Remove GeoJSON based debugging output, we can now generate vector tiles with roughly the same data on-the-fly.
This commit is contained in:
committed by
Patrick Niklaus
parent
ae802a8a83
commit
56e35e8ef2
@@ -50,20 +50,11 @@ class EdgeBasedGraphFactory
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const std::vector<QueryNode> &node_info_list,
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SpeedProfileProperties speed_profile);
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#ifdef DEBUG_GEOMETRY
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void Run(const std::string &original_edge_data_filename,
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lua_State *lua_state,
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const std::string &edge_segment_lookup_filename,
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const std::string &edge_penalty_filename,
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const bool generate_edge_lookup,
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const std::string &debug_turns_path);
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#else
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void Run(const std::string &original_edge_data_filename,
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lua_State *lua_state,
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const std::string &edge_segment_lookup_filename,
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const std::string &edge_penalty_filename,
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const bool generate_edge_lookup);
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#endif
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// The following get access functions destroy the content in the factory
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void GetEdgeBasedEdges(util::DeallocatingVector<EdgeBasedEdge> &edges);
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@@ -68,9 +68,6 @@ struct ExtractorConfig
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bool generate_edge_lookup;
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std::string edge_penalty_path;
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std::string edge_segment_lookup_path;
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#ifdef DEBUG_GEOMETRY
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std::string debug_turns_path;
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#endif
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};
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}
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}
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