Reduce NewName Instructructions / Name Changes
With @karenzshea's name / ref split (ref. #2857) in master we want to make use of it and reduce `NewName` instructions when ever possible. This is a first step towards #2744 by using the already existing name change heuristic from the extractor now in post-processing as well. Limitations: at the moment we don't have the `SuffixTable` in post-processing; this would require us serializing and subsequently deserializing the table, passing it through from the profiles to the API.
This commit is contained in:
committed by
Moritz Kobitzsch
parent
7ffe832ff8
commit
60010dd998
@@ -4,6 +4,7 @@
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#include "util/coordinate_calculation.hpp"
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#include "util/guidance/toolkit.hpp"
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#include "util/guidance/toolkit.hpp"
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#include "util/simple_logger.hpp"
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#include <algorithm>
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@@ -90,9 +91,11 @@ TurnInstruction IntersectionHandler::getInstructionForObvious(const std::size_t
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const auto &in_data = node_based_graph.GetEdgeData(via_edge);
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const auto &out_data = node_based_graph.GetEdgeData(road.turn.eid);
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if (in_data.name_id != out_data.name_id &&
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requiresNameAnnounced(name_table.GetNameForID(in_data.name_id),
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name_table.GetNameForID(out_data.name_id),
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street_name_suffix_table))
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util::guidance::requiresNameAnnounced(name_table.GetNameForID(in_data.name_id),
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name_table.GetRefForID(in_data.name_id),
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name_table.GetNameForID(out_data.name_id),
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name_table.GetRefForID(out_data.name_id),
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street_name_suffix_table))
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{
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// obvious turn onto a through street is a merge
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if (through_street)
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@@ -597,17 +600,18 @@ std::size_t IntersectionHandler::findObviousTurn(const EdgeID via_edge,
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if (deviation_ratio < DISTINCTION_RATIO / 1.5)
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return 0;
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// in comparison to another continuing road, we need a better distinction. This prevents
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// situations where the turn is probably less obvious. An example are places that have a
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// road with the same name entering/exiting:
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//
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// d
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// /
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// /
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// a -- b
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// \
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// \
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// c
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/* in comparison to another continuing road, we need a better distinction. This prevents
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situations where the turn is probably less obvious. An example are places that have a
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road with the same name entering/exiting:
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d
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/
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/
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a -- b
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\
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\
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c
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*/
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if (turn_data.name_id == continue_data.name_id &&
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deviation_ratio < 1.5 * DISTINCTION_RATIO)
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@@ -222,48 +222,46 @@ RoundaboutType RoundaboutHandler::getRoundaboutType(const NodeID nid) const
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std::unordered_set<unsigned> roundabout_name_ids;
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std::unordered_set<unsigned> connected_names;
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const auto getNextOnRoundabout =
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[this, &roundabout_name_ids, &connected_names](const NodeID node) {
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EdgeID continue_edge = SPECIAL_EDGEID;
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for (const auto edge : node_based_graph.GetAdjacentEdgeRange(node))
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const auto getNextOnRoundabout = [this, &roundabout_name_ids, &connected_names](
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const NodeID node) {
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EdgeID continue_edge = SPECIAL_EDGEID;
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for (const auto edge : node_based_graph.GetAdjacentEdgeRange(node))
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{
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const auto &edge_data = node_based_graph.GetEdgeData(edge);
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if (!edge_data.reversed && edge_data.roundabout)
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{
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const auto &edge_data = node_based_graph.GetEdgeData(edge);
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if (!edge_data.reversed && edge_data.roundabout)
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if (SPECIAL_EDGEID != continue_edge)
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{
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if (SPECIAL_EDGEID != continue_edge)
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{
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// fork in roundabout
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return SPECIAL_EDGEID;
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}
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if (EMPTY_NAMEID != edge_data.name_id)
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{
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bool add = true;
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for (auto name_id : roundabout_name_ids)
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{
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if (!requiresNameAnnounced(name_table.GetNameForID(name_id),
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name_table.GetNameForID(edge_data.name_id),
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street_name_suffix_table))
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{
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add = false;
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break;
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}
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}
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if (add)
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roundabout_name_ids.insert(edge_data.name_id);
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}
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continue_edge = edge;
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// fork in roundabout
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return SPECIAL_EDGEID;
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}
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else if (!edge_data.roundabout)
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if (EMPTY_NAMEID != edge_data.name_id)
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{
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// remember all connected road names
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connected_names.insert(edge_data.name_id);
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const auto announce = [&](unsigned id) {
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return util::guidance::requiresNameAnnounced(
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name_table.GetNameForID(id),
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name_table.GetRefForID(id),
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name_table.GetNameForID(edge_data.name_id),
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name_table.GetRefForID(edge_data.name_id),
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street_name_suffix_table);
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};
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if (std::all_of(begin(roundabout_name_ids), end(roundabout_name_ids), announce))
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roundabout_name_ids.insert(edge_data.name_id);
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}
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continue_edge = edge;
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}
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return continue_edge;
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};
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else if (!edge_data.roundabout)
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{
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// remember all connected road names
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connected_names.insert(edge_data.name_id);
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}
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}
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return continue_edge;
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};
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// the roundabout radius has to be the same for all locations we look at it from
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// to guarantee this, we search the full roundabout for its vertices
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// and select the three smallest ids
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