Remove GeoJSON based debugging output, we can now generate vector tiles with roughly the same data on-the-fly.

This commit is contained in:
Daniel Patterson
2016-02-20 00:48:35 -08:00
committed by Patrick Niklaus
parent ae802a8a83
commit 56e35e8ef2
9 changed files with 0 additions and 354 deletions
@@ -50,20 +50,11 @@ class EdgeBasedGraphFactory
const std::vector<QueryNode> &node_info_list,
SpeedProfileProperties speed_profile);
#ifdef DEBUG_GEOMETRY
void Run(const std::string &original_edge_data_filename,
lua_State *lua_state,
const std::string &edge_segment_lookup_filename,
const std::string &edge_penalty_filename,
const bool generate_edge_lookup,
const std::string &debug_turns_path);
#else
void Run(const std::string &original_edge_data_filename,
lua_State *lua_state,
const std::string &edge_segment_lookup_filename,
const std::string &edge_penalty_filename,
const bool generate_edge_lookup);
#endif
// The following get access functions destroy the content in the factory
void GetEdgeBasedEdges(util::DeallocatingVector<EdgeBasedEdge> &edges);
-3
View File
@@ -68,9 +68,6 @@ struct ExtractorConfig
bool generate_edge_lookup;
std::string edge_penalty_path;
std::string edge_segment_lookup_path;
#ifdef DEBUG_GEOMETRY
std::string debug_turns_path;
#endif
};
}
}