allow approximation of euclidian distances by lat/lon components
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				| @ -120,22 +120,31 @@ double FixedPointCoordinate::ApproximateDistance(const FixedPointCoordinate &c1, | ||||
| } | ||||
| 
 | ||||
| double FixedPointCoordinate::ApproximateEuclideanDistance(const FixedPointCoordinate &c1, | ||||
|                                                           const FixedPointCoordinate &c2) | ||||
|                                                  const FixedPointCoordinate &c2) | ||||
| { | ||||
|     BOOST_ASSERT(c1.lat != std::numeric_limits<int>::min()); | ||||
|     BOOST_ASSERT(c1.lon != std::numeric_limits<int>::min()); | ||||
|     BOOST_ASSERT(c2.lat != std::numeric_limits<int>::min()); | ||||
|     BOOST_ASSERT(c2.lon != std::numeric_limits<int>::min()); | ||||
|     const double RAD = 0.017453292519943295769236907684886; | ||||
|     const double lat1 = (c1.lat / COORDINATE_PRECISION) * RAD; | ||||
|     const double lon1 = (c1.lon / COORDINATE_PRECISION) * RAD; | ||||
|     const double lat2 = (c2.lat / COORDINATE_PRECISION) * RAD; | ||||
|     const double lon2 = (c2.lon / COORDINATE_PRECISION) * RAD; | ||||
|     return ApproximateEuclideanDistance(c1.lat, c1.lon, c2.lat, c2.lon); | ||||
| } | ||||
| 
 | ||||
|     const double x = (lon2 - lon1) * cos((lat1 + lat2) / 2.); | ||||
|     const double y = (lat2 - lat1); | ||||
|     const double earthRadius = 6372797.560856; | ||||
|     return sqrt(x * x + y * y) * earthRadius; | ||||
| double FixedPointCoordinate::ApproximateEuclideanDistance(const int lat1, | ||||
|                                                           const int lon1, | ||||
|                                                           const int lat2, | ||||
|                                                           const int lon2) | ||||
| { | ||||
|     BOOST_ASSERT(lat1 != std::numeric_limits<int>::min()); | ||||
|     BOOST_ASSERT(lon1 != std::numeric_limits<int>::min()); | ||||
|     BOOST_ASSERT(lat2 != std::numeric_limits<int>::min()); | ||||
|     BOOST_ASSERT(lon2 != std::numeric_limits<int>::min()); | ||||
| 
 | ||||
|     const double RAD = 0.017453292519943295769236907684886; | ||||
|     const double float_lat1 = (lat1 / COORDINATE_PRECISION) * RAD; | ||||
|     const double float_lon1 = (lon1 / COORDINATE_PRECISION) * RAD; | ||||
|     const double float_lat2 = (lat2 / COORDINATE_PRECISION) * RAD; | ||||
|     const double float_lon2 = (lon2 / COORDINATE_PRECISION) * RAD; | ||||
| 
 | ||||
|     const double x = (float_lon2 - float_lon1) * cos((float_lat1 + float_lat2) / 2.); | ||||
|     const double y = (float_lat2 - float_lat1); | ||||
|     const double earth_radius = 6372797.560856; | ||||
|     return sqrt(x * x + y * y) * earth_radius; | ||||
| } | ||||
| 
 | ||||
| // Yuck! Code duplication. This function is also in EgdeBasedNode.h
 | ||||
|  | ||||
| @ -53,6 +53,8 @@ struct FixedPointCoordinate | ||||
|     static double ApproximateEuclideanDistance(const FixedPointCoordinate &c1, | ||||
|                                                const FixedPointCoordinate &c2); | ||||
| 
 | ||||
|     static double ApproximateEuclideanDistance(const int lat1, const int lon1, const int lat2, const int lon2); | ||||
| 
 | ||||
|     static void convertInternalLatLonToString(const int value, std::string &output); | ||||
| 
 | ||||
|     static void convertInternalCoordinateToString(const FixedPointCoordinate &coord, | ||||
|  | ||||
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