move distance calculations to float
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@ -104,17 +104,17 @@ void DouglasPeucker::Run(std::vector<SegmentInformation> &input_geometry, const
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BOOST_ASSERT_MSG(input_geometry[pair.second].necessary, "right border must be necessary");
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BOOST_ASSERT_MSG(pair.second < input_geometry.size(), "right border outside of geometry");
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BOOST_ASSERT_MSG(pair.first < pair.second, "left border on the wrong side");
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double max_distance = std::numeric_limits<double>::min();
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float max_distance = std::numeric_limits<float>::min();
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unsigned farthest_element_index = pair.second;
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// find index idx of element with max_distance
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for (unsigned i = pair.first + 1; i < pair.second; ++i)
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{
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const double temp_dist = FixedPointCoordinate::ComputePerpendicularDistance(
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const float temp_dist = FixedPointCoordinate::ComputePerpendicularDistance(
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input_geometry[i].location,
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input_geometry[pair.first].location,
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input_geometry[pair.second].location);
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const double distance = std::abs(temp_dist);
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const float distance = std::abs(temp_dist);
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if (distance > douglas_peucker_thresholds[zoom_level] && distance > max_distance)
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{
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farthest_element_index = i;
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@ -44,16 +44,12 @@ struct SegmentInformation;
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class DouglasPeucker
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{
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private:
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std::vector<double> douglas_peucker_thresholds;
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std::vector<float> douglas_peucker_thresholds;
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typedef std::pair<unsigned, unsigned> GeometryRange;
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// Stack to simulate the recursion
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std::stack<GeometryRange> recursion_stack;
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double ComputeDistance(const FixedPointCoordinate &point,
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const FixedPointCoordinate &segA,
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const FixedPointCoordinate &segB) const;
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public:
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DouglasPeucker();
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void Run(std::vector<SegmentInformation> &input_geometry, const unsigned zoom_level);
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