Merge branch 'master' into sf-re-use-heap-in-getNetworkDistance

This commit is contained in:
Siarhei Fedartsou
2024-05-26 11:55:18 +02:00
115 changed files with 10916 additions and 10231 deletions
@@ -55,7 +55,7 @@ template <> class AlgorithmDataFacade<CH>
virtual EdgeID FindSmallestEdge(const NodeID edge_based_node_from,
const NodeID edge_based_node_to,
const std::function<bool(EdgeData)> filter) const = 0;
const std::function<bool(const EdgeData &)> &filter) const = 0;
};
template <> class AlgorithmDataFacade<MLD>
@@ -130,9 +130,10 @@ class ContiguousInternalMemoryAlgorithmDataFacade<CH> : public datafacade::Algor
edge_based_node_from, edge_based_node_to, result);
}
EdgeID FindSmallestEdge(const NodeID edge_based_node_from,
const NodeID edge_based_node_to,
std::function<bool(EdgeData)> filter) const override final
EdgeID
FindSmallestEdge(const NodeID edge_based_node_from,
const NodeID edge_based_node_to,
const std::function<bool(const EdgeData &)> &filter) const override final
{
return m_query_graph.FindSmallestEdge(edge_based_node_from, edge_based_node_to, filter);
}
+2
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@@ -12,6 +12,8 @@
#include "osrm/coordinate.hpp"
#include <boost/optional.hpp>
#include <algorithm>
#include <cmath>
#include <iterator>
+3 -5
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@@ -1,7 +1,6 @@
#ifndef OSRM_ENGINE_GUIDANCE_COLLAPSE_HPP
#include "engine/guidance/route_step.hpp"
#include "util/attributes.hpp"
#include <type_traits>
#include <vector>
@@ -12,16 +11,15 @@ namespace osrm::engine::guidance
// Multiple possible reasons can result in unnecessary/confusing instructions
// Collapsing such turns into a single turn instruction, we give a clearer
// set of instructions that is not cluttered by unnecessary turns/name changes.
OSRM_ATTR_WARN_UNUSED
std::vector<RouteStep> collapseTurnInstructions(std::vector<RouteStep> steps);
[[nodiscard]] std::vector<RouteStep> collapseTurnInstructions(std::vector<RouteStep> steps);
// Multiple possible reasons can result in unnecessary/confusing instructions
// A prime example would be a segregated intersection. Turning around at this
// intersection would result in two instructions to turn left.
// Collapsing such turns into a single turn instruction, we give a clearer
// set of instructions that is not cluttered by unnecessary turns/name changes.
OSRM_ATTR_WARN_UNUSED
std::vector<RouteStep> collapseSegregatedTurnInstructions(std::vector<RouteStep> steps);
[[nodiscard]] std::vector<RouteStep>
collapseSegregatedTurnInstructions(std::vector<RouteStep> steps);
// A combined turn is a set of two instructions that actually form a single turn, as far as we
// perceive it. A u-turn consisting of two left turns is one such example. But there are also lots
@@ -3,7 +3,6 @@
#include "guidance/turn_instruction.hpp"
#include "engine/guidance/route_step.hpp"
#include "util/attributes.hpp"
#include "util/bearing.hpp"
#include "util/guidance/name_announcements.hpp"
@@ -166,8 +165,7 @@ inline bool areSameSide(const RouteStep &lhs, const RouteStep &rhs)
}
// do this after invalidating any steps to compress the step array again
OSRM_ATTR_WARN_UNUSED
inline std::vector<RouteStep> removeNoTurnInstructions(std::vector<RouteStep> steps)
[[nodiscard]] inline std::vector<RouteStep> removeNoTurnInstructions(std::vector<RouteStep> steps)
{
// finally clean up the post-processed instructions.
// Remove all invalid instructions from the set of instructions.
+5 -6
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@@ -1,10 +1,9 @@
#ifndef OSRM_ENGINE_GUIDANCE_LANE_PROCESSING_HPP_
#define OSRM_ENGINE_GUIDANCE_LANE_PROCESSING_HPP_
#include <vector>
#include "engine/guidance/route_step.hpp"
#include "util/attributes.hpp"
#include <vector>
namespace osrm::engine::guidance
{
@@ -14,9 +13,9 @@ namespace osrm::engine::guidance
// we anticipate lane changes emitting only matching lanes early on.
// the second parameter describes the duration that we feel two segments need to be apart to count
// as separate maneuvers.
OSRM_ATTR_WARN_UNUSED
std::vector<RouteStep> anticipateLaneChange(std::vector<RouteStep> steps,
const double min_distance_needed_for_lane_change = 200);
[[nodiscard]] std::vector<RouteStep>
anticipateLaneChange(std::vector<RouteStep> steps,
const double min_distance_needed_for_lane_change = 200);
} // namespace osrm::engine::guidance
+8 -12
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@@ -5,7 +5,6 @@
#include "engine/guidance/leg_geometry.hpp"
#include "engine/guidance/route_step.hpp"
#include "engine/phantom_node.hpp"
#include "util/attributes.hpp"
#include <vector>
@@ -13,8 +12,7 @@ namespace osrm::engine::guidance
{
// passed as none-reference to modify in-place and move out again
OSRM_ATTR_WARN_UNUSED
std::vector<RouteStep> handleRoundabouts(std::vector<RouteStep> steps);
[[nodiscard]] std::vector<RouteStep> handleRoundabouts(std::vector<RouteStep> steps);
// trim initial/final segment of very short length.
// This function uses in/out parameter passing to modify both steps and geometry in place.
@@ -24,23 +22,21 @@ std::vector<RouteStep> handleRoundabouts(std::vector<RouteStep> steps);
void trimShortSegments(std::vector<RouteStep> &steps, LegGeometry &geometry);
// assign relative locations to depart/arrive instructions
OSRM_ATTR_WARN_UNUSED
std::vector<RouteStep> assignRelativeLocations(std::vector<RouteStep> steps,
const LegGeometry &geometry,
const PhantomNode &source_node,
const PhantomNode &target_node);
[[nodiscard]] std::vector<RouteStep> assignRelativeLocations(std::vector<RouteStep> steps,
const LegGeometry &geometry,
const PhantomNode &source_node,
const PhantomNode &target_node);
// collapse suppressed instructions remaining into intersections array
OSRM_ATTR_WARN_UNUSED
std::vector<RouteStep> buildIntersections(std::vector<RouteStep> steps);
[[nodiscard]] std::vector<RouteStep> buildIntersections(std::vector<RouteStep> steps);
// postProcess will break the connection between the leg geometry
// for which a segment is supposed to represent exactly the coordinates
// between routing maneuvers and the route steps itself.
// If required, we can get both in sync again using this function.
// Move in LegGeometry for modification in place.
OSRM_ATTR_WARN_UNUSED
LegGeometry resyncGeometry(LegGeometry leg_geometry, const std::vector<RouteStep> &steps);
[[nodiscard]] LegGeometry resyncGeometry(LegGeometry leg_geometry,
const std::vector<RouteStep> &steps);
/**
* Apply maneuver override relations to the selected route.
@@ -2,7 +2,6 @@
#define OSRM_ENGINE_GUIDANCE_VERBOSITY_REDUCTION_HPP_
#include "engine/guidance/route_step.hpp"
#include "util/attributes.hpp"
#include <vector>
@@ -13,8 +12,7 @@ namespace osrm::engine::guidance
// to announce them. All these that are not collapsed into a single turn (think segregated
// intersection) have to be checked for the length they are active in. If they are active for a
// short distance only, we don't announce them
OSRM_ATTR_WARN_UNUSED
std::vector<RouteStep> suppressShortNameSegments(std::vector<RouteStep> steps);
[[nodiscard]] std::vector<RouteStep> suppressShortNameSegments(std::vector<RouteStep> steps);
} // namespace osrm::engine::guidance
@@ -122,7 +122,7 @@ void routingStep(const DataFacade<Algorithm> &facade,
const EdgeWeight new_weight = reverseHeapNode->weight + heapNode.weight;
if (new_weight < upper_bound)
{
if (shouldForceStep(force_step_nodes, heapNode, reverseHeapNode.get()) ||
if (shouldForceStep(force_step_nodes, heapNode, *reverseHeapNode) ||
// in this case we are looking at a bi-directional way where the source
// and target phantom are on the same edge based node
new_weight < EdgeWeight{0})
@@ -11,6 +11,7 @@
#include <boost/assert.hpp>
#include <algorithm>
#include <boost/core/ignore_unused.hpp>
#include <iterator>
#include <limits>
#include <tuple>
@@ -311,15 +312,16 @@ void relaxOutgoingEdges(const DataFacade<Algorithm> &facade,
const auto &cell =
cells.GetCell(metric, level, partition.GetCell(level, heapNode.node));
auto destination = cell.GetDestinationNodes().begin();
auto distance = [&]() -> auto
auto distance = [&cell, node = heapNode.node ]() -> auto
{
if constexpr (IS_MAP_MATCHING)
{
return cell.GetOutDistance(heapNode.node).begin();
return cell.GetOutDistance(node).begin();
}
else
{
boost::ignore_unused(cell, node);
return 0;
}
}
@@ -346,7 +348,7 @@ void relaxOutgoingEdges(const DataFacade<Algorithm> &facade,
}
}
++destination;
if (IS_MAP_MATCHING)
if constexpr (IS_MAP_MATCHING)
{
++distance;
}
@@ -358,15 +360,16 @@ void relaxOutgoingEdges(const DataFacade<Algorithm> &facade,
const auto &cell =
cells.GetCell(metric, level, partition.GetCell(level, heapNode.node));
auto source = cell.GetSourceNodes().begin();
auto distance = [&]() -> auto
auto distance = [&cell, node = heapNode.node ]() -> auto
{
if constexpr (IS_MAP_MATCHING)
{
return cell.GetInDistance(heapNode.node).begin();
return cell.GetInDistance(node).begin();
}
else
{
boost::ignore_unused(cell, node);
return 0;
}
}
@@ -392,7 +395,7 @@ void relaxOutgoingEdges(const DataFacade<Algorithm> &facade,
}
}
++source;
if (IS_MAP_MATCHING)
if constexpr (IS_MAP_MATCHING)
{
++distance;
}
@@ -465,7 +468,7 @@ void routingStep(const DataFacade<Algorithm> &facade,
auto reverse_weight = reverseHeapNode->weight;
auto path_weight = weight + reverse_weight;
if (!shouldForceStep(force_step_nodes, heapNode, reverseHeapNode.get()) &&
if (!shouldForceStep(force_step_nodes, heapNode, *reverseHeapNode) &&
(path_weight >= EdgeWeight{0}) && (path_weight < path_upper_bound))
{
middle_node = heapNode.node;
@@ -703,15 +706,14 @@ double getNetworkDistance(SearchEngineData<Algorithm> &engine_working_data,
{
reverse_heap.Clear();
if (forward_heap.Empty())
{
if (forward_heap.empty()) {
if (source_phantom.IsValidForwardSource())
{
forward_heap.Insert(source_phantom.forward_segment_id.id,
EdgeWeight{0} - source_phantom.GetForwardWeightPlusOffset(),
{source_phantom.forward_segment_id.id,
false,
EdgeDistance{0} - source_phantom.GetForwardDistance()});
false,
EdgeDistance{0} - source_phantom.GetForwardDistance()});
}
if (source_phantom.IsValidReverseSource())
@@ -719,11 +721,12 @@ double getNetworkDistance(SearchEngineData<Algorithm> &engine_working_data,
forward_heap.Insert(source_phantom.reverse_segment_id.id,
EdgeWeight{0} - source_phantom.GetReverseWeightPlusOffset(),
{source_phantom.reverse_segment_id.id,
false,
EdgeDistance{0} - source_phantom.GetReverseDistance()});
false,
EdgeDistance{0} - source_phantom.GetReverseDistance()});
}
}
if (target_phantom.IsValidForwardTarget())
{
reverse_heap.Insert(