Move Rectangle2DInt to own header
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164
DataStructures/Rectangle.h
Normal file
164
DataStructures/Rectangle.h
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@ -0,0 +1,164 @@
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#ifndef RECTANGLE_H
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#define RECTANGLE_H
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// TODO: Make template type
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struct RectangleInt2D
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{
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RectangleInt2D() : min_lon(INT_MAX), max_lon(INT_MIN), min_lat(INT_MAX), max_lat(INT_MIN) {}
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int32_t min_lon, max_lon;
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int32_t min_lat, max_lat;
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inline void MergeBoundingBoxes(const RectangleInt2D &other)
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{
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min_lon = std::min(min_lon, other.min_lon);
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max_lon = std::max(max_lon, other.max_lon);
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min_lat = std::min(min_lat, other.min_lat);
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max_lat = std::max(max_lat, other.max_lat);
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BOOST_ASSERT(min_lat != std::numeric_limits<int>::min());
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BOOST_ASSERT(min_lon != std::numeric_limits<int>::min());
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BOOST_ASSERT(max_lat != std::numeric_limits<int>::min());
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BOOST_ASSERT(max_lon != std::numeric_limits<int>::min());
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}
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inline FixedPointCoordinate Centroid() const
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{
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FixedPointCoordinate centroid;
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// The coordinates of the midpoints are given by:
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// x = (x1 + x2) /2 and y = (y1 + y2) /2.
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centroid.lon = (min_lon + max_lon) / 2;
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centroid.lat = (min_lat + max_lat) / 2;
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return centroid;
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}
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inline bool Intersects(const RectangleInt2D &other) const
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{
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FixedPointCoordinate upper_left(other.max_lat, other.min_lon);
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FixedPointCoordinate upper_right(other.max_lat, other.max_lon);
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FixedPointCoordinate lower_right(other.min_lat, other.max_lon);
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FixedPointCoordinate lower_left(other.min_lat, other.min_lon);
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return (Contains(upper_left) || Contains(upper_right) || Contains(lower_right) ||
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Contains(lower_left));
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}
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inline float GetMinDist(const FixedPointCoordinate &location) const
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{
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const bool is_contained = Contains(location);
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if (is_contained)
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{
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return 0.;
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}
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enum Direction
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{
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INVALID = 0,
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NORTH = 1,
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SOUTH = 2,
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EAST = 4,
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NORTH_EAST = 5,
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SOUTH_EAST = 6,
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WEST = 8,
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NORTH_WEST = 9,
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SOUTH_WEST = 10
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};
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Direction d = INVALID;
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if (location.lat > max_lat)
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d = (Direction) (d | NORTH);
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else if (location.lat < min_lat)
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d = (Direction) (d | SOUTH);
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if (location.lon > max_lon)
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d = (Direction) (d | EAST);
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else if (location.lon < min_lon)
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d = (Direction) (d | WEST);
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BOOST_ASSERT(d != INVALID);
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float min_dist = std::numeric_limits<float>::max();
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switch (d)
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{
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case NORTH:
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min_dist = FixedPointCoordinate::ApproximateEuclideanDistance(location, FixedPointCoordinate(max_lat, location.lon));
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break;
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case SOUTH:
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min_dist = FixedPointCoordinate::ApproximateEuclideanDistance(location, FixedPointCoordinate(min_lat, location.lon));
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break;
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case WEST:
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min_dist = FixedPointCoordinate::ApproximateEuclideanDistance(location, FixedPointCoordinate(location.lat, min_lon));
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break;
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case EAST:
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min_dist = FixedPointCoordinate::ApproximateEuclideanDistance(location, FixedPointCoordinate(location.lat, max_lon));
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break;
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case NORTH_EAST:
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min_dist = FixedPointCoordinate::ApproximateEuclideanDistance(location, FixedPointCoordinate(max_lat, max_lon));
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break;
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case NORTH_WEST:
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min_dist = FixedPointCoordinate::ApproximateEuclideanDistance(location, FixedPointCoordinate(max_lat, min_lon));
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break;
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case SOUTH_EAST:
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min_dist = FixedPointCoordinate::ApproximateEuclideanDistance(location, FixedPointCoordinate(min_lat, max_lon));
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break;
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case SOUTH_WEST:
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min_dist = FixedPointCoordinate::ApproximateEuclideanDistance(location, FixedPointCoordinate(min_lat, min_lon));
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break;
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default:
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break;
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}
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BOOST_ASSERT(min_dist != std::numeric_limits<float>::max());
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return min_dist;
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}
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inline float GetMinMaxDist(const FixedPointCoordinate &location) const
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{
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float min_max_dist = std::numeric_limits<float>::max();
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// Get minmax distance to each of the four sides
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const FixedPointCoordinate upper_left(max_lat, min_lon);
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const FixedPointCoordinate upper_right(max_lat, max_lon);
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const FixedPointCoordinate lower_right(min_lat, max_lon);
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const FixedPointCoordinate lower_left(min_lat, min_lon);
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min_max_dist = std::min(
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min_max_dist,
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std::max(
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FixedPointCoordinate::ApproximateEuclideanDistance(location, upper_left),
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FixedPointCoordinate::ApproximateEuclideanDistance(location, upper_right)));
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min_max_dist = std::min(
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min_max_dist,
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std::max(
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FixedPointCoordinate::ApproximateEuclideanDistance(location, upper_right),
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FixedPointCoordinate::ApproximateEuclideanDistance(location, lower_right)));
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min_max_dist = std::min(
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min_max_dist,
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std::max(FixedPointCoordinate::ApproximateEuclideanDistance(location, lower_right),
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FixedPointCoordinate::ApproximateEuclideanDistance(location, lower_left)));
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min_max_dist = std::min(
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min_max_dist,
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std::max(FixedPointCoordinate::ApproximateEuclideanDistance(location, lower_left),
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FixedPointCoordinate::ApproximateEuclideanDistance(location, upper_left)));
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return min_max_dist;
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}
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inline bool Contains(const FixedPointCoordinate &location) const
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{
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const bool lats_contained = (location.lat >= min_lat) && (location.lat <= max_lat);
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const bool lons_contained = (location.lon >= min_lon) && (location.lon <= max_lon);
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return lats_contained && lons_contained;
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}
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inline friend std::ostream &operator<<(std::ostream &out, const RectangleInt2D &rect)
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{
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out << rect.min_lat / COORDINATE_PRECISION << "," << rect.min_lon / COORDINATE_PRECISION
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<< " " << rect.max_lat / COORDINATE_PRECISION << ","
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<< rect.max_lon / COORDINATE_PRECISION;
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return out;
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}
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};
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#endif
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@ -34,6 +34,7 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "QueryNode.h"
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#include "SharedMemoryFactory.h"
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#include "SharedMemoryVectorWrapper.h"
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#include "Rectangle.h"
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#include "../ThirdParty/variant/variant.hpp"
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#include "../Util/floating_point.hpp"
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@ -70,190 +71,6 @@ template <class EdgeDataT,
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class StaticRTree
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{
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public:
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struct RectangleInt2D
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{
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RectangleInt2D() : min_lon(INT_MAX), max_lon(INT_MIN), min_lat(INT_MAX), max_lat(INT_MIN) {}
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int32_t min_lon, max_lon;
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int32_t min_lat, max_lat;
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inline void InitializeMBRectangle(const std::array<EdgeDataT, LEAF_NODE_SIZE> &objects,
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const uint32_t element_count,
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const std::vector<NodeInfo> &coordinate_list)
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{
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for (uint32_t i = 0; i < element_count; ++i)
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{
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min_lon = std::min(min_lon,
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std::min(coordinate_list.at(objects[i].u).lon,
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coordinate_list.at(objects[i].v).lon));
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max_lon = std::max(max_lon,
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std::max(coordinate_list.at(objects[i].u).lon,
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coordinate_list.at(objects[i].v).lon));
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min_lat = std::min(min_lat,
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std::min(coordinate_list.at(objects[i].u).lat,
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coordinate_list.at(objects[i].v).lat));
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max_lat = std::max(max_lat,
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std::max(coordinate_list.at(objects[i].u).lat,
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coordinate_list.at(objects[i].v).lat));
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}
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BOOST_ASSERT(min_lat != std::numeric_limits<int>::min());
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BOOST_ASSERT(min_lon != std::numeric_limits<int>::min());
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BOOST_ASSERT(max_lat != std::numeric_limits<int>::min());
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BOOST_ASSERT(max_lon != std::numeric_limits<int>::min());
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}
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inline void MergeBoundingBoxes(const RectangleInt2D &other)
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{
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min_lon = std::min(min_lon, other.min_lon);
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max_lon = std::max(max_lon, other.max_lon);
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min_lat = std::min(min_lat, other.min_lat);
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max_lat = std::max(max_lat, other.max_lat);
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BOOST_ASSERT(min_lat != std::numeric_limits<int>::min());
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BOOST_ASSERT(min_lon != std::numeric_limits<int>::min());
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BOOST_ASSERT(max_lat != std::numeric_limits<int>::min());
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BOOST_ASSERT(max_lon != std::numeric_limits<int>::min());
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}
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inline FixedPointCoordinate Centroid() const
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{
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FixedPointCoordinate centroid;
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// The coordinates of the midpoints are given by:
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// x = (x1 + x2) /2 and y = (y1 + y2) /2.
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centroid.lon = (min_lon + max_lon) / 2;
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centroid.lat = (min_lat + max_lat) / 2;
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return centroid;
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}
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inline bool Intersects(const RectangleInt2D &other) const
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{
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FixedPointCoordinate upper_left(other.max_lat, other.min_lon);
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FixedPointCoordinate upper_right(other.max_lat, other.max_lon);
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FixedPointCoordinate lower_right(other.min_lat, other.max_lon);
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FixedPointCoordinate lower_left(other.min_lat, other.min_lon);
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return (Contains(upper_left) || Contains(upper_right) || Contains(lower_right) ||
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Contains(lower_left));
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}
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inline float GetMinDist(const FixedPointCoordinate &location) const
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{
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const bool is_contained = Contains(location);
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if (is_contained)
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{
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return 0.;
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}
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enum Direction
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{
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INVALID = 0,
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NORTH = 1,
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SOUTH = 2,
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EAST = 4,
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NORTH_EAST = 5,
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SOUTH_EAST = 6,
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WEST = 8,
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NORTH_WEST = 9,
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SOUTH_WEST = 10
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};
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Direction d = INVALID;
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if (location.lat > max_lat)
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d = (Direction) (d | NORTH);
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else if (location.lat < min_lat)
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d = (Direction) (d | SOUTH);
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if (location.lon > max_lon)
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d = (Direction) (d | EAST);
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else if (location.lon < min_lon)
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d = (Direction) (d | WEST);
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BOOST_ASSERT(d != INVALID);
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float min_dist = std::numeric_limits<float>::max();
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switch (d)
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{
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case NORTH:
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min_dist = FixedPointCoordinate::ApproximateEuclideanDistance(location, FixedPointCoordinate(max_lat, location.lon));
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break;
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case SOUTH:
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min_dist = FixedPointCoordinate::ApproximateEuclideanDistance(location, FixedPointCoordinate(min_lat, location.lon));
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break;
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case WEST:
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min_dist = FixedPointCoordinate::ApproximateEuclideanDistance(location, FixedPointCoordinate(location.lat, min_lon));
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break;
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case EAST:
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min_dist = FixedPointCoordinate::ApproximateEuclideanDistance(location, FixedPointCoordinate(location.lat, max_lon));
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break;
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case NORTH_EAST:
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min_dist = FixedPointCoordinate::ApproximateEuclideanDistance(location, FixedPointCoordinate(max_lat, max_lon));
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break;
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case NORTH_WEST:
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min_dist = FixedPointCoordinate::ApproximateEuclideanDistance(location, FixedPointCoordinate(max_lat, min_lon));
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break;
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case SOUTH_EAST:
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min_dist = FixedPointCoordinate::ApproximateEuclideanDistance(location, FixedPointCoordinate(min_lat, max_lon));
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break;
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case SOUTH_WEST:
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min_dist = FixedPointCoordinate::ApproximateEuclideanDistance(location, FixedPointCoordinate(min_lat, min_lon));
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break;
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default:
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break;
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}
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BOOST_ASSERT(min_dist != std::numeric_limits<float>::max());
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return min_dist;
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}
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inline float GetMinMaxDist(const FixedPointCoordinate &location) const
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{
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float min_max_dist = std::numeric_limits<float>::max();
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// Get minmax distance to each of the four sides
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const FixedPointCoordinate upper_left(max_lat, min_lon);
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const FixedPointCoordinate upper_right(max_lat, max_lon);
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const FixedPointCoordinate lower_right(min_lat, max_lon);
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const FixedPointCoordinate lower_left(min_lat, min_lon);
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min_max_dist = std::min(
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min_max_dist,
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std::max(
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FixedPointCoordinate::ApproximateEuclideanDistance(location, upper_left),
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FixedPointCoordinate::ApproximateEuclideanDistance(location, upper_right)));
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min_max_dist = std::min(
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min_max_dist,
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std::max(
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FixedPointCoordinate::ApproximateEuclideanDistance(location, upper_right),
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FixedPointCoordinate::ApproximateEuclideanDistance(location, lower_right)));
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min_max_dist = std::min(
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min_max_dist,
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std::max(FixedPointCoordinate::ApproximateEuclideanDistance(location, lower_right),
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FixedPointCoordinate::ApproximateEuclideanDistance(location, lower_left)));
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min_max_dist = std::min(
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min_max_dist,
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std::max(FixedPointCoordinate::ApproximateEuclideanDistance(location, lower_left),
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FixedPointCoordinate::ApproximateEuclideanDistance(location, upper_left)));
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return min_max_dist;
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}
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inline bool Contains(const FixedPointCoordinate &location) const
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{
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const bool lats_contained = (location.lat >= min_lat) && (location.lat <= max_lat);
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const bool lons_contained = (location.lon >= min_lon) && (location.lon <= max_lon);
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return lats_contained && lons_contained;
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}
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inline friend std::ostream &operator<<(std::ostream &out, const RectangleInt2D &rect)
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{
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out << rect.min_lat / COORDINATE_PRECISION << "," << rect.min_lon / COORDINATE_PRECISION
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<< " " << rect.max_lat / COORDINATE_PRECISION << ","
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<< rect.max_lon / COORDINATE_PRECISION;
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return out;
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}
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};
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using RectangleT = RectangleInt2D;
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struct TreeNode
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@ -412,7 +229,7 @@ class StaticRTree
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}
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// generate tree node that resemble the objects in leaf and store it for next level
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current_node.minimum_bounding_rectangle.InitializeMBRectangle(
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InitializeMBRectangle(current_node.minimum_bounding_rectangle,
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current_leaf.objects, current_leaf.object_count, coordinate_list);
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current_node.child_is_on_disk = true;
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current_node.children[0] = tree_nodes_in_level.size();
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@ -1199,6 +1016,33 @@ class StaticRTree
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{
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return (a == b && c == d) || (a == c && b == d) || (a == d && b == c);
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}
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inline void InitializeMBRectangle(RectangleT& rectangle,
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const std::array<EdgeDataT, LEAF_NODE_SIZE> &objects,
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const uint32_t element_count,
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const std::vector<NodeInfo> &coordinate_list)
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{
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for (uint32_t i = 0; i < element_count; ++i)
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{
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rectangle.min_lon = std::min(rectangle.min_lon,
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std::min(coordinate_list.at(objects[i].u).lon,
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coordinate_list.at(objects[i].v).lon));
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rectangle.max_lon = std::max(rectangle.max_lon,
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std::max(coordinate_list.at(objects[i].u).lon,
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coordinate_list.at(objects[i].v).lon));
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rectangle.min_lat = std::min(rectangle.min_lat,
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std::min(coordinate_list.at(objects[i].u).lat,
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coordinate_list.at(objects[i].v).lat));
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rectangle.max_lat = std::max(rectangle.max_lat,
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std::max(coordinate_list.at(objects[i].u).lat,
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coordinate_list.at(objects[i].v).lat));
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}
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BOOST_ASSERT(rectangle.min_lat != std::numeric_limits<int>::min());
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BOOST_ASSERT(rectangle.min_lon != std::numeric_limits<int>::min());
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BOOST_ASSERT(rectangle.max_lat != std::numeric_limits<int>::min());
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BOOST_ASSERT(rectangle.max_lon != std::numeric_limits<int>::min());
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}
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};
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//[1] "On Packing R-Trees"; I. Kamel, C. Faloutsos; 1993; DOI: 10.1145/170088.170403
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