Revert "Improve speed of Map Matching" (#5196)

* Revert "Update changelog"

This reverts commit 9b779c704f.

* Revert "Fix formating"

This reverts commit 5bd7d04fe3.

* Revert "Fix bug in computation of distance offset for phantom node"

This reverts commit 0f78f7b2cc.

* Revert "Adjust text cases for flightly different matching due to rounding"

This reverts commit 8473be69d2.

* Revert "Round network distance to deci-meter to retain previous behavior"

This reverts commit c0124f7d77.

* Revert "Preserve heap state in map matching"

This reverts commit b630b4e32a.

* Revert "Use distance functions from many to many"

This reverts commit 89fabc1b9c.

* Revert "Use FCC algorithm for map matching distance calculation"

This reverts commit a649a8a5cf.
This commit is contained in:
Kajari Ghosh
2018-09-06 12:05:28 -04:00
committed by GitHub
parent 5476f6ab27
commit 5597415f28
11 changed files with 214 additions and 289 deletions
@@ -240,12 +240,74 @@ void calculateDistances(typename SearchEngineData<ch::Algorithm>::ManyToManyQuer
}
if (!packed_leg.empty())
{
EdgeDistance annotation =
auto annotation =
ch::calculateEBGNodeAnnotations(facade, packed_leg.begin(), packed_leg.end());
annotation = adjustPathDistanceToPhantomNodes(
packed_leg, source_phantom, target_phantom, annotation);
distances_table[row_index * number_of_targets + column_index] = annotation;
// check the direction of travel to figure out how to calculate the offset to/from
// the source/target
if (source_phantom.forward_segment_id.id == packed_leg.front())
{
// ............ <-- calculateEGBAnnotation returns distance from 0 to 3
// -->s <-- subtract offset to start at source
// ......... <-- want this distance as result
// entry 0---1---2---3--- <-- 3 is exit node
EdgeDistance offset = source_phantom.GetForwardDistance();
distances_table[row_index * number_of_targets + column_index] -= offset;
}
else if (source_phantom.reverse_segment_id.id == packed_leg.front())
{
// ............ <-- calculateEGBAnnotation returns distance from 0 to 3
// s<------- <-- subtract offset to start at source
// ... <-- want this distance
// entry 0---1---2---3 <-- 3 is exit node
EdgeDistance offset = source_phantom.GetReverseDistance();
distances_table[row_index * number_of_targets + column_index] -= offset;
}
if (target_phantom.forward_segment_id.id == packed_leg.back())
{
// ............ <-- calculateEGBAnnotation returns distance from 0 to 3
// ++>t <-- add offset to get to target
// ................ <-- want this distance as result
// entry 0---1---2---3--- <-- 3 is exit node
EdgeDistance offset = target_phantom.GetForwardDistance();
distances_table[row_index * number_of_targets + column_index] += offset;
}
else if (target_phantom.reverse_segment_id.id == packed_leg.back())
{
// ............ <-- calculateEGBAnnotation returns distance from 0 to 3
// <++t <-- add offset to get from target
// ................ <-- want this distance as result
// entry 0---1---2---3--- <-- 3 is exit node
EdgeDistance offset = target_phantom.GetReverseDistance();
distances_table[row_index * number_of_targets + column_index] += offset;
}
}
else
{
// there is no shortcut to unpack. source and target are on the same EBG Node.
// if the offset of the target is greater than the offset of the source, subtract it
if (target_phantom.GetForwardDistance() > source_phantom.GetForwardDistance())
{
// --------->t <-- offsets
// ->s <-- subtract source offset from target offset
// ......... <-- want this distance as result
// entry 0---1---2---3--- <-- 3 is exit node
EdgeDistance offset =
target_phantom.GetForwardDistance() - source_phantom.GetForwardDistance();
distances_table[row_index * number_of_targets + column_index] = offset;
}
else
{
// s<--- <-- offsets
// t<--------- <-- subtract source offset from target offset
// ...... <-- want this distance as result
// entry 0---1---2---3--- <-- 3 is exit node
EdgeDistance offset =
target_phantom.GetReverseDistance() - source_phantom.GetReverseDistance();
distances_table[row_index * number_of_targets + column_index] = offset;
}
}
packed_leg.clear();
}
+8 -16
View File
@@ -227,9 +227,6 @@ SubMatchingList mapMatching(SearchEngineData<Algorithm> &engine_working_data,
{
continue;
}
forward_heap.Clear();
const auto &source_phantom = prev_unbroken_timestamps_list[s].phantom_node;
insertSourceInHeap(forward_heap, source_phantom);
for (const auto s_prime : util::irange<std::size_t>(0UL, current_viterbi.size()))
{
@@ -240,19 +237,14 @@ SubMatchingList mapMatching(SearchEngineData<Algorithm> &engine_working_data,
continue;
}
reverse_heap.Clear();
const auto &target_phantom = current_timestamps_list[s_prime].phantom_node;
insertTargetInHeap(reverse_heap, target_phantom);
double network_distance = getNetworkDistance(engine_working_data,
facade,
forward_heap,
reverse_heap,
source_phantom,
target_phantom,
weight_upper_bound);
network_distance = std::round(network_distance * 10) / 10;
double network_distance =
getNetworkDistance(engine_working_data,
facade,
forward_heap,
reverse_heap,
prev_unbroken_timestamps_list[s].phantom_node,
current_timestamps_list[s_prime].phantom_node,
weight_upper_bound);
// get distance diff between loc1/2 and locs/s_prime
const auto d_t = std::abs(network_distance - haversine_distance);
@@ -33,79 +33,6 @@ bool needsLoopBackwards(const PhantomNodes &phantoms)
return needsLoopBackwards(phantoms.source_phantom, phantoms.target_phantom);
}
EdgeDistance adjustPathDistanceToPhantomNodes(const std::vector<NodeID> &path,
const PhantomNode &source_phantom,
const PhantomNode &target_phantom,
const EdgeDistance uncorrected_distance)
{
EdgeDistance distance = uncorrected_distance;
if (!path.empty())
{
// check the direction of travel to figure out how to calculate the offset to/from
// the source/target
if (source_phantom.forward_segment_id.id == path.front())
{
// ............ <-- calculateEGBAnnotation returns distance from 0 to 3
// -->s <-- subtract offset to start at source
// ......... <-- want this distance as result
// entry 0---1---2---3--- <-- 3 is exit node
distance -= source_phantom.GetForwardDistance();
}
else if (source_phantom.reverse_segment_id.id == path.front())
{
// ............ <-- calculateEGBAnnotation returns distance from 0 to 3
// s<------- <-- subtract offset to start at source
// ... <-- want this distance
// entry 0---1---2---3 <-- 3 is exit node
distance -= source_phantom.GetReverseDistance();
}
if (target_phantom.forward_segment_id.id == path.back())
{
// ............ <-- calculateEGBAnnotation returns distance from 0 to 3
// ++>t <-- add offset to get to target
// ................ <-- want this distance as result
// entry 0---1---2---3--- <-- 3 is exit node
distance += target_phantom.GetForwardDistance();
}
else if (target_phantom.reverse_segment_id.id == path.back())
{
// ............ <-- calculateEGBAnnotation returns distance from 0 to 3
// <++t <-- add offset to get from target
// ................ <-- want this distance as result
// entry 0---1---2---3--- <-- 3 is exit node
distance += target_phantom.GetReverseDistance();
}
}
else
{
// there is no shortcut to unpack. source and target are on the same EBG Node.
// if the offset of the target is greater than the offset of the source, subtract it
if (target_phantom.GetForwardDistance() > source_phantom.GetForwardDistance())
{
// --------->t <-- offsets
// ->s <-- subtract source offset from target offset
// ......... <-- want this distance as result
// entry 0---1---2---3--- <-- 3 is exit node
distance = target_phantom.GetForwardDistance() - source_phantom.GetForwardDistance();
}
else
{
// s<--- <-- offsets
// t<--------- <-- subtract source offset from target offset
// ...... <-- want this distance as result
// entry 0---1---2---3--- <-- 3 is exit node
distance = target_phantom.GetReverseDistance() - source_phantom.GetReverseDistance();
}
}
BOOST_ASSERT_MSG(distance >= 0 || distance > -1.0f,
"Distance correction generated negative number");
// guard against underflow errors caused by rounding
distance = std::max(EdgeDistance{0}, distance);
return distance;
}
} // namespace routing_algorithms
} // namespace engine
} // namespace osrm
@@ -100,7 +100,7 @@ void search(SearchEngineData<Algorithm> & /*engine_working_data*/,
const PhantomNodes & /*phantom_nodes*/,
const EdgeWeight weight_upper_bound)
{
if (forward_heap.Empty() && reverse_heap.Empty())
if (forward_heap.Empty() || reverse_heap.Empty())
{
weight = INVALID_EDGE_WEIGHT;
return;
@@ -110,14 +110,10 @@ void search(SearchEngineData<Algorithm> & /*engine_working_data*/,
weight = weight_upper_bound;
// get offset to account for offsets on phantom nodes on compressed edges
EdgeWeight min_edge_offset = 0;
if (forward_heap.Size() > 0)
{
min_edge_offset = std::min(min_edge_offset, forward_heap.MinKey());
BOOST_ASSERT(min_edge_offset <= 0);
}
const auto min_edge_offset = std::min(0, forward_heap.MinKey());
BOOST_ASSERT(min_edge_offset <= 0);
// we only every insert negative offsets for nodes in the forward heap
BOOST_ASSERT(reverse_heap.Empty() || reverse_heap.MinKey() >= 0);
BOOST_ASSERT(reverse_heap.MinKey() >= 0);
// run two-Target Dijkstra routing step.
while (0 < (forward_heap.Size() + reverse_heap.Size()))
@@ -180,6 +176,11 @@ double getNetworkDistance(SearchEngineData<Algorithm> &engine_working_data,
const PhantomNode &target_phantom,
EdgeWeight weight_upper_bound)
{
forward_heap.Clear();
reverse_heap.Clear();
insertNodesInHeaps(forward_heap, reverse_heap, {source_phantom, target_phantom});
EdgeWeight weight = INVALID_EDGE_WEIGHT;
std::vector<NodeID> packed_path;
search(engine_working_data,
@@ -198,31 +199,14 @@ double getNetworkDistance(SearchEngineData<Algorithm> &engine_working_data,
return std::numeric_limits<double>::max();
}
EdgeDistance distance = 0;
std::vector<PathData> unpacked_path;
unpackPath(facade,
packed_path.begin(),
packed_path.end(),
{source_phantom, target_phantom},
unpacked_path);
std::vector<NodeID> unpacked_nodes;
unpacked_nodes.reserve(packed_path.size());
if (!packed_path.empty())
{
unpacked_nodes.push_back(packed_path.front());
unpackPath(
facade, packed_path.begin(), packed_path.end(), [&](const auto &edge, const auto &) {
BOOST_ASSERT(edge.first == unpacked_nodes.back());
unpacked_nodes.push_back(edge.second);
});
distance = std::accumulate(unpacked_nodes.begin(),
std::prev(unpacked_nodes.end()),
EdgeDistance{0},
[&](const EdgeDistance distance, const auto node_id) {
return distance + computeEdgeDistance(facade, node_id);
});
}
distance =
adjustPathDistanceToPhantomNodes(unpacked_nodes, source_phantom, target_phantom, distance);
return distance;
return getPathDistance(facade, unpacked_path, source_phantom, target_phantom);
}
} // namespace ch
+2 -7
View File
@@ -22,11 +22,6 @@ namespace coordinate_calculation
namespace
{
// earth radius varies between 6,356.750-6,378.135 km (3,949.901-3,963.189mi)
// The IUGG value for the equatorial radius is 6378.137 km (3963.19 miles)
const constexpr double EARTH_RADIUS = 6372797.560856;
class CheapRulerContainer
{
public:
@@ -117,7 +112,7 @@ double haversineDistance(const Coordinate coordinate_1, const Coordinate coordin
const double aharv = std::pow(std::sin(dlat / 2.0), 2.0) +
std::cos(dlat1) * std::cos(dlat2) * std::pow(std::sin(dlong / 2.), 2);
const double charv = 2. * std::atan2(std::sqrt(aharv), std::sqrt(1.0 - aharv));
return EARTH_RADIUS * charv;
return detail::EARTH_RADIUS * charv;
}
double greatCircleDistance(const Coordinate coordinate_1, const Coordinate coordinate_2)
@@ -138,7 +133,7 @@ double greatCircleDistance(const Coordinate coordinate_1, const Coordinate coord
const double x_value = (float_lon2 - float_lon1) * std::cos((float_lat1 + float_lat2) / 2.0);
const double y_value = float_lat2 - float_lat1;
return std::hypot(x_value, y_value) * EARTH_RADIUS;
return std::hypot(x_value, y_value) * detail::EARTH_RADIUS;
}
double perpendicularDistance(const Coordinate segment_source,