make release build less verbose
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571d9bd610
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67d6efed21
@ -181,7 +181,7 @@ int main( const int argc, const char * argv[] ) {
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".hsgr was prepared with different build. "
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".hsgr was prepared with different build. "
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"Reprocess to get rid of this warning.";
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"Reprocess to get rid of this warning.";
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} else {
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} else {
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SimpleLogger().Write() << "UUID checked out ok";
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SimpleLogger().Write(logDEBUG) << "UUID checked out ok";
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}
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}
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// load checksum
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// load checksum
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@ -241,8 +241,6 @@ int main( const int argc, const char * argv[] ) {
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shared_layout_ptr->timestamp_length = m_timestamp.length();
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shared_layout_ptr->timestamp_length = m_timestamp.length();
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//load coordinate size
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//load coordinate size
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SimpleLogger().Write() <<
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"Loading coordinates list from " << nodes_data_path.string();
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boost::filesystem::ifstream nodes_input_stream(
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boost::filesystem::ifstream nodes_input_stream(
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nodes_data_path,
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nodes_data_path,
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std::ios::binary
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std::ios::binary
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@ -282,10 +280,6 @@ int main( const int argc, const char * argv[] ) {
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name_stream.close();
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name_stream.close();
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//load original edge information
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//load original edge information
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SimpleLogger().Write() <<
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"Loading via node, coordinates and turn instruction lists from: " <<
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edges_data_path.string();
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NodeID * via_node_ptr = (NodeID *)(
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NodeID * via_node_ptr = (NodeID *)(
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shared_memory_ptr + shared_layout_ptr->GetViaNodeListOffset()
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shared_memory_ptr + shared_layout_ptr->GetViaNodeListOffset()
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);
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);
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