Add abstraction to change the data facade at compile time

This commit is contained in:
Patrick Niklaus
2017-07-13 13:05:08 +00:00
committed by Patrick Niklaus
parent b2ed46efb5
commit 49f0b1eb59
33 changed files with 267 additions and 275 deletions
+10 -11
View File
@@ -22,7 +22,7 @@ const static constexpr bool DO_NOT_FORCE_LOOP = false;
// searches source forward/reverse -> target forward/reverse
template <typename Algorithm>
void searchWithUTurn(SearchEngineData<Algorithm> &engine_working_data,
const datafacade::ContiguousInternalMemoryDataFacade<Algorithm> &facade,
const DataFacade<Algorithm> &facade,
typename SearchEngineData<Algorithm>::QueryHeap &forward_heap,
typename SearchEngineData<Algorithm>::QueryHeap &reverse_heap,
const bool search_from_forward_node,
@@ -93,7 +93,7 @@ void searchWithUTurn(SearchEngineData<Algorithm> &engine_working_data,
// source forward/reverse -> target reverse
template <typename Algorithm>
void search(SearchEngineData<Algorithm> &engine_working_data,
const datafacade::ContiguousInternalMemoryDataFacade<Algorithm> &facade,
const DataFacade<Algorithm> &facade,
typename SearchEngineData<Algorithm>::QueryHeap &forward_heap,
typename SearchEngineData<Algorithm>::QueryHeap &reverse_heap,
const bool search_from_forward_node,
@@ -178,7 +178,7 @@ void search(SearchEngineData<Algorithm> &engine_working_data,
}
template <typename Algorithm>
void unpackLegs(const datafacade::ContiguousInternalMemoryDataFacade<Algorithm> &facade,
void unpackLegs(const DataFacade<Algorithm> &facade,
const std::vector<PhantomNodes> &phantom_nodes_vector,
const std::vector<NodeID> &total_packed_path,
const std::vector<std::size_t> &packed_leg_begin,
@@ -210,11 +210,10 @@ void unpackLegs(const datafacade::ContiguousInternalMemoryDataFacade<Algorithm>
}
template <typename Algorithm>
InternalRouteResult
shortestPathSearch(SearchEngineData<Algorithm> &engine_working_data,
const datafacade::ContiguousInternalMemoryDataFacade<Algorithm> &facade,
const std::vector<PhantomNodes> &phantom_nodes_vector,
const boost::optional<bool> continue_straight_at_waypoint)
InternalRouteResult shortestPathSearch(SearchEngineData<Algorithm> &engine_working_data,
const DataFacade<Algorithm> &facade,
const std::vector<PhantomNodes> &phantom_nodes_vector,
const boost::optional<bool> continue_straight_at_waypoint)
{
InternalRouteResult raw_route_data;
raw_route_data.segment_end_coordinates = phantom_nodes_vector;
@@ -459,19 +458,19 @@ shortestPathSearch(SearchEngineData<Algorithm> &engine_working_data,
template InternalRouteResult
shortestPathSearch(SearchEngineData<ch::Algorithm> &engine_working_data,
const datafacade::ContiguousInternalMemoryDataFacade<ch::Algorithm> &facade,
const DataFacade<ch::Algorithm> &facade,
const std::vector<PhantomNodes> &phantom_nodes_vector,
const boost::optional<bool> continue_straight_at_waypoint);
template InternalRouteResult
shortestPathSearch(SearchEngineData<corech::Algorithm> &engine_working_data,
const datafacade::ContiguousInternalMemoryDataFacade<corech::Algorithm> &facade,
const DataFacade<corech::Algorithm> &facade,
const std::vector<PhantomNodes> &phantom_nodes_vector,
const boost::optional<bool> continue_straight_at_waypoint);
template InternalRouteResult
shortestPathSearch(SearchEngineData<mld::Algorithm> &engine_working_data,
const datafacade::ContiguousInternalMemoryDataFacade<mld::Algorithm> &facade,
const DataFacade<mld::Algorithm> &facade,
const std::vector<PhantomNodes> &phantom_nodes_vector,
const boost::optional<bool> continue_straight_at_waypoint);