Remove all boundary nodes and use simple u-v-stragtegy to pick id

This commit removes all occurences of unconnected boundary nodes
and switches to the simple heuristic of picking U for the forward
and V for the backward node. This performs better than several
fancy heuristics.
This commit is contained in:
Patrick Niklaus
2017-03-15 14:30:12 +00:00
committed by Patrick Niklaus
parent bf6698f4cc
commit 57c6c6e51c
11 changed files with 319 additions and 236 deletions
+14 -23
View File
@@ -2,7 +2,7 @@
#include "extractor/edge_based_edge.hpp"
#include "extractor/guidance/turn_analysis.hpp"
#include "extractor/guidance/turn_lane_handler.hpp"
#include "extractor/node_based_graph_to_edge_based_graph_mapping_writer.hpp"
#include "extractor/io.hpp"
#include "extractor/scripting_environment.hpp"
#include "extractor/suffix_table.hpp"
@@ -94,8 +94,7 @@ void EdgeBasedGraphFactory::GetEdgeBasedNodeWeights(std::vector<EdgeWeight> &out
EdgeID EdgeBasedGraphFactory::GetHighestEdgeID() { return m_max_edge_id; }
boost::optional<EdgeBasedGraphFactory::Mapping>
EdgeBasedGraphFactory::InsertEdgeBasedNode(const NodeID node_u, const NodeID node_v)
NBGToEBG EdgeBasedGraphFactory::InsertEdgeBasedNode(const NodeID node_u, const NodeID node_v)
{
// merge edges together into one EdgeBasedNode
BOOST_ASSERT(node_u != SPECIAL_NODEID);
@@ -113,10 +112,7 @@ EdgeBasedGraphFactory::InsertEdgeBasedNode(const NodeID node_u, const NodeID nod
const EdgeData &reverse_data = m_node_based_graph->GetEdgeData(edge_id_2);
if (forward_data.edge_id == SPECIAL_NODEID && reverse_data.edge_id == SPECIAL_NODEID)
{
return boost::none;
}
BOOST_ASSERT(forward_data.edge_id != SPECIAL_NODEID || reverse_data.edge_id != SPECIAL_NODEID);
if (forward_data.edge_id != SPECIAL_NODEID && reverse_data.edge_id == SPECIAL_NODEID)
m_edge_based_node_weights[forward_data.edge_id] = INVALID_EDGE_WEIGHT;
@@ -176,7 +172,7 @@ EdgeBasedGraphFactory::InsertEdgeBasedNode(const NodeID node_u, const NodeID nod
BOOST_ASSERT(current_edge_source_coordinate_id == node_v);
return Mapping{node_u, node_v, forward_data.edge_id, reverse_data.edge_id};
return NBGToEBG{node_u, node_v, forward_data.edge_id, reverse_data.edge_id};
}
void EdgeBasedGraphFactory::FlushVectorToStream(
@@ -207,7 +203,10 @@ void EdgeBasedGraphFactory::Run(ScriptingEnvironment &scripting_environment,
TIMER_START(generate_nodes);
m_edge_based_node_weights.reserve(m_max_edge_id + 1);
GenerateEdgeExpandedNodes(cnbg_ebg_mapping_path);
{
auto mapping = GenerateEdgeExpandedNodes();
io::write(cnbg_ebg_mapping_path, mapping);
}
TIMER_STOP(generate_nodes);
TIMER_START(generate_edges);
@@ -259,12 +258,9 @@ unsigned EdgeBasedGraphFactory::RenumberEdges()
}
/// Creates the nodes in the edge expanded graph from edges in the node-based graph.
void EdgeBasedGraphFactory::GenerateEdgeExpandedNodes(const std::string &cnbg_ebg_mapping_path)
std::vector<NBGToEBG> EdgeBasedGraphFactory::GenerateEdgeExpandedNodes()
{
// Optional writer, for writing out a mapping. Neither default ctor not boost::optional work
// with the underlying FileWriter, so hack around that limitation with a unique_ptr.
std::unique_ptr<NodeBasedGraphToEdgeBasedGraphMappingWriter> writer;
writer = std::make_unique<NodeBasedGraphToEdgeBasedGraphMappingWriter>(cnbg_ebg_mapping_path);
std::vector<NBGToEBG> mapping;
util::Log() << "Generating edge expanded nodes ... ";
{
@@ -295,21 +291,14 @@ void EdgeBasedGraphFactory::GenerateEdgeExpandedNodes(const std::string &cnbg_eb
BOOST_ASSERT(node_u < node_v);
boost::optional<Mapping> mapping;
// if we found a non-forward edge reverse and try again
if (edge_data.edge_id == SPECIAL_NODEID)
{
mapping = InsertEdgeBasedNode(node_v, node_u);
mapping.push_back(InsertEdgeBasedNode(node_v, node_u));
}
else
{
mapping = InsertEdgeBasedNode(node_u, node_v);
}
if (mapping)
{
writer->WriteMapping(mapping->u, mapping->v, mapping->head, mapping->tail);
mapping.push_back(InsertEdgeBasedNode(node_u, node_v));
}
}
}
@@ -319,6 +308,8 @@ void EdgeBasedGraphFactory::GenerateEdgeExpandedNodes(const std::string &cnbg_eb
BOOST_ASSERT(m_max_edge_id + 1 == m_edge_based_node_weights.size());
util::Log() << "Generated " << m_edge_based_node_list.size() << " nodes in edge-expanded graph";
return mapping;
}
/// Actually it also generates OriginalEdgeData and serializes them...
+3 -1
View File
@@ -42,6 +42,7 @@ Partition cellsToPartition(const std::vector<CellBisection> &cells,
[&partition, cell_id](const auto node_id) { partition[node_id] = cell_id; });
cell_id++;
}
BOOST_ASSERT(std::find(partition.begin(), partition.end(), INVALID_CELL_ID) == partition.end());
return partition;
}
@@ -126,9 +127,10 @@ bisectionToPartition(const std::vector<BisectionID> &node_to_bisection_id,
std::vector<Partition> partitions(max_cell_sizes.size());
std::vector<std::uint32_t> num_cells(max_cell_sizes.size());
auto level_idx = max_cell_sizes.size() - 1;
int level_idx = max_cell_sizes.size() - 1;
for (auto max_cell_size : boost::adaptors::reverse(max_cell_sizes))
{
BOOST_ASSERT(level_idx >= 0);
partitionLevel(node_to_bisection_id, max_cell_size, permutation, cells);
partitions[level_idx] = cellsToPartition(cells, permutation);
+21 -54
View File
@@ -6,8 +6,10 @@
#include "partition/edge_based_graph_reader.hpp"
#include "partition/io.hpp"
#include "partition/multi_level_partition.hpp"
#include "partition/node_based_graph_to_edge_based_graph_mapping_reader.hpp"
#include "partition/recursive_bisection.hpp"
#include "partition/remove_unconnected.hpp"
#include "extractor/io.hpp"
#include "util/coordinate.hpp"
#include "util/geojson_debug_logger.hpp"
@@ -123,7 +125,8 @@ int Partitioner::Run(const PartitionConfig &config)
// Then loads the edge based graph tanslates the partition and modifies it.
// For details see #3205
auto mapping = LoadNodeBasedGraphToEdgeBasedGraphMapping(config.cnbg_ebg_mapping_path.string());
std::vector<extractor::NBGToEBG> mapping;
extractor::io::read(config.cnbg_ebg_mapping_path.string(), mapping);
util::Log() << "Loaded node based graph to edge based graph mapping";
auto edge_based_graph = LoadEdgeBasedGraph(config.edge_based_graph_path.string());
@@ -137,61 +140,22 @@ int Partitioner::Run(const PartitionConfig &config)
const auto &node_based_partition_ids = recursive_bisection.BisectionIDs();
// Partition ids, keyed by edge based graph nodes
std::vector<NodeID> edge_based_partition_ids(edge_based_graph->GetNumberOfNodes());
std::vector<NodeID> edge_based_partition_ids(edge_based_graph->GetNumberOfNodes(),
SPECIAL_NODEID);
// Extract edge based border nodes, based on node based partition and mapping.
for (const auto node : util::irange(0u, edge_based_graph->GetNumberOfNodes()))
// Only resolve all easy cases in the first pass
for (const auto &entry : mapping)
{
const auto node_based_nodes = mapping.Lookup(node);
const auto u = entry.u;
const auto v = entry.v;
const auto forward_node = entry.forward_ebg_node;
const auto backward_node = entry.backward_ebg_node;
const auto u = node_based_nodes.u;
const auto v = node_based_nodes.v;
if (node_based_partition_ids[u] == node_based_partition_ids[v])
{
// Can use partition_ids[u/v] as partition for edge based graph `node_id`
edge_based_partition_ids[node] = node_based_partition_ids[u];
auto edges = edge_based_graph->GetAdjacentEdgeRange(node);
if (edges.size() == 1)
{ // Check the edge case with one adjacent edge-based backward edge
auto edge = edges.front();
auto other = edge_based_graph->GetTarget(edge);
auto &data = edge_based_graph->GetEdgeData(edge);
auto other_node_based_nodes = mapping.Lookup(other);
if (data.backward &&
node_based_partition_ids[other_node_based_nodes.u] !=
node_based_partition_ids[u])
{ // use id of other node if the edge [other_u, other_v] -> [u,v] is a single edge
// and nodes other_[u,v] are in different node-based partitions
edge_based_partition_ids[node] =
node_based_partition_ids[other_node_based_nodes.u];
}
}
}
else
{
// Border nodes u,v - need to be resolved.
// FIXME: just pick one side for now. See #3205.
bool use_u = false;
for (auto edge : edge_based_graph->GetAdjacentEdgeRange(node))
{
auto other = edge_based_graph->GetTarget(edge);
auto &data = edge_based_graph->GetEdgeData(edge);
auto other_node_based_nodes = mapping.Lookup(other);
if (data.backward)
{ // can use id of u if [other_u, other_v] -> [u,v] is in the same partition as u
BOOST_ASSERT(u == other_node_based_nodes.v);
use_u |= node_based_partition_ids[u] ==
node_based_partition_ids[other_node_based_nodes.u];
}
}
// Use partition that introduce less cross cell connections
edge_based_partition_ids[node] = node_based_partition_ids[use_u ? u : v];
}
// This heuristic strategy seems to work best, even beating chosing the minimum
// border edge bisection ID
edge_based_partition_ids[forward_node] = node_based_partition_ids[u];
if (backward_node != SPECIAL_NODEID)
edge_based_partition_ids[backward_node] = node_based_partition_ids[v];
}
std::vector<Partition> partitions;
@@ -203,6 +167,9 @@ int Partitioner::Run(const PartitionConfig &config)
config.minimum_cell_size * 32 * 16,
config.minimum_cell_size * 32 * 16 * 32});
auto num_unconnected = removeUnconnectedBoundaryNodes(*edge_based_graph, partitions);
util::Log() << "Fixed " << num_unconnected << " unconnected nodes";
util::Log() << "Edge-based-graph annotation:";
for (std::size_t level = 0; level < level_to_num_cells.size(); ++level)
{