make some constants explicit floats to cut down on MSVC conversion warnings
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				@ -140,15 +140,15 @@ float FixedPointCoordinate::ApproximateEuclideanDistance(const int lat1,
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    BOOST_ASSERT(lat2 != std::numeric_limits<int>::min());
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    BOOST_ASSERT(lon2 != std::numeric_limits<int>::min());
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    const float RAD = 0.017453292519943295769236907684886;
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    const float RAD = 0.017453292519943295769236907684886f;
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    const float float_lat1 = (lat1 / COORDINATE_PRECISION) * RAD;
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    const float float_lon1 = (lon1 / COORDINATE_PRECISION) * RAD;
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    const float float_lat2 = (lat2 / COORDINATE_PRECISION) * RAD;
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    const float float_lon2 = (lon2 / COORDINATE_PRECISION) * RAD;
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    const float x_value = (float_lon2 - float_lon1) * cos((float_lat1 + float_lat2) / 2.);
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    const float x_value = (float_lon2 - float_lon1) * cos((float_lat1 + float_lat2) / 2.f);
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    const float y_value = float_lat2 - float_lat1;
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    const float earth_radius = 6372797.560856;
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    const float earth_radius = 6372797.560856f;
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    return sqrt(x_value * x_value + y_value * y_value) * earth_radius;
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}
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@ -170,7 +170,7 @@ FixedPointCoordinate::ComputePerpendicularDistance(const FixedPointCoordinate &s
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        const float slope = (d - b) / (c - a); // slope
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        // Projection of (x,y) on line joining (a,b) and (c,d)
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        p = ((x_value + (slope * y_value)) + (slope * slope * a - slope * b)) /
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            (1. + slope * slope);
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            (1.f + slope * slope);
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        q = b + slope * (p - a);
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    }
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    else
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@ -181,34 +181,34 @@ FixedPointCoordinate::ComputePerpendicularDistance(const FixedPointCoordinate &s
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    float nY = (d * p - c * q) / (a * d - b * c);
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    // discretize the result to coordinate precision. it's a hack!
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    if (std::abs(nY) < (1. / COORDINATE_PRECISION))
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    if (std::abs(nY) < (1.f / COORDINATE_PRECISION))
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    {
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        nY = 0.;
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        nY = 0.f;
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    }
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    // compute ratio
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    float ratio = (p - nY * a) / c;
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    if (std::isnan(ratio))
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    {
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        ratio = (target_coordinate == point ? 1. : 0.);
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        ratio = (target_coordinate == point ? 1.f : 0.f);
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    }
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    else if (std::abs(ratio) <= std::numeric_limits<float>::epsilon())
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    {
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        ratio = 0.;
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        ratio = 0.f;
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    }
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    else if (std::abs(ratio - 1.) <= std::numeric_limits<float>::epsilon())
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    else if (std::abs(ratio - 1.f) <= std::numeric_limits<float>::epsilon())
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    {
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        ratio = 1.;
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        ratio = 1.f;
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    }
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    //compute the nearest location
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    FixedPointCoordinate nearest_location;
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    BOOST_ASSERT(!std::isnan(ratio));
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    if (ratio <= 0.)
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    if (ratio <= 0.f)
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    { // point is "left" of edge
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        nearest_location = source_coordinate;
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    }
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    else if (ratio >= 1.)
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    else if (ratio >= 1.f)
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    { // point is "right" of edge
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        nearest_location = target_coordinate;
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    }
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@ -241,7 +241,7 @@ float FixedPointCoordinate::ComputePerpendicularDistance(const FixedPointCoordin
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    {
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        const float m = (d - b) / (c - a); // slope
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        // Projection of (x,y) on line joining (a,b) and (c,d)
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        p = ((x + (m * y)) + (m * m * a - m * b)) / (1. + m * m);
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        p = ((x + (m * y)) + (m * m * a - m * b)) / (1.f + m * m);
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        q = b + m * (p - a);
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    }
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    else
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@ -252,9 +252,9 @@ float FixedPointCoordinate::ComputePerpendicularDistance(const FixedPointCoordin
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    nY = (d * p - c * q) / (a * d - b * c);
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    // discretize the result to coordinate precision. it's a hack!
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    if (std::abs(nY) < (1. / COORDINATE_PRECISION))
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    if (std::abs(nY) < (1.f / COORDINATE_PRECISION))
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    {
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        nY = 0.;
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        nY = 0.f;
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    }
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    // compute ratio
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@ -263,20 +263,20 @@ float FixedPointCoordinate::ComputePerpendicularDistance(const FixedPointCoordin
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    // are just interested in the ratio
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    if (std::isnan(ratio))
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    {
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        ratio = (segment_target == query_location ? 1. : 0.);
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        ratio = (segment_target == query_location ? 1.f : 0.f);
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    }
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    else if (std::abs(ratio) <= std::numeric_limits<float>::epsilon())
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    {
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        ratio = 0.;
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    }
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    else if (std::abs(ratio - 1.) <= std::numeric_limits<float>::epsilon())
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    else if (std::abs(ratio - 1.f) <= std::numeric_limits<float>::epsilon())
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    {
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        ratio = 1.;
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        ratio = 1.f;
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    }
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    // compute nearest location
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    BOOST_ASSERT(!std::isnan(ratio));
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    if (ratio <= 0.)
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    if (ratio <= 0.f)
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    {
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        nearest_location = segment_source;
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    }
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@ -443,5 +443,5 @@ int FixedPointCoordinate::OrderedPerpendicularDistanceApproximation(
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    }
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    // return an approximation in the plane
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    return sqrt(dx * dx + dy * dy);
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    return static_cast<int>(sqrt(dx * dx + dy * dy));
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}
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@ -32,7 +32,7 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <iosfwd> //for std::ostream
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#include <string>
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constexpr float COORDINATE_PRECISION = 1000000.;
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constexpr float COORDINATE_PRECISION = 1000000.f;
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struct FixedPointCoordinate
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{
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