Basic destination sign handling.

This first part in our Exit Sign / Destination Sign quest re-wires
the `destination=` and `destination:ref=` tag to the `ref=` tag (in case
it's the highway does not already have a `ref=` tag).

Doing some analysis on both Berlin and San Francisco it looks like this
will add a couple of thousand `ref=` tags that we will announce in guidance.

References:
- https://github.com/Project-OSRM/osrm-backend/issues/2267#issuecomment-214771682
- http://wiki.openstreetmap.org/wiki/Key:destination
- http://wiki.openstreetmap.org/wiki/Proposed_features/Destination_details
This commit is contained in:
Daniel J. Hofmann
2016-04-27 13:24:25 +02:00
committed by Patrick Niklaus
parent 1bb88b374e
commit 4cf94319df
4 changed files with 75 additions and 0 deletions
+5
View File
@@ -1,6 +1,7 @@
-- Car profile
local find_access_tag = require("lib/access").find_access_tag
local get_destination = require("lib/destination").get_destination
-- Begin of globals
barrier_whitelist = { ["cattle_grid"] = true, ["border_control"] = true, ["checkpoint"] = true, ["toll_booth"] = true, ["sally_port"] = true, ["gate"] = true, ["lift_gate"] = true, ["no"] = true, ["entrance"] = true }
@@ -352,15 +353,19 @@ function way_function (way, result)
-- local barrier = way:get_value_by_key("barrier", "")
-- local cycleway = way:get_value_by_key("cycleway", "")
local service = way:get_value_by_key("service")
local destination = get_destination(way)
-- Set the name that will be used for instructions
local has_ref = ref and "" ~= ref
local has_name = name and "" ~= name
local has_destination = destination and "" ~= destination
if has_name and has_ref then
result.name = name .. " (" .. ref .. ")"
elseif has_ref then
result.name = ref
elseif has_name and has_destination then
result.name = name .. " (" .. destination .. ")"
elseif has_name then
result.name = name
-- else