Emit a notification when turning on a ferry and don't merge step
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@ -687,21 +687,23 @@ Feature: Basic Roundabout
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Scenario: Only Enter
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Given the node map
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"""
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a
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b
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c e ~ ~ ~ f - h
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d
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g
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a
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b
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i c e ~ ~ ~ f - h
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j d
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k g
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"""
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And the ways
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| nodes | junction | route |
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| ab | | |
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| ef | | ferry |
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| fh | | |
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| dg | | |
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| bcdeb | roundabout | |
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| nodes | junction | route |
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| ab | | |
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| ef | | ferry |
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| fh | | |
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| dg | | |
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| ic | | |
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| jk | | |
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| bcjdeb | roundabout | |
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When I route I should get
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| waypoints | route | turns |
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| a,h | ab,ef,fh | depart,roundabout-exit-2,arrive |
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| waypoints | route | turns |
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| a,h | ab,ef,ef,fh,fh | depart,roundabout-exit-4,notification slight right,notification straight,arrive |
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@ -118,12 +118,14 @@ bool setUpRoundabout(RouteStep &step)
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void closeOffRoundabout(const bool on_roundabout,
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std::vector<RouteStep> &steps,
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const std::size_t step_index)
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std::size_t step_index)
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{
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auto &step = steps[step_index];
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step.maneuver.exit += 1;
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if (!on_roundabout)
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{
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BOOST_ASSERT(steps.size() >= 2);
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// We reached a special case that requires the addition of a special route step in the
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// beginning. We started in a roundabout, so to announce the exit, we move use the exit
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// instruction and move it right to the beginning to make sure to immediately announce the
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@ -160,6 +162,23 @@ void closeOffRoundabout(const bool on_roundabout,
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}
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}
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if (step_index > 1)
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{
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auto &exit_step = steps[step_index];
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auto &prev_step = steps[step_index - 1];
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// In case the step with the roundabout exit instruction cannot be merged with the
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// previous step we change the instruction to a normal turn
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if (!guidance::haveSameMode(exit_step, prev_step))
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{
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BOOST_ASSERT(leavesRoundabout(exit_step.maneuver.instruction));
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prev_step.maneuver.instruction = exit_step.maneuver.instruction;
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if (!entersRoundabout(prev_step.maneuver.instruction))
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prev_step.maneuver.exit = exit_step.maneuver.exit;
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exit_step.maneuver.instruction.type = TurnType::Notification;
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step_index--;
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}
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}
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// Normal exit from the roundabout, or exit from a previously fixed roundabout. Propagate the
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// index back to the entering location and prepare the current silent set of instructions for
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// removal.
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@ -170,6 +189,7 @@ void closeOffRoundabout(const bool on_roundabout,
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const auto exit_intersection = steps[step_index].intersections.front();
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const auto exit_bearing = exit_intersection.bearings[exit_intersection.out];
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const auto destination_copy = step;
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if (step_index > 1)
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{
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// The very first route-step is head, so we cannot iterate past that one
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@ -177,8 +197,11 @@ void closeOffRoundabout(const bool on_roundabout,
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--propagation_index)
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{
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auto &propagation_step = steps[propagation_index];
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propagation_step.ElongateBy(steps[propagation_index + 1]);
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propagation_step.maneuver.exit = steps[propagation_index + 1].maneuver.exit;
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auto &next_step = steps[propagation_index + 1];
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propagation_step.ElongateBy(next_step);
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propagation_step.maneuver.exit = next_step.maneuver.exit;
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next_step.Invalidate();
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if (entersRoundabout(propagation_step.maneuver.instruction))
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{
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const auto entry_intersection = propagation_step.intersections.front();
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@ -206,13 +229,8 @@ void closeOffRoundabout(const bool on_roundabout,
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}
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propagation_step.AdaptStepSignage(destination_copy);
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steps[propagation_index + 1].Invalidate();
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break;
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}
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else
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{
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steps[propagation_index + 1].Invalidate();
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}
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}
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// remove exit
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}
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