From 5e1110930e757e65911ea43cb35e03a658843741 Mon Sep 17 00:00:00 2001 From: Dennis Luxen Date: Mon, 23 Jun 2014 14:42:37 +0200 Subject: [PATCH] use proper floating point literal instead of implicit cast from int --- Descriptors/DescriptionFactory.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Descriptors/DescriptionFactory.cpp b/Descriptors/DescriptionFactory.cpp index 111633f4e..6539bf168 100644 --- a/Descriptors/DescriptionFactory.cpp +++ b/Descriptors/DescriptionFactory.cpp @@ -56,7 +56,7 @@ void DescriptionFactory::SetEndSegment(const PhantomNode &target, const bool tra const EdgeWeight segment_duration = (traversed_in_reverse ? target.reverse_weight : target.forward_weight); path_description.emplace_back( - target.location, target.name_id, segment_duration, 0, TurnInstruction::NoTurn, true, true); + target.location, target.name_id, segment_duration, 0.f, TurnInstruction::NoTurn, true, true); BOOST_ASSERT(path_description.back().duration == segment_duration); }