Add cache for CandidateSegments to reduce heap worke even more
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e644424508
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@ -43,7 +43,8 @@ template <class EdgeDataT,
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class CoordinateListT = std::vector<Coordinate>,
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bool UseSharedMemory = false,
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std::uint32_t BRANCHING_FACTOR = 64,
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std::uint32_t LEAF_NODE_SIZE = 256>
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std::uint32_t LEAF_NODE_SIZE = 256,
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std::uint32_t MAX_NUM_CANDIDATES = LEAF_NODE_SIZE * 10>
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class StaticRTree
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{
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public:
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@ -93,7 +94,9 @@ class StaticRTree
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}
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};
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using QueryNodeType = mapbox::util::variant<std::uint32_t, CandidateSegment>;
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struct TreeIndex { std::uint32_t index; };
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struct SegmentIndex { std::uint32_t index; };
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using QueryNodeType = mapbox::util::variant<TreeIndex, SegmentIndex>;
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struct QueryCandidate
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{
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inline bool operator<(const QueryCandidate &other) const
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@ -415,21 +418,26 @@ class StaticRTree
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// initialize queue with root element
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std::priority_queue<QueryCandidate> traversal_queue;
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traversal_queue.push(QueryCandidate{0, 0});
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traversal_queue.push(QueryCandidate{0, TreeIndex{0}});
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// we need to limit the size of this vector to MAX_NUM_CANDIDATES
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// otherwise this could fill up
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std::vector<CandidateSegment> candidate_cache;
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candidate_cache.reserve(LEAF_NODE_SIZE);
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while (!traversal_queue.empty())
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{
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QueryCandidate current_query_node = traversal_queue.top();
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traversal_queue.pop();
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if (current_query_node.node.template is<std::uint32_t>())
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if (current_query_node.node.template is<TreeIndex>())
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{ // current object is a tree node
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const TreeNode ¤t_tree_node =
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m_search_tree[current_query_node.node.template get<std::uint32_t>()];
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m_search_tree[current_query_node.node.template get<TreeIndex>().index];
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if (current_tree_node.child_is_on_disk)
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{
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ExploreLeafNode(current_tree_node.children[0], fixed_projected_coordinate,
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projected_coordinate, traversal_queue);
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projected_coordinate, traversal_queue, candidate_cache);
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}
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else
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{
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@ -439,7 +447,7 @@ class StaticRTree
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else
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{
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// inspecting an actual road segment
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auto ¤t_candidate = current_query_node.node.template get<CandidateSegment>();
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auto ¤t_candidate = candidate_cache[current_query_node.node.template get<SegmentIndex>().index];
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// to allow returns of no-results if too restrictive filtering, this needs to be done here
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// even though performance would indicate that we want to stop after adding the first candidate
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@ -470,8 +478,16 @@ class StaticRTree
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void ExploreLeafNode(const std::uint32_t leaf_id,
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const Coordinate projected_input_coordinate_fixed,
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const FloatCoordinate &projected_input_coordinate,
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QueueT &traversal_queue)
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QueueT &traversal_queue,
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std::vector<CandidateSegment> &candidate_cache)
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{
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// we are not going to load any more elements, because the cache would
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// fill up
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if (candidate_cache.size() > MAX_NUM_CANDIDATES)
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{
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return;
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}
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LeafNode current_leaf_node;
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LoadLeafFromDisk(leaf_id, current_leaf_node);
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@ -491,9 +507,8 @@ class StaticRTree
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projected_input_coordinate_fixed, projected_nearest);
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// distance must be non-negative
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BOOST_ASSERT(0. <= squared_distance);
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traversal_queue.push(
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QueryCandidate{squared_distance, CandidateSegment{Coordinate{projected_nearest},
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std::move(current_edge)}});
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traversal_queue.push(QueryCandidate{squared_distance, SegmentIndex {static_cast<std::uint32_t>(candidate_cache.size())}});
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candidate_cache.push_back(CandidateSegment{Coordinate{projected_nearest}, std::move(current_edge)});
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}
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}
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@ -510,7 +525,7 @@ class StaticRTree
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const auto squared_lower_bound_to_element =
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child_rectangle.GetMinSquaredDist(fixed_projected_input_coordinate);
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traversal_queue.push(
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QueryCandidate{squared_lower_bound_to_element, child_id});
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QueryCandidate{squared_lower_bound_to_element, TreeIndex{static_cast<std::uint32_t>(child_id)}});
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}
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}
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