make some constants explicit floats to cut down on MSVC conversion warnings

This commit is contained in:
Dennis Luxen 2014-06-06 15:39:29 +02:00
parent 9cd91ae99c
commit 67bcb98a84
2 changed files with 21 additions and 21 deletions

View File

@ -140,15 +140,15 @@ float FixedPointCoordinate::ApproximateEuclideanDistance(const int lat1,
BOOST_ASSERT(lat2 != std::numeric_limits<int>::min());
BOOST_ASSERT(lon2 != std::numeric_limits<int>::min());
const float RAD = 0.017453292519943295769236907684886;
const float RAD = 0.017453292519943295769236907684886f;
const float float_lat1 = (lat1 / COORDINATE_PRECISION) * RAD;
const float float_lon1 = (lon1 / COORDINATE_PRECISION) * RAD;
const float float_lat2 = (lat2 / COORDINATE_PRECISION) * RAD;
const float float_lon2 = (lon2 / COORDINATE_PRECISION) * RAD;
const float x_value = (float_lon2 - float_lon1) * cos((float_lat1 + float_lat2) / 2.);
const float x_value = (float_lon2 - float_lon1) * cos((float_lat1 + float_lat2) / 2.f);
const float y_value = float_lat2 - float_lat1;
const float earth_radius = 6372797.560856;
const float earth_radius = 6372797.560856f;
return sqrt(x_value * x_value + y_value * y_value) * earth_radius;
}
@ -170,7 +170,7 @@ FixedPointCoordinate::ComputePerpendicularDistance(const FixedPointCoordinate &s
const float slope = (d - b) / (c - a); // slope
// Projection of (x,y) on line joining (a,b) and (c,d)
p = ((x_value + (slope * y_value)) + (slope * slope * a - slope * b)) /
(1. + slope * slope);
(1.f + slope * slope);
q = b + slope * (p - a);
}
else
@ -181,34 +181,34 @@ FixedPointCoordinate::ComputePerpendicularDistance(const FixedPointCoordinate &s
float nY = (d * p - c * q) / (a * d - b * c);
// discretize the result to coordinate precision. it's a hack!
if (std::abs(nY) < (1. / COORDINATE_PRECISION))
if (std::abs(nY) < (1.f / COORDINATE_PRECISION))
{
nY = 0.;
nY = 0.f;
}
// compute ratio
float ratio = (p - nY * a) / c;
if (std::isnan(ratio))
{
ratio = (target_coordinate == point ? 1. : 0.);
ratio = (target_coordinate == point ? 1.f : 0.f);
}
else if (std::abs(ratio) <= std::numeric_limits<float>::epsilon())
{
ratio = 0.;
ratio = 0.f;
}
else if (std::abs(ratio - 1.) <= std::numeric_limits<float>::epsilon())
else if (std::abs(ratio - 1.f) <= std::numeric_limits<float>::epsilon())
{
ratio = 1.;
ratio = 1.f;
}
//compute the nearest location
FixedPointCoordinate nearest_location;
BOOST_ASSERT(!std::isnan(ratio));
if (ratio <= 0.)
if (ratio <= 0.f)
{ // point is "left" of edge
nearest_location = source_coordinate;
}
else if (ratio >= 1.)
else if (ratio >= 1.f)
{ // point is "right" of edge
nearest_location = target_coordinate;
}
@ -241,7 +241,7 @@ float FixedPointCoordinate::ComputePerpendicularDistance(const FixedPointCoordin
{
const float m = (d - b) / (c - a); // slope
// Projection of (x,y) on line joining (a,b) and (c,d)
p = ((x + (m * y)) + (m * m * a - m * b)) / (1. + m * m);
p = ((x + (m * y)) + (m * m * a - m * b)) / (1.f + m * m);
q = b + m * (p - a);
}
else
@ -252,9 +252,9 @@ float FixedPointCoordinate::ComputePerpendicularDistance(const FixedPointCoordin
nY = (d * p - c * q) / (a * d - b * c);
// discretize the result to coordinate precision. it's a hack!
if (std::abs(nY) < (1. / COORDINATE_PRECISION))
if (std::abs(nY) < (1.f / COORDINATE_PRECISION))
{
nY = 0.;
nY = 0.f;
}
// compute ratio
@ -263,20 +263,20 @@ float FixedPointCoordinate::ComputePerpendicularDistance(const FixedPointCoordin
// are just interested in the ratio
if (std::isnan(ratio))
{
ratio = (segment_target == query_location ? 1. : 0.);
ratio = (segment_target == query_location ? 1.f : 0.f);
}
else if (std::abs(ratio) <= std::numeric_limits<float>::epsilon())
{
ratio = 0.;
}
else if (std::abs(ratio - 1.) <= std::numeric_limits<float>::epsilon())
else if (std::abs(ratio - 1.f) <= std::numeric_limits<float>::epsilon())
{
ratio = 1.;
ratio = 1.f;
}
// compute nearest location
BOOST_ASSERT(!std::isnan(ratio));
if (ratio <= 0.)
if (ratio <= 0.f)
{
nearest_location = segment_source;
}
@ -443,5 +443,5 @@ int FixedPointCoordinate::OrderedPerpendicularDistanceApproximation(
}
// return an approximation in the plane
return sqrt(dx * dx + dy * dy);
return static_cast<int>(sqrt(dx * dx + dy * dy));
}

View File

@ -32,7 +32,7 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <iosfwd> //for std::ostream
#include <string>
constexpr float COORDINATE_PRECISION = 1000000.;
constexpr float COORDINATE_PRECISION = 1000000.f;
struct FixedPointCoordinate
{