remove redundant clear() calls in Extractor.cpp
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@ -189,7 +189,6 @@ int Extractor::Run(int argc, char *argv[])
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{
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case osmium::item_type::node:
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++number_of_nodes;
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result_node.clear();
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luabind::call_function<void>(
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scripting_environment.getLuaState(),
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"node_function",
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@ -199,7 +198,6 @@ int Extractor::Run(int argc, char *argv[])
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break;
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case osmium::item_type::way:
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++number_of_ways;
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result_way.clear();
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luabind::call_function<void>(
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scripting_environment.getLuaState(),
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"way_function",
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