remove further debug things
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@ -140,11 +140,9 @@ void GeometryCompressor::CompressEdge(const EdgeID edge_id_1,
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if (0 == m_free_list.size())
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{
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// make sure there is a place to put the entries
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// SimpleLogger().Write() << "increased free list";
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IncreaseFreeList();
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}
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BOOST_ASSERT(!m_free_list.empty());
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// SimpleLogger().Write() << "free list size: " << m_free_list.size();
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m_edge_id_to_list_index_map[edge_id_1] = m_free_list.back();
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m_free_list.pop_back();
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}
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