remove redundant clear() calls in Extractor.cpp

This commit is contained in:
Dennis Luxen 2014-11-24 15:42:55 +01:00
parent 6859b53155
commit 49c817a60e

View File

@ -189,7 +189,6 @@ int Extractor::Run(int argc, char *argv[])
{
case osmium::item_type::node:
++number_of_nodes;
result_node.clear();
luabind::call_function<void>(
scripting_environment.getLuaState(),
"node_function",
@ -199,7 +198,6 @@ int Extractor::Run(int argc, char *argv[])
break;
case osmium::item_type::way:
++number_of_ways;
result_way.clear();
luabind::call_function<void>(
scripting_environment.getLuaState(),
"way_function",