Making the turn function more flexible (#4789)
* set and store highway and access classification for the turn function * expose highway turn classification and access turn classification and speed to the lua profile turn function * expose whether connection road at turn is incoming or outgoing * add lua tests for exposed information to turn function * update docs about attributes in process_turn * add turn_classification info to docs * adding warning if uturn and intersection dont match * handle u turns that do not turn into intersection[0] * split OSM link generation in an accessible coordinate function
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@@ -148,7 +148,7 @@ template <storage::Ownership Ownership> class MultiLevelPartitionImpl final
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auto offsets = MakeLevelOffsets(lidx_to_num_cells);
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auto masks = MakeLevelMasks(offsets, num_level);
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auto bits = MakeBitToLevel(offsets, num_level);
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return std::make_unique<LevelData>(LevelData{num_level, offsets, masks, bits, {0}});
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return std::make_unique<LevelData>(LevelData{num_level, offsets, masks, bits, {{0}}});
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}
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inline std::size_t LevelIDToIndex(LevelID l) const { return l - 1; }
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