Initialize empty Lua object
This commit is contained in:
parent
1ce573ef35
commit
566cf785f5
@ -236,7 +236,7 @@ void Sol2ScriptingEnvironment::InitContext(LuaScriptingContext &context)
|
||||
|
||||
auto get_location_tag = [](auto &context, const auto &location, const char *key) {
|
||||
if (context.location_dependent_data.empty())
|
||||
return sol::object(sol::lua_nil);
|
||||
return sol::object(context.state);
|
||||
|
||||
const LocationDependentData::point_t point{location.lon(), location.lat()};
|
||||
if (!boost::geometry::equals(context.last_location_point, point))
|
||||
|
Loading…
Reference in New Issue
Block a user