
|
||||
const bool force_loop_reverse,
|
||||
const int duration_upper_bound = INVALID_EDGE_WEIGHT);
|
||||
|
||||
// Alias to be compatible with the overload for CoreCH that needs 4 heaps
|
||||
inline void search(const datafacade::ContiguousInternalMemoryDataFacade<algorithm::CH> &facade,
|
||||
SearchEngineData::QueryHeap &forward_heap,
|
||||
SearchEngineData::QueryHeap &reverse_heap,
|
||||
SearchEngineData::QueryHeap &,
|
||||
SearchEngineData::QueryHeap &,
|
||||
std::int32_t &weight,
|
||||
std::vector<NodeID> &packed_leg,
|
||||
const bool force_loop_forward,
|
||||
const bool force_loop_reverse,
|
||||
const int duration_upper_bound = INVALID_EDGE_WEIGHT)
|
||||
{
|
||||
search(facade,
|
||||
forward_heap,
|
||||
reverse_heap,
|
||||
weight,
|
||||
packed_leg,
|
||||
force_loop_forward,
|
||||
force_loop_reverse,
|
||||
duration_upper_bound);
|
||||
}
|
||||
|
||||
// assumes that heaps are already setup correctly.
|
||||
// A forced loop might be necessary, if source and target are on the same segment.
|
||||
// If this is the case and the offsets of the respective direction are larger for the source
|
||||
// than the target
|
||||
// then a force loop is required (e.g. source_phantom.forward_segment_id ==
|
||||
// target_phantom.forward_segment_id
|
||||
// && source_phantom.GetForwardWeightPlusOffset() > target_phantom.GetForwardWeightPlusOffset())
|
||||
// requires
|
||||
// a force loop, if the heaps have been initialized with positive offsets.
|
||||
void search(const datafacade::ContiguousInternalMemoryDataFacade<algorithm::CoreCH> &facade,
|
||||
SearchEngineData::QueryHeap &forward_heap,
|
||||
SearchEngineData::QueryHeap &reverse_heap,
|
||||
SearchEngineData::QueryHeap &forward_core_heap,
|
||||
SearchEngineData::QueryHeap &reverse_core_heap,
|
||||
int &weight,
|
||||
std::vector<NodeID> &packed_leg,
|
||||
const bool force_loop_forward,
|
||||
const bool force_loop_reverse,
|
||||
int duration_upper_bound = INVALID_EDGE_WEIGHT);
|
||||
|
||||
bool needsLoopForward(const PhantomNode &source_phantom, const PhantomNode &target_phantom);
|
||||
|
||||
bool needsLoopBackwards(const PhantomNode &source_phantom, const PhantomNode &target_phantom);
|
||||
|
||||
double getPathDistance(const datafacade::ContiguousInternalMemoryDataFacade<algorithm::CH> &facade,
|
||||
const std::vector<NodeID> &packed_path,
|
||||
const PhantomNode &source_phantom,
|
||||
const PhantomNode &target_phantom);
|
||||
|
||||
// Requires the heaps for be empty
|
||||
// If heaps should be adjusted to be initialized outside of this function,
|
||||
// the addition of force_loop parameters might be required
|
||||
double
|
||||
getNetworkDistance(const datafacade::ContiguousInternalMemoryDataFacade<algorithm::CoreCH> &facade,
|
||||
SearchEngineData::QueryHeap &forward_heap,
|
||||
SearchEngineData::QueryHeap &reverse_heap,
|
||||
SearchEngineData::QueryHeap &forward_core_heap,
|
||||
SearchEngineData::QueryHeap &reverse_core_heap,
|
||||
const PhantomNode &source_phantom,
|
||||
const PhantomNode &target_phantom,
|
||||
int duration_upper_bound = INVALID_EDGE_WEIGHT);
|
||||
|
||||
// Requires the heaps for be empty
|
||||
// If heaps should be adjusted to be initialized outside of this function,
|
||||
// the addition of force_loop parameters might be required
|
||||
double
|
||||
getNetworkDistance(const datafacade::ContiguousInternalMemoryDataFacade<algorithm::CH> &facade,
|
||||
SearchEngineData::QueryHeap &forward_heap,
|
||||
SearchEngineData::QueryHeap &reverse_heap,
|
||||
const PhantomNode &source_phantom,
|
||||
const PhantomNode &target_phantom,
|
||||
int duration_upper_bound = INVALID_EDGE_WEIGHT);
|
||||
|
||||
// Alias to be compatible with the overload for CoreCH that needs 4 heaps
|
||||
inline double
|
||||
getNetworkDistance(const datafacade::ContiguousInternalMemoryDataFacade<algorithm::CH> &facade,
|
||||
SearchEngineData::QueryHeap &forward_heap,
|
||||
SearchEngineData::QueryHeap &reverse_heap,
|
||||
SearchEngineData::QueryHeap &,
|
||||
SearchEngineData::QueryHeap &,
|
||||
const PhantomNode &source_phantom,
|
||||
const PhantomNode &target_phantom,
|
||||
int duration_upper_bound = INVALID_EDGE_WEIGHT)
|
||||
{
|
||||
return getNetworkDistance(
|
||||
facade, forward_heap, reverse_heap, source_phantom, target_phantom, duration_upper_bound);
|
||||
}
|
||||
|
||||
} // namespace routing_algorithms
|
||||
} // namespace engine
|
||||
} // namespace osrm
|
||||
|
||||
#endif // ROUTING_BASE_HPP
|
||||
#endif // OSRM_ENGINE_ROUTING_BASE_HPP
|
||||
|
||||
@@ -0,0 +1,475 @@
|
||||
#ifndef OSRM_ENGINE_ROUTING_BASE_CH_HPP
|
||||
#define OSRM_ENGINE_ROUTING_BASE_CH_HPP
|
||||
|
||||
#include "extractor/guidance/turn_instruction.hpp"
|
||||
|
||||
#include "engine/algorithm.hpp"
|
||||
#include "engine/datafacade/contiguous_internalmem_datafacade.hpp"
|
||||
#include "engine/internal_route_result.hpp"
|
||||
#include "engine/routing_algorithms/routing_base.hpp"
|
||||
#include "engine/search_engine_data.hpp"
|
||||
|
||||
#include "util/coordinate_calculation.hpp"
|
||||
#include "util/guidance/turn_bearing.hpp"
|
||||
#include "util/typedefs.hpp"
|
||||
|
||||
#include <boost/assert.hpp>
|
||||
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
|
||||
#include <algorithm>
|
||||
#include <functional>
|
||||
#include <iterator>
|
||||
#include <memory>
|
||||
#include <numeric>
|
||||
#include <stack>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
namespace osrm
|
||||
{
|
||||
namespace engine
|
||||
{
|
||||
|
||||
namespace routing_algorithms
|
||||
{
|
||||
|
||||
namespace ch
|
||||
{
|
||||
|
||||
// Stalling
|
||||
template <bool DIRECTION, typename HeapT>
|
||||
bool stallAtNode(const datafacade::ContiguousInternalMemoryDataFacade<algorithm::CH> &facade,
|
||||
const NodeID node,
|
||||
const EdgeWeight weight,
|
||||
const HeapT &query_heap)
|
||||
{
|
||||
for (auto edge : facade.GetAdjacentEdgeRange(node))
|
||||
{
|
||||
const auto &data = facade.GetEdgeData(edge);
|
||||
if (DIRECTION == REVERSE_DIRECTION ? data.forward : data.backward)
|
||||
{
|
||||
const NodeID to = facade.GetTarget(edge);
|
||||
const EdgeWeight edge_weight = data.weight;
|
||||
BOOST_ASSERT_MSG(edge_weight > 0, "edge_weight invalid");
|
||||
if (query_heap.WasInserted(to))
|
||||
{
|
||||
if (query_heap.GetKey(to) + edge_weight < weight)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
template <bool DIRECTION>
|
||||
void relaxOutgoingEdges(const datafacade::ContiguousInternalMemoryDataFacade<algorithm::CH> &facade,
|
||||
const NodeID node,
|
||||
const EdgeWeight weight,
|
||||
SearchEngineData::QueryHeap &heap)
|
||||
{
|
||||
for (const auto edge : facade.GetAdjacentEdgeRange(node))
|
||||
{
|
||||
const auto &data = facade.GetEdgeData(edge);
|
||||
if (DIRECTION == FORWARD_DIRECTION ? data.forward : data.backward)
|
||||
{
|
||||
const NodeID to = facade.GetTarget(edge);
|
||||
const EdgeWeight edge_weight = data.weight;
|
||||
|
||||
BOOST_ASSERT_MSG(edge_weight > 0, "edge_weight invalid");
|
||||
const EdgeWeight to_weight = weight + edge_weight;
|
||||
|
||||
// New Node discovered -> Add to Heap + Node Info Storage
|
||||
if (!heap.WasInserted(to))
|
||||
{
|
||||
heap.Insert(to, to_weight, node);
|
||||
}
|
||||
// Found a shorter Path -> Update weight
|
||||
else if (to_weight < heap.GetKey(to))
|
||||
{
|
||||
// new parent
|
||||
heap.GetData(to).parent = node;
|
||||
heap.DecreaseKey(to, to_weight);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
min_edge_offset is needed in case we use multiple
|
||||
nodes as start/target nodes with different (even negative) offsets.
|
||||
In that case the termination criterion is not correct
|
||||
anymore.
|
||||
|
||||
Example:
|
||||
forward heap: a(-100), b(0),
|
||||
reverse heap: c(0), d(100)
|
||||
|
||||
a --- d
|
||||
\ /
|
||||
/ \
|
||||
b --- c
|
||||
|
||||
This is equivalent to running a bi-directional Dijkstra on the following graph:
|
||||
|
||||
a --- d
|
||||
/ \ / \
|
||||
y x z
|
||||
\ / \ /
|
||||
b --- c
|
||||
|
||||
The graph is constructed by inserting nodes y and z that are connected to the initial nodes
|
||||
using edges (y, a) with weight -100, (y, b) with weight 0 and,
|
||||
(d, z) with weight 100, (c, z) with weight 0 corresponding.
|
||||
Since we are dealing with a graph that contains _negative_ edges,
|
||||
we need to add an offset to the termination criterion.
|
||||
*/
|
||||
static constexpr bool ENABLE_STALLING = true;
|
||||
static constexpr bool DISABLE_STALLING = false;
|
||||
template <bool DIRECTION, bool STALLING = ENABLE_STALLING>
|
||||
void routingStep(const datafacade::ContiguousInternalMemoryDataFacade<algorithm::CH> &facade,
|
||||
SearchEngineData::QueryHeap &forward_heap,
|
||||
SearchEngineData::QueryHeap &reverse_heap,
|
||||
NodeID &middle_node_id,
|
||||
EdgeWeight &upper_bound,
|
||||
EdgeWeight min_edge_offset,
|
||||
const bool force_loop_forward,
|
||||
const bool force_loop_reverse)
|
||||
{
|
||||
const NodeID node = forward_heap.DeleteMin();
|
||||
const EdgeWeight weight = forward_heap.GetKey(node);
|
||||
|
||||
if (reverse_heap.WasInserted(node))
|
||||
{
|
||||
const EdgeWeight new_weight = reverse_heap.GetKey(node) + weight;
|
||||
if (new_weight < upper_bound)
|
||||
{
|
||||
// if loops are forced, they are so at the source
|
||||
if ((force_loop_forward && forward_heap.GetData(node).parent == node) ||
|
||||
(force_loop_reverse && reverse_heap.GetData(node).parent == node) ||
|
||||
// in this case we are looking at a bi-directional way where the source
|
||||
// and target phantom are on the same edge based node
|
||||
new_weight < 0)
|
||||
{
|
||||
// check whether there is a loop present at the node
|
||||
for (const auto edge : facade.GetAdjacentEdgeRange(node))
|
||||
{
|
||||
const auto &data = facade.GetEdgeData(edge);
|
||||
if (DIRECTION == FORWARD_DIRECTION ? data.forward : data.backward)
|
||||
{
|
||||
const NodeID to = facade.GetTarget(edge);
|
||||
if (to == node)
|
||||
{
|
||||
const EdgeWeight edge_weight = data.weight;
|
||||
const EdgeWeight loop_weight = new_weight + edge_weight;
|
||||
if (loop_weight >= 0 && loop_weight < upper_bound)
|
||||
{
|
||||
middle_node_id = node;
|
||||
upper_bound = loop_weight;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
BOOST_ASSERT(new_weight >= 0);
|
||||
|
||||
middle_node_id = node;
|
||||
upper_bound = new_weight;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// make sure we don't terminate too early if we initialize the weight
|
||||
// for the nodes in the forward heap with the forward/reverse offset
|
||||
BOOST_ASSERT(min_edge_offset <= 0);
|
||||
if (weight + min_edge_offset > upper_bound)
|
||||
{
|
||||
forward_heap.DeleteAll();
|
||||
return;
|
||||
}
|
||||
|
||||
// Stalling
|
||||
if (STALLING && stallAtNode<DIRECTION>(facade, node, weight, forward_heap))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
relaxOutgoingEdges<DIRECTION>(facade, node, weight, forward_heap);
|
||||
}
|
||||
|
||||
template <bool UseDuration>
|
||||
EdgeWeight
|
||||
getLoopWeight(const datafacade::ContiguousInternalMemoryDataFacade<algorithm::CH> &facade,
|
||||
NodeID node)
|
||||
{
|
||||
EdgeWeight loop_weight = UseDuration ? MAXIMAL_EDGE_DURATION : INVALID_EDGE_WEIGHT;
|
||||
for (auto edge : facade.GetAdjacentEdgeRange(node))
|
||||
{
|
||||
const auto &data = facade.GetEdgeData(edge);
|
||||
if (data.forward)
|
||||
{
|
||||
const NodeID to = facade.GetTarget(edge);
|
||||
if (to == node)
|
||||
{
|
||||
const auto value = UseDuration ? data.duration : data.weight;
|
||||
loop_weight = std::min(loop_weight, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
return loop_weight;
|
||||
}
|
||||
|
||||
/**
|
||||
* Given a sequence of connected `NodeID`s in the CH graph, performs a depth-first unpacking of
|
||||
* the shortcut
|
||||
* edges. For every "original" edge found, it calls the `callback` with the two NodeIDs for the
|
||||
* edge, and the EdgeData
|
||||
* for that edge.
|
||||
*
|
||||
* The primary purpose of this unpacking is to expand a path through the CH into the original
|
||||
* route through the
|
||||
* pre-contracted graph.
|
||||
*
|
||||
* Because of the depth-first-search, the `callback` will effectively be called in sequence for
|
||||
* the original route
|
||||
* from beginning to end.
|
||||
*
|
||||
* @param packed_path_begin iterator pointing to the start of the NodeID list
|
||||
* @param packed_path_end iterator pointing to the end of the NodeID list
|
||||
* @param callback void(const std::pair<NodeID, NodeID>, const EdgeID &) called for each
|
||||
* original edge found.
|
||||
*/
|
||||
template <typename BidirectionalIterator, typename Callback>
|
||||
void unpackPath(const datafacade::ContiguousInternalMemoryDataFacade<algorithm::CH> &facade,
|
||||
BidirectionalIterator packed_path_begin,
|
||||
BidirectionalIterator packed_path_end,
|
||||
Callback &&callback)
|
||||
{
|
||||
// make sure we have at least something to unpack
|
||||
if (packed_path_begin == packed_path_end)
|
||||
return;
|
||||
|
||||
std::stack<std::pair<NodeID, NodeID>> recursion_stack;
|
||||
|
||||
// We have to push the path in reverse order onto the stack because it's LIFO.
|
||||
for (auto current = std::prev(packed_path_end); current != packed_path_begin;
|
||||
current = std::prev(current))
|
||||
{
|
||||
recursion_stack.emplace(*std::prev(current), *current);
|
||||
}
|
||||
|
||||
std::pair<NodeID, NodeID> edge;
|
||||
while (!recursion_stack.empty())
|
||||
{
|
||||
edge = recursion_stack.top();
|
||||
recursion_stack.pop();
|
||||
|
||||
// Look for an edge on the forward CH graph (.forward)
|
||||
EdgeID smaller_edge_id = facade.FindSmallestEdge(
|
||||
edge.first, edge.second, [](const auto &data) { return data.forward; });
|
||||
|
||||
// If we didn't find one there, the we might be looking at a part of the path that
|
||||
// was found using the backward search. Here, we flip the node order (.second, .first)
|
||||
// and only consider edges with the `.backward` flag.
|
||||
if (SPECIAL_EDGEID == smaller_edge_id)
|
||||
{
|
||||
smaller_edge_id = facade.FindSmallestEdge(
|
||||
edge.second, edge.first, [](const auto &data) { return data.backward; });
|
||||
}
|
||||
|
||||
// If we didn't find anything *still*, then something is broken and someone has
|
||||
// called this function with bad values.
|
||||
BOOST_ASSERT_MSG(smaller_edge_id != SPECIAL_EDGEID, "Invalid smaller edge ID");
|
||||
|
||||
const auto &data = facade.GetEdgeData(smaller_edge_id);
|
||||
BOOST_ASSERT_MSG(data.weight != std::numeric_limits<EdgeWeight>::max(),
|
||||
"edge weight invalid");
|
||||
|
||||
// If the edge is a shortcut, we need to add the two halfs to the stack.
|
||||
if (data.shortcut)
|
||||
{ // unpack
|
||||
const NodeID middle_node_id = data.turn_id;
|
||||
// Note the order here - we're adding these to a stack, so we
|
||||
// want the first->middle to get visited before middle->second
|
||||
recursion_stack.emplace(middle_node_id, edge.second);
|
||||
recursion_stack.emplace(edge.first, middle_node_id);
|
||||
}
|
||||
else
|
||||
{
|
||||
// We found an original edge, call our callback.
|
||||
std::forward<Callback>(callback)(edge, smaller_edge_id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template <typename RandomIter, typename FacadeT>
|
||||
void unpackPath(const FacadeT &facade,
|
||||
RandomIter packed_path_begin,
|
||||
RandomIter packed_path_end,
|
||||
const PhantomNodes &phantom_nodes,
|
||||
std::vector<PathData> &unpacked_path)
|
||||
{
|
||||
const auto nodes_number = std::distance(packed_path_begin, packed_path_end);
|
||||
BOOST_ASSERT(nodes_number > 0);
|
||||
|
||||
std::vector<EdgeID> unpacked_edges;
|
||||
|
||||
auto source_node = *packed_path_begin, target_node = *packed_path_begin;
|
||||
if (nodes_number > 1)
|
||||
{
|
||||
target_node = *std::prev(packed_path_end);
|
||||
unpacked_edges.reserve(std::distance(packed_path_begin, packed_path_end));
|
||||
unpackPath(
|
||||
facade,
|
||||
packed_path_begin,
|
||||
packed_path_end,
|
||||
[&facade, &unpacked_edges](std::pair<NodeID, NodeID> & /* edge */,
|
||||
const auto &edge_id) { unpacked_edges.push_back(edge_id); });
|
||||
}
|
||||
|
||||
annotatePath(facade, source_node, target_node, unpacked_edges, phantom_nodes, unpacked_path);
|
||||
}
|
||||
|
||||
/**
|
||||
* Unpacks a single edge (NodeID->NodeID) from the CH graph down to it's original non-shortcut
|
||||
* route.
|
||||
* @param from the node the CH edge starts at
|
||||
* @param to the node the CH edge finishes at
|
||||
* @param unpacked_path the sequence of original NodeIDs that make up the expanded CH edge
|
||||
*/
|
||||
void unpackEdge(const datafacade::ContiguousInternalMemoryDataFacade<algorithm::CH> &facade,
|
||||
const NodeID from,
|
||||
const NodeID to,
|
||||
std::vector<NodeID> &unpacked_path);
|
||||
|
||||
void retrievePackedPathFromHeap(const SearchEngineData::QueryHeap &forward_heap,
|
||||
const SearchEngineData::QueryHeap &reverse_heap,
|
||||
const NodeID middle_node_id,
|
||||
std::vector<NodeID> &packed_path);
|
||||
|
||||
void retrievePackedPathFromSingleHeap(const SearchEngineData::QueryHeap &search_heap,
|
||||
const NodeID middle_node_id,
|
||||
std::vector<NodeID> &packed_path);
|
||||
|
||||
// assumes that heaps are already setup correctly.
|
||||
// ATTENTION: This only works if no additional offset is supplied next to the Phantom Node
|
||||
// Offsets.
|
||||
// In case additional offsets are supplied, you might have to force a loop first.
|
||||
// A forced loop might be necessary, if source and target are on the same segment.
|
||||
// If this is the case and the offsets of the respective direction are larger for the source
|
||||
// than the target
|
||||
// then a force loop is required (e.g. source_phantom.forward_segment_id ==
|
||||
// target_phantom.forward_segment_id
|
||||
// && source_phantom.GetForwardWeightPlusOffset() > target_phantom.GetForwardWeightPlusOffset())
|
||||
// requires
|
||||
// a force loop, if the heaps have been initialized with positive offsets.
|
||||
void search(const datafacade::ContiguousInternalMemoryDataFacade<algorithm::CH> &facade,
|
||||
SearchEngineData::QueryHeap &forward_heap,
|
||||
SearchEngineData::QueryHeap &reverse_heap,
|
||||
std::int32_t &weight,
|
||||
std::vector<NodeID> &packed_leg,
|
||||
const bool force_loop_forward,
|
||||
const bool force_loop_reverse,
|
||||
const int duration_upper_bound = INVALID_EDGE_WEIGHT);
|
||||
|
||||
// Alias to be compatible with the overload for CoreCH that needs 4 heaps
|
||||
inline void search(const datafacade::ContiguousInternalMemoryDataFacade<algorithm::CH> &facade,
|
||||
SearchEngineData::QueryHeap &forward_heap,
|
||||
SearchEngineData::QueryHeap &reverse_heap,
|
||||
SearchEngineData::QueryHeap &,
|
||||
SearchEngineData::QueryHeap &,
|
||||
std::int32_t &weight,
|
||||
std::vector<NodeID> &packed_leg,
|
||||
const bool force_loop_forward,
|
||||
const bool force_loop_reverse,
|
||||
const int duration_upper_bound = INVALID_EDGE_WEIGHT)
|
||||
{
|
||||
search(facade,
|
||||
forward_heap,
|
||||
reverse_heap,
|
||||
weight,
|
||||
packed_leg,
|
||||
force_loop_forward,
|
||||
force_loop_reverse,
|
||||
duration_upper_bound);
|
||||
}
|
||||
|
||||
// assumes that heaps are already setup correctly.
|
||||
// A forced loop might be necessary, if source and target are on the same segment.
|
||||
// If this is the case and the offsets of the respective direction are larger for the source
|
||||
// than the target
|
||||
// then a force loop is required (e.g. source_phantom.forward_segment_id ==
|
||||
// target_phantom.forward_segment_id
|
||||
// && source_phantom.GetForwardWeightPlusOffset() > target_phantom.GetForwardWeightPlusOffset())
|
||||
// requires
|
||||
// a force loop, if the heaps have been initialized with positive offsets.
|
||||
void search(const datafacade::ContiguousInternalMemoryDataFacade<algorithm::CoreCH> &facade,
|
||||
SearchEngineData::QueryHeap &forward_heap,
|
||||
SearchEngineData::QueryHeap &reverse_heap,
|
||||
SearchEngineData::QueryHeap &forward_core_heap,
|
||||
SearchEngineData::QueryHeap &reverse_core_heap,
|
||||
int &weight,
|
||||
std::vector<NodeID> &packed_leg,
|
||||
const bool force_loop_forward,
|
||||
const bool force_loop_reverse,
|
||||
int duration_upper_bound = INVALID_EDGE_WEIGHT);
|
||||
|
||||
bool needsLoopForward(const PhantomNode &source_phantom, const PhantomNode &target_phantom);
|
||||
|
||||
bool needsLoopBackwards(const PhantomNode &source_phantom, const PhantomNode &target_phantom);
|
||||
|
||||
double getPathDistance(const datafacade::ContiguousInternalMemoryDataFacade<algorithm::CH> &facade,
|
||||
const std::vector<NodeID> &packed_path,
|
||||
const PhantomNode &source_phantom,
|
||||
const PhantomNode &target_phantom);
|
||||
|
||||
// Requires the heaps for be empty
|
||||
// If heaps should be adjusted to be initialized outside of this function,
|
||||
// the addition of force_loop parameters might be required
|
||||
double
|
||||
getNetworkDistance(const datafacade::ContiguousInternalMemoryDataFacade<algorithm::CoreCH> &facade,
|
||||
SearchEngineData::QueryHeap &forward_heap,
|
||||
SearchEngineData::QueryHeap &reverse_heap,
|
||||
SearchEngineData::QueryHeap &forward_core_heap,
|
||||
SearchEngineData::QueryHeap &reverse_core_heap,
|
||||
const PhantomNode &source_phantom,
|
||||
const PhantomNode &target_phantom,
|
||||
int duration_upper_bound = INVALID_EDGE_WEIGHT);
|
||||
|
||||
// Requires the heaps for be empty
|
||||
// If heaps should be adjusted to be initialized outside of this function,
|
||||
// the addition of force_loop parameters might be required
|
||||
double
|
||||
getNetworkDistance(const datafacade::ContiguousInternalMemoryDataFacade<algorithm::CH> &facade,
|
||||
SearchEngineData::QueryHeap &forward_heap,
|
||||
SearchEngineData::QueryHeap &reverse_heap,
|
||||
const PhantomNode &source_phantom,
|
||||
const PhantomNode &target_phantom,
|
||||
int duration_upper_bound = INVALID_EDGE_WEIGHT);
|
||||
|
||||
// Alias to be compatible with the overload for CoreCH that needs 4 heaps
|
||||
inline double
|
||||
getNetworkDistance(const datafacade::ContiguousInternalMemoryDataFacade<algorithm::CH> &facade,
|
||||
SearchEngineData::QueryHeap &forward_heap,
|
||||
SearchEngineData::QueryHeap &reverse_heap,
|
||||
SearchEngineData::QueryHeap &,
|
||||
SearchEngineData::QueryHeap &,
|
||||
const PhantomNode &source_phantom,
|
||||
const PhantomNode &target_phantom,
|
||||
int duration_upper_bound = INVALID_EDGE_WEIGHT)
|
||||
{
|
||||
return getNetworkDistance(
|
||||
facade, forward_heap, reverse_heap, source_phantom, target_phantom, duration_upper_bound);
|
||||
}
|
||||
|
||||
} // namespace ch
|
||||
} // namespace routing_algorithms
|
||||
} // namespace engine
|
||||
} // namespace osrm
|
||||
|
||||
#endif // OSRM_ENGINE_ROUTING_BASE_CH_HPP
|
||||
Reference in New Issue
Block a user