Making the turn function more flexible (#4789)

* set and store highway and access classification for the turn function
* expose highway turn classification and access turn classification and speed to the lua profile turn function
* expose whether connection road at turn is incoming or outgoing
* add lua tests for exposed information to turn function
* update docs about attributes in process_turn
* add turn_classification info to docs
* adding warning if uturn and intersection dont match
* handle u turns that do not turn into intersection[0]
* split OSM link generation in an accessible coordinate function
This commit is contained in:
Huyen Chau Nguyen
2018-01-24 15:39:55 -05:00
committed by GitHub
parent 13bb997525
commit 61e06fcaba
17 changed files with 719 additions and 146 deletions
+168 -68
View File
@@ -267,7 +267,8 @@ void EdgeBasedGraphFactory::Run(ScriptingEnvironment &scripting_environment,
/// Returns the number of edge-based nodes.
unsigned EdgeBasedGraphFactory::LabelEdgeBasedNodes()
{
// heuristic: node-based graph node is a simple intersection with four edges (edge-based nodes)
// heuristic: node-based graph node is a simple intersection with four edges
// (edge-based nodes)
m_edge_based_node_weights.reserve(4 * m_node_based_graph.GetNumberOfNodes());
nbe_to_ebn_mapping.resize(m_node_based_graph.GetEdgeCapacity(), SPECIAL_NODEID);
@@ -295,7 +296,7 @@ unsigned EdgeBasedGraphFactory::LabelEdgeBasedNodes()
return numbered_edges_count;
}
/// Creates the nodes in the edge expanded graph from edges in the node-based graph.
// Creates the nodes in the edge expanded graph from edges in the node-based graph.
std::vector<NBGToEBG>
EdgeBasedGraphFactory::GenerateEdgeExpandedNodes(const WayRestrictionMap &way_restriction_map)
{
@@ -323,8 +324,8 @@ EdgeBasedGraphFactory::GenerateEdgeExpandedNodes(const WayRestrictionMap &way_re
BOOST_ASSERT(nbg_node_v != SPECIAL_NODEID);
BOOST_ASSERT(nbg_node_u != nbg_node_v);
// pick only every other edge, since we have every edge as an outgoing
// and incoming egde
// pick only every other edge, since we have every edge as an outgoing and incoming
// egde
if (nbg_node_u >= nbg_node_v)
{
continue;
@@ -410,7 +411,6 @@ void EdgeBasedGraphFactory::GenerateEdgeExpandedEdges(
const ConditionalRestrictionMap &conditional_restriction_map,
const WayRestrictionMap &way_restriction_map)
{
util::Log() << "Generating edge-expanded edges ";
std::size_t node_based_edge_counter = 0;
@@ -472,14 +472,12 @@ void EdgeBasedGraphFactory::GenerateEdgeExpandedEdges(
// filled in during next stage, kept alive through following scope
std::vector<Conditional> conditionals;
// The following block generates the edge-based-edges using a parallel processing
// pipeline. Sets of intersection IDs are batched in groups of GRAINSIZE (100)
// `generator_stage`,
// then those groups are processed in parallel `processor_stage`. Finally, results are
// appended to the various buffer vectors by the `output_stage` in the same order
// that the `generator_stage` created them in (tbb::filter::serial_in_order creates this
// guarantee). The order needs to be maintained because we depend on it later in the
// processing pipeline.
// The following block generates the edge-based-edges using a parallel processing pipeline.
// Sets of intersection IDs are batched in groups of GRAINSIZE (100) `generator_stage`, then
// those groups are processed in parallel `processor_stage`. Finally, results are appended to
// the various buffer vectors by the `output_stage` in the same order that the `generator_stage`
// created them in (tbb::filter::serial_in_order creates this guarantee). The order needs to be
// maintained because we depend on it later in the processing pipeline.
{
util::UnbufferedLog log;
@@ -488,17 +486,18 @@ void EdgeBasedGraphFactory::GenerateEdgeExpandedEdges(
// This counter is used to keep track of how far along we've made it
std::uint64_t nodes_completed = 0;
// going over all nodes (which form the center of an intersection), we compute all
// possible turns along these intersections.
// going over all nodes (which form the center of an intersection), we compute all possible
// turns along these intersections.
NodeID current_node = 0;
// Handle intersections in sets of 100. The pipeline below has a serial bottleneck
// during the writing phase, so we want to make the parallel workers do more work
// to give the serial final stage time to complete its tasks.
// Handle intersections in sets of 100. The pipeline below has a serial bottleneck during
// the writing phase, so we want to make the parallel workers do more work to give the
// serial final stage time to complete its tasks.
const constexpr unsigned GRAINSIZE = 100;
// First part of the pipeline generates iterator ranges of IDs in sets of GRAINSIZE
// First part of the pipeline generates iterator ranges of IDs in sets of
// GRAINSIZE
tbb::filter_t<void, tbb::blocked_range<NodeID>> generator_stage(
tbb::filter::serial_in_order, [&](tbb::flow_control &fc) -> tbb::blocked_range<NodeID> {
if (current_node < node_count)
@@ -515,8 +514,8 @@ void EdgeBasedGraphFactory::GenerateEdgeExpandedEdges(
}
});
// This struct is the buffered output of the `processor_stage`. This data is
// appended to the various output arrays/files by the `output_stage`.
// This struct is the buffered output of the `processor_stage`. This data is appended to
// the various output arrays/files by the `output_stage`.
struct IntersectionData
{
std::vector<lookup::TurnIndexBlock> turn_indexes;
@@ -562,7 +561,10 @@ void EdgeBasedGraphFactory::GenerateEdgeExpandedEdges(
const auto node_based_edge_to,
const auto incoming_bearing,
const auto &turn,
const auto entry_class_id) {
const auto &road_legs_on_the_right,
const auto &road_legs_on_the_left,
const auto entry_class_id,
const auto &edge_geometries) {
const auto node_restricted = isRestricted(node_along_road_entering,
intersection_node,
@@ -598,21 +600,46 @@ void EdgeBasedGraphFactory::GenerateEdgeExpandedEdges(
// compute weight and duration penalties
auto is_traffic_light = m_traffic_lights.count(intersection_node);
ExtractionTurn extracted_turn(
// general info
turn.angle,
m_node_based_graph.GetOutDegree(intersection_node),
road_legs_on_the_right.size() + road_legs_on_the_left.size() + 2 -
turn.instruction.IsUTurn(),
turn.instruction.IsUTurn(),
is_traffic_light,
edge_data1.flags.restricted,
edge_data2.flags.restricted,
m_edge_based_node_container.GetAnnotation(edge_data1.annotation_data)
.is_left_hand_driving,
// source info
edge_data1.flags.restricted,
m_edge_based_node_container.GetAnnotation(edge_data1.annotation_data).travel_mode,
m_edge_based_node_container.GetAnnotation(edge_data2.annotation_data).travel_mode);
edge_data1.flags.road_classification.IsMotorwayClass(),
edge_data1.flags.road_classification.IsLinkClass(),
edge_data1.flags.road_classification.GetNumberOfLanes(),
edge_data1.flags.highway_turn_classification,
edge_data1.flags.access_turn_classification,
((double)intersection::findEdgeLength(edge_geometries, node_based_edge_from) /
edge_data1.duration) *
36,
// target info
edge_data2.flags.restricted,
m_edge_based_node_container.GetAnnotation(edge_data2.annotation_data).travel_mode,
edge_data2.flags.road_classification.IsMotorwayClass(),
edge_data2.flags.road_classification.IsLinkClass(),
edge_data2.flags.road_classification.GetNumberOfLanes(),
edge_data2.flags.highway_turn_classification,
edge_data2.flags.access_turn_classification,
((double)intersection::findEdgeLength(edge_geometries, node_based_edge_to) /
edge_data2.duration) *
36,
// connected roads
road_legs_on_the_right,
road_legs_on_the_left);
scripting_environment.ProcessTurn(extracted_turn);
// turn penalties are limited to [-2^15, 2^15) which roughly
// translates to 54 minutes and fits signed 16bit deci-seconds
// turn penalties are limited to [-2^15, 2^15) which roughly translates to 54 minutes
// and fits signed 16bit deci-seconds
auto weight_penalty =
boost::numeric_cast<TurnPenalty>(extracted_turn.weight * weight_multiplier);
auto duration_penalty = boost::numeric_cast<TurnPenalty>(extracted_turn.duration * 10.);
@@ -634,16 +661,15 @@ void EdgeBasedGraphFactory::GenerateEdgeExpandedEdges(
true,
false};
// We write out the mapping between the edge-expanded edges and
// the original nodes. Since each edge represents a possible
// maneuver, external programs can use this to quickly perform updates to edge
// weights in order to penalize certain turns.
// We write out the mapping between the edge-expanded edges and the original nodes.
// Since each edge represents a possible maneuver, external programs can use this to
// quickly perform updates to edge weights in order to penalize certain turns.
// If this edge is 'trivial' -- where the compressed edge
// corresponds exactly to an original OSM segment -- we can pull the turn's
// preceding node ID directly with `node_along_road_entering`;
// otherwise, we need to look up the node immediately preceding the turn
// from the compressed edge container.
// If this edge is 'trivial' -- where the compressed edge corresponds exactly to an
// original OSM segment -- we can pull the turn's preceding node ID directly with
// `node_along_road_entering`;
// otherwise, we need to look up the node immediately preceding the turn from the
// compressed edge container.
const bool isTrivial = m_compressed_edge_container.IsTrivial(node_based_edge_from);
const auto &from_node =
@@ -660,8 +686,8 @@ void EdgeBasedGraphFactory::GenerateEdgeExpandedEdges(
conditional);
};
// Second part of the pipeline is where the intersection analysis is done for
// each intersection
// Second part of the pipeline is where the intersection analysis is done for each
// intersection
tbb::filter_t<tbb::blocked_range<NodeID>, std::shared_ptr<PipelineBuffer>> processor_stage(
tbb::filter::parallel, [&](const tbb::blocked_range<NodeID> &intersection_node_range) {
@@ -678,8 +704,8 @@ void EdgeBasedGraphFactory::GenerateEdgeExpandedEdges(
intersection_node < end;
++intersection_node)
{
// We capture the thread-local work in these objects, then flush
// them in a controlled manner at the end of the parallel range
// We capture the thread-local work in these objects, then flush them in a
// controlled manner at the end of the parallel range
const auto &incoming_edges =
intersection::getIncomingEdges(m_node_based_graph, intersection_node);
const auto &outgoing_edges =
@@ -709,9 +735,9 @@ void EdgeBasedGraphFactory::GenerateEdgeExpandedEdges(
// b: a,rev=1 c,rev=0 d,rev=0
// c: b,rev=0
//
// From the flags alone, we cannot determine which nodes are connected to
// `b` by an outgoing edge. Therefore, we have to search all connected edges for
// edges entering `b`
// From the flags alone, we cannot determine which nodes are connected to `b` by
// an outgoing edge. Therefore, we have to search all connected edges for edges
// entering `b`
for (const auto &incoming_edge : incoming_edges)
{
@@ -746,9 +772,8 @@ void EdgeBasedGraphFactory::GenerateEdgeExpandedEdges(
const auto bearing_class_id =
bearing_class_hash.ConcurrentFindOrAdd(turn_classification.second);
// Note - this is strictly speaking not thread safe, but we know we
// should never be touching the same element twice, so we should
// be fine.
// Note - this is strictly speaking not thread safe, but we know we should
// never be touching the same element twice, so we should be fine.
bearing_class_by_node_based_node[intersection_node] = bearing_class_id;
// check if we are turning off a via way
@@ -780,6 +805,76 @@ void EdgeBasedGraphFactory::GenerateEdgeExpandedEdges(
OSRM_ASSERT(turn != intersection.end(),
m_coordinates[intersection_node]);
std::vector<ExtractionTurnLeg> road_legs_on_the_right;
std::vector<ExtractionTurnLeg> road_legs_on_the_left;
auto get_connected_road_info = [&](const auto &connected_edge) {
const auto &edge_data =
m_node_based_graph.GetEdgeData(connected_edge.eid);
return ExtractionTurnLeg(
edge_data.flags.restricted,
edge_data.flags.road_classification.IsMotorwayClass(),
edge_data.flags.road_classification.IsLinkClass(),
edge_data.flags.road_classification.GetNumberOfLanes(),
edge_data.flags.highway_turn_classification,
edge_data.flags.access_turn_classification,
((double)intersection::findEdgeLength(edge_geometries,
connected_edge.eid) /
edge_data.duration) *
36,
!connected_edge.entry_allowed ||
(edge_data.flags.forward &&
edge_data.flags.backward), // is incoming
connected_edge.entry_allowed);
};
// all connected roads on the right of a u turn
if (turn->instruction.IsUTurn())
{
if (turn != intersection.begin())
{
std::transform(intersection.begin() + 1,
turn,
std::back_inserter(road_legs_on_the_right),
get_connected_road_info);
}
std::transform(turn + 1,
intersection.end(),
std::back_inserter(road_legs_on_the_right),
get_connected_road_info);
}
else
{
if (intersection.begin() != turn)
{
std::transform(intersection.begin() + 1,
turn,
std::back_inserter(road_legs_on_the_right),
get_connected_road_info);
}
std::transform(turn + 1,
intersection.end(),
std::back_inserter(road_legs_on_the_left),
get_connected_road_info);
}
if (turn->instruction.IsUTurn() && turn != intersection.begin())
{
util::Log(logWARNING)
<< "Turn is a u turn but not turning to the first connected "
"edge of the intersection. Node ID: "
<< intersection_node << ", OSM link: "
<< m_coordinates[intersection_node].toOSMLink();
}
else if (turn == intersection.begin() && !turn->instruction.IsUTurn())
{
util::Log(logWARNING)
<< "Turn is a u turn but not classified as a u turn. Node ID: "
<< intersection_node << ", OSM link: "
<< m_coordinates[intersection_node].toOSMLink();
}
// In case a way restriction starts at a given location, add a turn onto
// every artificial node eminating here.
//
@@ -796,10 +891,9 @@ void EdgeBasedGraphFactory::GenerateEdgeExpandedEdges(
// Since every restriction group (abc | abe) refers to the same
// artificial node, we simply have to find a single representative for
// the turn. Here we check whether the turn in question is the start of
// a via way restriction. If that should be the case, we switch
// the id of the edge-based-node for the target to the ID of the
// duplicated node associated with the turn. (e.g. ab via bc switches bc
// to bc_dup)
// a via way restriction. If that should be the case, we switch the id
// of the edge-based-node for the target to the ID of the duplicated
// node associated with the turn. (e.g. ab via bc switches bc to bc_dup)
auto const target_id = way_restriction_map.RemapIfRestricted(
nbe_to_ebn_mapping[outgoing_edge.edge],
incoming_edge.node,
@@ -817,7 +911,10 @@ void EdgeBasedGraphFactory::GenerateEdgeExpandedEdges(
outgoing_edge.edge,
reversed_incoming_bearing,
*turn,
entry_class_id);
road_legs_on_the_right,
road_legs_on_the_left,
entry_class_id,
edge_geometries);
buffer->continuous_data.edges_list.push_back(
edge_with_data_and_condition.first.edge);
@@ -879,7 +976,10 @@ void EdgeBasedGraphFactory::GenerateEdgeExpandedEdges(
outgoing_edge.edge,
reversed_incoming_bearing,
*turn,
entry_class_id);
road_legs_on_the_right,
road_legs_on_the_left,
entry_class_id,
edge_geometries);
buffer->delayed_data.push_back(
std::move(edge_with_data_and_condition.first));
@@ -913,7 +1013,10 @@ void EdgeBasedGraphFactory::GenerateEdgeExpandedEdges(
outgoing_edge.edge,
reversed_incoming_bearing,
*turn,
entry_class_id);
road_legs_on_the_right,
road_legs_on_the_left,
entry_class_id,
edge_geometries);
buffer->delayed_data.push_back(
std::move(edge_with_data_and_condition.first));
@@ -933,11 +1036,9 @@ void EdgeBasedGraphFactory::GenerateEdgeExpandedEdges(
return buffer;
});
// Because we write TurnIndexBlock data as we go, we'll
// buffer them into groups of 1000 to reduce the syscall
// count by 1000x. This doesn't need much memory, but
// greatly reduces the syscall overhead of writing lots
// of small objects
// Because we write TurnIndexBlock data as we go, we'll buffer them into groups of 1000 to
// reduce the syscall count by 1000x. This doesn't need much memory, but greatly reduces
// the syscall overhead of writing lots of small objects
const constexpr int TURN_INDEX_WRITE_BUFFER_SIZE = 1000;
std::vector<lookup::TurnIndexBlock> turn_indexes_write_buffer;
turn_indexes_write_buffer.reserve(TURN_INDEX_WRITE_BUFFER_SIZE);
@@ -983,11 +1084,11 @@ void EdgeBasedGraphFactory::GenerateEdgeExpandedEdges(
delayed_data.end(), buffer->delayed_data.begin(), buffer->delayed_data.end());
});
// Now, execute the pipeline. The value of "5" here was chosen by experimentation
// on a 16-CPU machine and seemed to give the best performance. This value needs
// to be balanced with the GRAINSIZE above - ideally, the pipeline puts as much work
// as possible in the `intersection_handler` step so that those parallel workers don't
// get blocked too much by the slower (io-performing) `buffer_storage`
// Now, execute the pipeline. The value of "5" here was chosen by experimentation on a
// 16-CPU machine and seemed to give the best performance. This value needs to be balanced
// with the GRAINSIZE above - ideally, the pipeline puts as much work as possible in the
// `intersection_handler` step so that those parallel workers don't get blocked too much by
// the slower (io-performing) `buffer_storage`
tbb::parallel_pipeline(tbb::task_scheduler_init::default_num_threads() * 5,
generator_stage & processor_stage & output_stage);
@@ -1013,8 +1114,8 @@ void EdgeBasedGraphFactory::GenerateEdgeExpandedEdges(
}
util::Log() << "Reunmbering turns";
// Now, update the turn_id property on every EdgeBasedEdge - it will equal the
// position in the m_edge_based_edge_list array for each object.
// Now, update the turn_id property on every EdgeBasedEdge - it will equal the position in the
// m_edge_based_edge_list array for each object.
tbb::parallel_for(tbb::blocked_range<NodeID>(0, m_edge_based_edge_list.size()),
[this](const tbb::blocked_range<NodeID> &range) {
for (auto x = range.begin(), end = range.end(); x != end; ++x)
@@ -1023,8 +1124,7 @@ void EdgeBasedGraphFactory::GenerateEdgeExpandedEdges(
}
});
// re-hash conditionals to ocnnect to their respective edge-based edges. Due to the
// ordering, we
// re-hash conditionals to ocnnect to their respective edge-based edges. Due to the ordering, we
// do not really have a choice but to index the conditional penalties and walk over all
// edge-based-edges to find the ID of the edge
auto const indexed_conditionals = IndexConditionals(std::move(conditionals));
+6 -2
View File
@@ -423,7 +423,9 @@ void ExtractorCallbacks::ProcessWay(const osmium::Way &input_way, const Extracti
parsed_way.circular,
parsed_way.is_startpoint,
parsed_way.forward_restricted,
road_classification}};
road_classification,
parsed_way.highway_turn_classification,
parsed_way.access_turn_classification}};
external_memory.all_edges_list.push_back(InternalExtractorEdge(
std::move(edge), forward_weight_data, forward_duration_data, {}));
@@ -456,7 +458,9 @@ void ExtractorCallbacks::ProcessWay(const osmium::Way &input_way, const Extracti
parsed_way.circular,
parsed_way.is_startpoint,
parsed_way.backward_restricted,
road_classification}};
road_classification,
parsed_way.highway_turn_classification,
parsed_way.access_turn_classification}};
external_memory.all_edges_list.push_back(InternalExtractorEdge(
std::move(edge), backward_weight_data, backward_duration_data, {}));
+25 -11
View File
@@ -220,17 +220,31 @@ void GraphCompressor::Compress(
continue;
// generate an artifical turn for the turn penalty generation
ExtractionTurn extraction_turn(
0,
2,
false,
true,
fwd_edge_data1.flags.restricted,
fwd_edge_data2.flags.restricted,
node_data_container[fwd_edge_data1.annotation_data].is_left_hand_driving,
TRAVEL_MODE_DRIVING,
TRAVEL_MODE_DRIVING);
std::vector<ExtractionTurnLeg> roads_on_the_right;
std::vector<ExtractionTurnLeg> roads_on_the_left;
ExtractionTurn extraction_turn(0,
2,
false,
true,
false,
false,
TRAVEL_MODE_DRIVING,
false,
false,
1,
0,
0,
0,
false,
TRAVEL_MODE_DRIVING,
false,
false,
1,
0,
0,
0,
roads_on_the_right,
roads_on_the_left);
scripting_environment.ProcessTurn(extraction_turn);
node_duration_penalty = extraction_turn.duration * 10;
node_weight_penalty = extraction_turn.weight * weight_multiplier;
+83 -24
View File
@@ -346,7 +346,13 @@ void Sol2ScriptingEnvironment::InitContext(LuaScriptingContext &context)
[](ExtractionWay &way, bool flag) { way.backward_restricted = flag; }),
"is_left_hand_driving",
sol::property([](const ExtractionWay &way) { return way.is_left_hand_driving; },
[](ExtractionWay &way, bool flag) { way.is_left_hand_driving = flag; }));
[](ExtractionWay &way, bool flag) { way.is_left_hand_driving = flag; }),
"highway_turn_classification",
sol::property([](const ExtractionWay &way) { return way.highway_turn_classification; },
[](ExtractionWay &way, int flag) { way.highway_turn_classification = flag; }),
"access_turn_classification",
sol::property([](const ExtractionWay &way) { return way.access_turn_classification; },
[](ExtractionWay &way, int flag) { way.access_turn_classification = flag; }));
auto getTypedRefBySol = [](const sol::object &obj) -> ExtractionRelation::OsmIDTyped {
if (obj.is<osmium::Way>())
@@ -670,29 +676,82 @@ void Sol2ScriptingEnvironment::InitContext(LuaScriptingContext &context)
{
case 4:
{
context.state.new_usertype<ExtractionTurn>("ExtractionTurn",
"angle",
&ExtractionTurn::angle,
"number_of_roads",
&ExtractionTurn::number_of_roads,
"is_u_turn",
&ExtractionTurn::is_u_turn,
"has_traffic_light",
&ExtractionTurn::has_traffic_light,
"weight",
&ExtractionTurn::weight,
"duration",
&ExtractionTurn::duration,
"source_restricted",
&ExtractionTurn::source_restricted,
"target_restricted",
&ExtractionTurn::target_restricted,
"is_left_hand_driving",
&ExtractionTurn::is_left_hand_driving,
"source_mode",
&ExtractionTurn::source_mode,
"target_mode",
&ExtractionTurn::target_mode);
context.state.new_usertype<ExtractionTurnLeg>(
"ExtractionTurnLeg",
"is_restricted",
&ExtractionTurnLeg::is_restricted,
"is_motorway",
&ExtractionTurnLeg::is_motorway,
"is_link",
&ExtractionTurnLeg::is_link,
"number_of_lanes",
&ExtractionTurnLeg::number_of_lanes,
"highway_turn_classification",
&ExtractionTurnLeg::highway_turn_classification,
"access_turn_classification",
&ExtractionTurnLeg::access_turn_classification,
"speed",
&ExtractionTurnLeg::speed,
"is_incoming",
&ExtractionTurnLeg::is_incoming,
"is_outgoing",
&ExtractionTurnLeg::is_outgoing);
context.state.new_usertype<ExtractionTurn>(
"ExtractionTurn",
"angle",
&ExtractionTurn::angle,
"number_of_roads",
&ExtractionTurn::number_of_roads,
"is_u_turn",
&ExtractionTurn::is_u_turn,
"has_traffic_light",
&ExtractionTurn::has_traffic_light,
"is_left_hand_driving",
&ExtractionTurn::is_left_hand_driving,
"source_restricted",
&ExtractionTurn::source_restricted,
"source_mode",
&ExtractionTurn::source_mode,
"source_is_motorway",
&ExtractionTurn::source_is_motorway,
"source_is_link",
&ExtractionTurn::source_is_link,
"source_number_of_lanes",
&ExtractionTurn::source_number_of_lanes,
"source_highway_turn_classification",
&ExtractionTurn::source_highway_turn_classification,
"source_access_turn_classification",
&ExtractionTurn::source_access_turn_classification,
"source_speed",
&ExtractionTurn::source_speed,
"target_restricted",
&ExtractionTurn::target_restricted,
"target_mode",
&ExtractionTurn::target_mode,
"target_is_motorway",
&ExtractionTurn::target_is_motorway,
"target_is_link",
&ExtractionTurn::target_is_link,
"target_number_of_lanes",
&ExtractionTurn::target_number_of_lanes,
"target_highway_turn_classification",
&ExtractionTurn::target_highway_turn_classification,
"target_access_turn_classification",
&ExtractionTurn::target_access_turn_classification,
"target_speed",
&ExtractionTurn::target_speed,
"roads_on_the_right",
&ExtractionTurn::roads_on_the_right,
"roads_on_the_left",
&ExtractionTurn::roads_on_the_left,
"weight",
&ExtractionTurn::weight,
"duration",
&ExtractionTurn::duration);
initV2Context();
break;
}