Revert "Improve speed of Map Matching" (#5196)
* Revert "Update changelog" This reverts commit9b779c704f. * Revert "Fix formating" This reverts commit5bd7d04fe3. * Revert "Fix bug in computation of distance offset for phantom node" This reverts commit0f78f7b2cc. * Revert "Adjust text cases for flightly different matching due to rounding" This reverts commit8473be69d2. * Revert "Round network distance to deci-meter to retain previous behavior" This reverts commitc0124f7d77. * Revert "Preserve heap state in map matching" This reverts commitb630b4e32a. * Revert "Use distance functions from many to many" This reverts commit89fabc1b9c. * Revert "Use FCC algorithm for map matching distance calculation" This reverts commita649a8a5cf.
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@@ -23,6 +23,9 @@ namespace detail
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{
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const constexpr double DEGREE_TO_RAD = 0.017453292519943295769236907684886;
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const constexpr double RAD_TO_DEGREE = 1. / DEGREE_TO_RAD;
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// earth radius varies between 6,356.750-6,378.135 km (3,949.901-3,963.189mi)
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// The IUGG value for the equatorial radius is 6378.137 km (3963.19 miles)
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const constexpr long double EARTH_RADIUS = 6372797.560856;
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inline double degToRad(const double degree)
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{
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