Initialize empty Lua object
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@ -236,7 +236,7 @@ void Sol2ScriptingEnvironment::InitContext(LuaScriptingContext &context)
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auto get_location_tag = [](auto &context, const auto &location, const char *key) {
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auto get_location_tag = [](auto &context, const auto &location, const char *key) {
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if (context.location_dependent_data.empty())
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if (context.location_dependent_data.empty())
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return sol::object(sol::lua_nil);
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return sol::object(context.state);
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const LocationDependentData::point_t point{location.lon(), location.lat()};
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const LocationDependentData::point_t point{location.lon(), location.lat()};
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if (!boost::geometry::equals(context.last_location_point, point))
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if (!boost::geometry::equals(context.last_location_point, point))
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