bugfixing/classification
This commit is contained in:
committed by
Patrick Niklaus
parent
b08b360f38
commit
58628a4bfc
@@ -5,6 +5,7 @@
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#include "engine/phantom_node.hpp"
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#include "engine/guidance/route_step.hpp"
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#include "engine/guidance/leg_geometry.hpp"
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#include "engine/guidance/toolkit.hpp"
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#include "util/coordinate_calculation.hpp"
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#include "util/coordinate.hpp"
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#include "extractor/guidance/turn_instruction.hpp"
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@@ -49,7 +50,7 @@ LegGeometry assembleGeometry(const DataFacadeT &facade,
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current_distance +=
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util::coordinate_calculation::haversineDistance(prev_coordinate, coordinate);
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if (path_point.turn_instruction != extractor::guidance::TurnInstruction::NO_TURN())
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if (!isSilent(path_point.turn_instruction))
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{
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geometry.segment_distances.push_back(current_distance);
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geometry.segment_offsets.push_back(geometry.locations.size());
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@@ -134,7 +134,7 @@ RouteLeg assembleLeg(const DataFacadeT &facade,
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// `forward_weight`: duration of (d,t)
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// `forward_offset`: duration of (c, d)
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//
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// The PathData will contain entries of b, c and d. But only c will contain //TODO discuss, this should not be the case after danpats fixes
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// The PathData will contain entries of b, c and d. But only c will contain
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// a duration value since its the only point associated with a turn.
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// As such we want to slice of the duration for (a,s) and add the duration for
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// (c,d,t)
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@@ -104,18 +104,26 @@ std::vector<RouteStep> assembleSteps(const DataFacadeT &facade,
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{
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const auto name = facade.get_name_for_id(path_point.name_id);
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const auto distance = leg_geometry.segment_distances[segment_index];
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steps.push_back(RouteStep{
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path_point.name_id, name, path_point.duration_until_turn / 10.0, distance,
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path_point.travel_mode, maneuver, leg_geometry.FrontIndex(segment_index),
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leg_geometry.BackIndex(segment_index) + 1});
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steps.push_back(RouteStep{path_point.name_id,
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name,
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path_point.duration_until_turn / 10.0,
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distance,
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path_point.travel_mode,
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maneuver,
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leg_geometry.FrontIndex(segment_index),
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leg_geometry.BackIndex(segment_index) + 1});
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maneuver = detail::stepManeuverFromGeometry(
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path_point.turn_instruction, leg_geometry, segment_index, path_point.exit);
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segment_index++;
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}
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}
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const auto distance = leg_geometry.segment_distances[segment_index];
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steps.push_back(RouteStep{target_node.name_id, facade.get_name_for_id(target_node.name_id),
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target_duration, distance, target_mode, maneuver,
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steps.push_back(RouteStep{target_node.name_id,
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facade.get_name_for_id(target_node.name_id),
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target_duration,
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distance,
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target_mode,
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maneuver,
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leg_geometry.FrontIndex(segment_index),
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leg_geometry.BackIndex(segment_index) + 1});
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}
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@@ -126,15 +134,20 @@ std::vector<RouteStep> assembleSteps(const DataFacadeT &facade,
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// |-------------t target_duration
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// x---*---*---*---z compressed edge
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// |-------| duration
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StepManeuver maneuver = {source_node.location, 0., 0.,
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StepManeuver maneuver = {source_node.location,
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0.,
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0.,
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extractor::guidance::TurnInstruction{
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extractor::guidance::TurnType::Location, initial_modifier},
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INVALID_EXIT_NR};
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steps.push_back(RouteStep{source_node.name_id, facade.get_name_for_id(source_node.name_id),
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steps.push_back(RouteStep{source_node.name_id,
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facade.get_name_for_id(source_node.name_id),
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target_duration - source_duration,
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leg_geometry.segment_distances[segment_index], source_mode,
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std::move(maneuver), leg_geometry.FrontIndex(segment_index),
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leg_geometry.segment_distances[segment_index],
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source_mode,
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std::move(maneuver),
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leg_geometry.FrontIndex(segment_index),
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leg_geometry.BackIndex(segment_index) + 1});
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}
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@@ -146,13 +159,20 @@ std::vector<RouteStep> assembleSteps(const DataFacadeT &facade,
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target_location.get()))
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: extractor::guidance::DirectionModifier::UTurn;
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// This step has length zero, the only reason we need it is the target location
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steps.push_back(RouteStep{
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target_node.name_id, facade.get_name_for_id(target_node.name_id), 0., 0., target_mode,
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StepManeuver{target_node.location, 0., 0.,
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extractor::guidance::TurnInstruction{extractor::guidance::TurnType::Location,
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final_modifier},
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INVALID_EXIT_NR},
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leg_geometry.locations.size(), leg_geometry.locations.size()});
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steps.push_back(
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RouteStep{target_node.name_id,
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facade.get_name_for_id(target_node.name_id),
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0.,
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0.,
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target_mode,
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StepManeuver{target_node.location,
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0.,
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0.,
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extractor::guidance::TurnInstruction{
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extractor::guidance::TurnType::Location, final_modifier},
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INVALID_EXIT_NR},
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leg_geometry.locations.size(),
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leg_geometry.locations.size()});
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return steps;
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}
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@@ -14,7 +14,8 @@ namespace guidance
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// Silent Turn Instructions are not to be mentioned to the outside world but
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inline bool isSilent(const extractor::guidance::TurnInstruction instruction)
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{
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return instruction.type == extractor::guidance::TurnType::NoTurn || instruction.type == extractor::guidance::TurnType::Suppressed ||
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return instruction.type == extractor::guidance::TurnType::NoTurn ||
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instruction.type == extractor::guidance::TurnType::Suppressed ||
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instruction.type == extractor::guidance::TurnType::StayOnRoundabout;
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}
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