Replace dynamic distance calculation for table plugin with pre-calculated distances on shortcuts, avoiding unpacking cost.
Adds approx 10% to total data size. Speeds up large table requests by 2 orders of magnitude. Co-authored-by: Kajari Ghosh <ghoshkaj@gmail.com>
This commit is contained in:
@@ -90,7 +90,7 @@ void alternativeRoutingStep(const DataFacade<Algorithm> &facade,
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else
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{
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// check whether there is a loop present at the node
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const auto loop_weight = getLoopWeight<false>(facade, node);
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const auto loop_weight = std::get<0>(getLoopWeight<false>(facade, node));
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const EdgeWeight new_weight_with_loop = new_weight + loop_weight;
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if (loop_weight != INVALID_EDGE_WEIGHT &&
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new_weight_with_loop <= *upper_bound_to_shortest_path_weight)
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@@ -21,18 +21,21 @@ namespace ch
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inline bool addLoopWeight(const DataFacade<ch::Algorithm> &facade,
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const NodeID node,
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EdgeWeight &weight,
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EdgeDuration &duration)
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EdgeDuration &duration,
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EdgeDistance &distance)
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{ // Special case for CH when contractor creates a loop edge node->node
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BOOST_ASSERT(weight < 0);
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const auto loop_weight = ch::getLoopWeight<false>(facade, node);
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if (loop_weight != INVALID_EDGE_WEIGHT)
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if (std::get<0>(loop_weight) != INVALID_EDGE_WEIGHT)
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{
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const auto new_weight_with_loop = weight + loop_weight;
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const auto new_weight_with_loop = weight + std::get<0>(loop_weight);
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if (new_weight_with_loop >= 0)
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{
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weight = new_weight_with_loop;
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duration += ch::getLoopWeight<true>(facade, node);
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auto result = ch::getLoopWeight<true>(facade, node);
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duration += std::get<0>(result);
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distance += std::get<1>(result);
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return true;
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}
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}
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@@ -46,6 +49,7 @@ void relaxOutgoingEdges(const DataFacade<Algorithm> &facade,
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const NodeID node,
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const EdgeWeight weight,
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const EdgeDuration duration,
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const EdgeDistance distance,
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typename SearchEngineData<Algorithm>::ManyToManyQueryHeap &query_heap,
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const PhantomNode &)
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{
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@@ -63,21 +67,23 @@ void relaxOutgoingEdges(const DataFacade<Algorithm> &facade,
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const auto edge_weight = data.weight;
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const auto edge_duration = data.duration;
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const auto edge_distance = data.distance;
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BOOST_ASSERT_MSG(edge_weight > 0, "edge_weight invalid");
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const auto to_weight = weight + edge_weight;
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const auto to_duration = duration + edge_duration;
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const auto to_distance = distance + edge_distance;
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// New Node discovered -> Add to Heap + Node Info Storage
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if (!query_heap.WasInserted(to))
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{
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query_heap.Insert(to, to_weight, {node, to_duration});
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query_heap.Insert(to, to_weight, {node, to_duration, to_distance});
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}
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// Found a shorter Path -> Update weight and set new parent
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else if (std::tie(to_weight, to_duration) <
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std::tie(query_heap.GetKey(to), query_heap.GetData(to).duration))
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{
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query_heap.GetData(to) = {node, to_duration};
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query_heap.GetData(to) = {node, to_duration, to_distance};
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query_heap.DecreaseKey(to, to_weight);
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}
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}
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@@ -91,12 +97,14 @@ void forwardRoutingStep(const DataFacade<Algorithm> &facade,
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const std::vector<NodeBucket> &search_space_with_buckets,
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std::vector<EdgeWeight> &weights_table,
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std::vector<EdgeDuration> &durations_table,
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std::vector<EdgeDistance> &distances_table,
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std::vector<NodeID> &middle_nodes_table,
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const PhantomNode &phantom_node)
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{
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const auto node = query_heap.DeleteMin();
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const auto source_weight = query_heap.GetKey(node);
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const auto source_duration = query_heap.GetData(node).duration;
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const auto source_distance = query_heap.GetData(node).distance;
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// Check if each encountered node has an entry
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const auto &bucket_list = std::equal_range(search_space_with_buckets.begin(),
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@@ -109,20 +117,24 @@ void forwardRoutingStep(const DataFacade<Algorithm> &facade,
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const auto column_index = current_bucket.column_index;
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const auto target_weight = current_bucket.weight;
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const auto target_duration = current_bucket.duration;
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const auto target_distance = current_bucket.distance;
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auto ¤t_weight = weights_table[row_index * number_of_targets + column_index];
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auto ¤t_duration = durations_table[row_index * number_of_targets + column_index];
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auto ¤t_distance = distances_table[row_index * number_of_targets + column_index];
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// Check if new weight is better
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auto new_weight = source_weight + target_weight;
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auto new_duration = source_duration + target_duration;
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auto new_distance = source_distance + target_distance;
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if (new_weight < 0)
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{
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if (addLoopWeight(facade, node, new_weight, new_duration))
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if (addLoopWeight(facade, node, new_weight, new_duration, new_distance))
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{
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current_weight = std::min(current_weight, new_weight);
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current_duration = std::min(current_duration, new_duration);
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current_distance = std::min(current_distance, new_distance);
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middle_nodes_table[row_index * number_of_targets + column_index] = node;
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}
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}
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@@ -130,12 +142,13 @@ void forwardRoutingStep(const DataFacade<Algorithm> &facade,
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{
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current_weight = new_weight;
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current_duration = new_duration;
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current_distance = new_distance;
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middle_nodes_table[row_index * number_of_targets + column_index] = node;
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}
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}
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relaxOutgoingEdges<FORWARD_DIRECTION>(
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facade, node, source_weight, source_duration, query_heap, phantom_node);
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facade, node, source_weight, source_duration, source_distance, query_heap, phantom_node);
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}
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void backwardRoutingStep(const DataFacade<Algorithm> &facade,
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@@ -147,172 +160,19 @@ void backwardRoutingStep(const DataFacade<Algorithm> &facade,
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const auto node = query_heap.DeleteMin();
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const auto target_weight = query_heap.GetKey(node);
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const auto target_duration = query_heap.GetData(node).duration;
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const auto target_distance = query_heap.GetData(node).distance;
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const auto parent = query_heap.GetData(node).parent;
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// Store settled nodes in search space bucket
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search_space_with_buckets.emplace_back(
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node, parent, column_index, target_weight, target_duration);
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node, parent, column_index, target_weight, target_duration, target_distance);
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relaxOutgoingEdges<REVERSE_DIRECTION>(
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facade, node, target_weight, target_duration, query_heap, phantom_node);
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facade, node, target_weight, target_duration, target_distance, query_heap, phantom_node);
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}
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} // namespace ch
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void retrievePackedPathFromSearchSpace(const NodeID middle_node_id,
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const unsigned column_index,
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const std::vector<NodeBucket> &search_space_with_buckets,
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std::vector<NodeID> &packed_leg)
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{
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auto bucket_list = std::equal_range(search_space_with_buckets.begin(),
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search_space_with_buckets.end(),
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middle_node_id,
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NodeBucket::ColumnCompare(column_index));
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NodeID current_node_id = middle_node_id;
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BOOST_ASSERT_MSG(std::distance(bucket_list.first, bucket_list.second) == 1,
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"The pointers are not pointing to the same element.");
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while (bucket_list.first->parent_node != current_node_id &&
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bucket_list.first != search_space_with_buckets.end())
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{
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current_node_id = bucket_list.first->parent_node;
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packed_leg.emplace_back(current_node_id);
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bucket_list = std::equal_range(search_space_with_buckets.begin(),
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search_space_with_buckets.end(),
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current_node_id,
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NodeBucket::ColumnCompare(column_index));
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}
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}
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void calculateDistances(typename SearchEngineData<ch::Algorithm>::ManyToManyQueryHeap &query_heap,
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const DataFacade<ch::Algorithm> &facade,
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const std::vector<PhantomNode> &phantom_nodes,
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const std::vector<std::size_t> &target_indices,
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const std::size_t row_index,
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const std::size_t source_index,
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const PhantomNode &source_phantom,
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const std::size_t number_of_targets,
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const std::vector<NodeBucket> &search_space_with_buckets,
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std::vector<EdgeDistance> &distances_table,
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const std::vector<NodeID> &middle_nodes_table)
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{
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std::vector<NodeID> packed_leg;
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for (auto column_index : util::irange<std::size_t>(0, number_of_targets))
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{
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const auto target_index = target_indices[column_index];
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const auto &target_phantom = phantom_nodes[target_index];
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if (source_index == target_index)
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{
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distances_table[row_index * number_of_targets + column_index] = 0.0;
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continue;
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}
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NodeID middle_node_id = middle_nodes_table[row_index * number_of_targets + column_index];
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if (middle_node_id == SPECIAL_NODEID) // takes care of one-ways
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{
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distances_table[row_index * number_of_targets + column_index] = INVALID_EDGE_DISTANCE;
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continue;
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}
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// Step 1: Find path from source to middle node
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ch::retrievePackedPathFromSingleManyToManyHeap(query_heap, middle_node_id, packed_leg);
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std::reverse(packed_leg.begin(), packed_leg.end());
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packed_leg.push_back(middle_node_id);
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// Step 2: Find path from middle to target node
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retrievePackedPathFromSearchSpace(
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middle_node_id, column_index, search_space_with_buckets, packed_leg);
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if (packed_leg.size() == 1 && (needsLoopForward(source_phantom, target_phantom) ||
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needsLoopBackwards(source_phantom, target_phantom)))
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{
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auto weight = ch::getLoopWeight<false>(facade, packed_leg.front());
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if (weight != INVALID_EDGE_WEIGHT)
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packed_leg.push_back(packed_leg.front());
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}
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if (!packed_leg.empty())
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{
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auto annotation =
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ch::calculateEBGNodeAnnotations(facade, packed_leg.begin(), packed_leg.end());
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distances_table[row_index * number_of_targets + column_index] = annotation;
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// check the direction of travel to figure out how to calculate the offset to/from
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// the source/target
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if (source_phantom.forward_segment_id.id == packed_leg.front())
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{
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// ............ <-- calculateEGBAnnotation returns distance from 0 to 3
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// -->s <-- subtract offset to start at source
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// ......... <-- want this distance as result
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// entry 0---1---2---3--- <-- 3 is exit node
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EdgeDistance offset = source_phantom.GetForwardDistance();
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distances_table[row_index * number_of_targets + column_index] -= offset;
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}
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else if (source_phantom.reverse_segment_id.id == packed_leg.front())
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{
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// ............ <-- calculateEGBAnnotation returns distance from 0 to 3
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// s<------- <-- subtract offset to start at source
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// ... <-- want this distance
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// entry 0---1---2---3 <-- 3 is exit node
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EdgeDistance offset = source_phantom.GetReverseDistance();
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distances_table[row_index * number_of_targets + column_index] -= offset;
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}
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if (target_phantom.forward_segment_id.id == packed_leg.back())
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{
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// ............ <-- calculateEGBAnnotation returns distance from 0 to 3
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// ++>t <-- add offset to get to target
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// ................ <-- want this distance as result
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// entry 0---1---2---3--- <-- 3 is exit node
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EdgeDistance offset = target_phantom.GetForwardDistance();
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distances_table[row_index * number_of_targets + column_index] += offset;
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}
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else if (target_phantom.reverse_segment_id.id == packed_leg.back())
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{
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// ............ <-- calculateEGBAnnotation returns distance from 0 to 3
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// <++t <-- add offset to get from target
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// ................ <-- want this distance as result
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// entry 0---1---2---3--- <-- 3 is exit node
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EdgeDistance offset = target_phantom.GetReverseDistance();
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distances_table[row_index * number_of_targets + column_index] += offset;
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}
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}
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else
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{
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// there is no shortcut to unpack. source and target are on the same EBG Node.
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// if the offset of the target is greater than the offset of the source, subtract it
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if (target_phantom.GetForwardDistance() > source_phantom.GetForwardDistance())
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{
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// --------->t <-- offsets
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// ->s <-- subtract source offset from target offset
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// ......... <-- want this distance as result
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// entry 0---1---2---3--- <-- 3 is exit node
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EdgeDistance offset =
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target_phantom.GetForwardDistance() - source_phantom.GetForwardDistance();
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distances_table[row_index * number_of_targets + column_index] = offset;
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}
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else
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{
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// s<--- <-- offsets
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// t<--------- <-- subtract source offset from target offset
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// ...... <-- want this distance as result
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// entry 0---1---2---3--- <-- 3 is exit node
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EdgeDistance offset =
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target_phantom.GetReverseDistance() - source_phantom.GetReverseDistance();
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distances_table[row_index * number_of_targets + column_index] = offset;
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}
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}
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packed_leg.clear();
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}
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}
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template <>
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std::pair<std::vector<EdgeDuration>, std::vector<EdgeDistance>>
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manyToManySearch(SearchEngineData<ch::Algorithm> &engine_working_data,
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@@ -320,18 +180,16 @@ manyToManySearch(SearchEngineData<ch::Algorithm> &engine_working_data,
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const std::vector<PhantomNode> &phantom_nodes,
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const std::vector<std::size_t> &source_indices,
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const std::vector<std::size_t> &target_indices,
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const bool calculate_distance,
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const bool calculate_duration)
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const bool /* calculate_distance */,
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const bool /* calculate_duration */)
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{
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(void)calculate_duration; // TODO: stub to use when computing durations become optional
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const auto number_of_sources = source_indices.size();
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const auto number_of_targets = target_indices.size();
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const auto number_of_entries = number_of_sources * number_of_targets;
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std::vector<EdgeWeight> weights_table(number_of_entries, INVALID_EDGE_WEIGHT);
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std::vector<EdgeDuration> durations_table(number_of_entries, MAXIMAL_EDGE_DURATION);
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std::vector<EdgeDistance> distances_table;
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std::vector<EdgeDistance> distances_table(number_of_entries, MAXIMAL_EDGE_DISTANCE);
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std::vector<NodeID> middle_nodes_table(number_of_entries, SPECIAL_NODEID);
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std::vector<NodeBucket> search_space_with_buckets;
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@@ -380,25 +238,10 @@ manyToManySearch(SearchEngineData<ch::Algorithm> &engine_working_data,
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search_space_with_buckets,
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weights_table,
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durations_table,
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distances_table,
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middle_nodes_table,
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source_phantom);
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}
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if (calculate_distance)
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{
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distances_table.resize(number_of_entries, INVALID_EDGE_DISTANCE);
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calculateDistances(query_heap,
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facade,
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phantom_nodes,
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target_indices,
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row_index,
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source_index,
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source_phantom,
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number_of_targets,
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search_space_with_buckets,
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distances_table,
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middle_nodes_table);
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}
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}
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return std::make_pair(durations_table, distances_table);
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@@ -41,6 +41,7 @@ void relaxOutgoingEdges(const DataFacade<mld::Algorithm> &facade,
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const NodeID node,
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const EdgeWeight weight,
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const EdgeDuration duration,
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const EdgeDistance distance,
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typename SearchEngineData<mld::Algorithm>::ManyToManyQueryHeap &query_heap,
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Args... args)
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{
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@@ -65,65 +66,77 @@ void relaxOutgoingEdges(const DataFacade<mld::Algorithm> &facade,
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{ // Shortcuts in forward direction
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auto destination = cell.GetDestinationNodes().begin();
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auto shortcut_durations = cell.GetOutDuration(node);
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auto shortcut_distances = cell.GetOutDistance(node);
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for (auto shortcut_weight : cell.GetOutWeight(node))
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{
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BOOST_ASSERT(destination != cell.GetDestinationNodes().end());
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BOOST_ASSERT(!shortcut_durations.empty());
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BOOST_ASSERT(!shortcut_distances.empty());
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const NodeID to = *destination;
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if (shortcut_weight != INVALID_EDGE_WEIGHT && node != to)
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{
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const auto to_weight = weight + shortcut_weight;
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const auto to_duration = duration + shortcut_durations.front();
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const auto to_distance = distance + shortcut_distances.front();
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if (!query_heap.WasInserted(to))
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{
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query_heap.Insert(to, to_weight, {node, true, to_duration});
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query_heap.Insert(to, to_weight, {node, true, to_duration, to_distance});
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}
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else if (std::tie(to_weight, to_duration, node) <
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else if (std::tie(to_weight, to_duration, to_distance, node) <
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std::tie(query_heap.GetKey(to),
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query_heap.GetData(to).duration,
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query_heap.GetData(to).distance,
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query_heap.GetData(to).parent))
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{
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query_heap.GetData(to) = {node, true, to_duration};
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query_heap.GetData(to) = {node, true, to_duration, to_distance};
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query_heap.DecreaseKey(to, to_weight);
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}
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}
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++destination;
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shortcut_durations.advance_begin(1);
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shortcut_distances.advance_begin(1);
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}
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BOOST_ASSERT(shortcut_durations.empty());
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BOOST_ASSERT(shortcut_distances.empty());
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}
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else
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{ // Shortcuts in backward direction
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auto source = cell.GetSourceNodes().begin();
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auto shortcut_durations = cell.GetInDuration(node);
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auto shortcut_distances = cell.GetInDistance(node);
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for (auto shortcut_weight : cell.GetInWeight(node))
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{
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BOOST_ASSERT(source != cell.GetSourceNodes().end());
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BOOST_ASSERT(!shortcut_durations.empty());
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BOOST_ASSERT(!shortcut_distances.empty());
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const NodeID to = *source;
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if (shortcut_weight != INVALID_EDGE_WEIGHT && node != to)
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{
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const auto to_weight = weight + shortcut_weight;
|
||||
const auto to_duration = duration + shortcut_durations.front();
|
||||
const auto to_distance = distance + shortcut_distances.front();
|
||||
if (!query_heap.WasInserted(to))
|
||||
{
|
||||
query_heap.Insert(to, to_weight, {node, true, to_duration});
|
||||
query_heap.Insert(to, to_weight, {node, true, to_duration, to_distance});
|
||||
}
|
||||
else if (std::tie(to_weight, to_duration, node) <
|
||||
else if (std::tie(to_weight, to_duration, to_distance, node) <
|
||||
std::tie(query_heap.GetKey(to),
|
||||
query_heap.GetData(to).duration,
|
||||
query_heap.GetData(to).distance,
|
||||
query_heap.GetData(to).parent))
|
||||
{
|
||||
query_heap.GetData(to) = {node, true, to_duration};
|
||||
query_heap.GetData(to) = {node, true, to_duration, to_distance};
|
||||
query_heap.DecreaseKey(to, to_weight);
|
||||
}
|
||||
}
|
||||
++source;
|
||||
shortcut_durations.advance_begin(1);
|
||||
shortcut_distances.advance_begin(1);
|
||||
}
|
||||
BOOST_ASSERT(shortcut_durations.empty());
|
||||
BOOST_ASSERT(shortcut_distances.empty());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -143,25 +156,28 @@ void relaxOutgoingEdges(const DataFacade<mld::Algorithm> &facade,
|
||||
const auto node_id = DIRECTION == FORWARD_DIRECTION ? node : facade.GetTarget(edge);
|
||||
const auto node_weight = facade.GetNodeWeight(node_id);
|
||||
const auto node_duration = facade.GetNodeDuration(node_id);
|
||||
const auto node_distance = facade.GetNodeDistance(node_id);
|
||||
const auto turn_weight = node_weight + facade.GetWeightPenaltyForEdgeID(turn_id);
|
||||
const auto turn_duration = node_duration + facade.GetDurationPenaltyForEdgeID(turn_id);
|
||||
|
||||
BOOST_ASSERT_MSG(node_weight + turn_weight > 0, "edge weight is invalid");
|
||||
const auto to_weight = weight + turn_weight;
|
||||
const auto to_duration = duration + turn_duration;
|
||||
const auto to_distance = distance + node_distance;
|
||||
|
||||
// New Node discovered -> Add to Heap + Node Info Storage
|
||||
if (!query_heap.WasInserted(to))
|
||||
{
|
||||
query_heap.Insert(to, to_weight, {node, false, to_duration});
|
||||
query_heap.Insert(to, to_weight, {node, false, to_duration, to_distance});
|
||||
}
|
||||
// Found a shorter Path -> Update weight and set new parent
|
||||
else if (std::tie(to_weight, to_duration, node) <
|
||||
else if (std::tie(to_weight, to_duration, to_distance, node) <
|
||||
std::tie(query_heap.GetKey(to),
|
||||
query_heap.GetData(to).duration,
|
||||
query_heap.GetData(to).distance,
|
||||
query_heap.GetData(to).parent))
|
||||
{
|
||||
query_heap.GetData(to) = {node, false, to_duration};
|
||||
query_heap.GetData(to) = {node, false, to_duration, to_distance};
|
||||
query_heap.DecreaseKey(to, to_weight);
|
||||
}
|
||||
}
|
||||
@@ -177,16 +193,15 @@ oneToManySearch(SearchEngineData<Algorithm> &engine_working_data,
|
||||
const DataFacade<Algorithm> &facade,
|
||||
const std::vector<PhantomNode> &phantom_nodes,
|
||||
std::size_t phantom_index,
|
||||
const std::vector<std::size_t> &phantom_indices,
|
||||
const bool calculate_distance)
|
||||
const std::vector<std::size_t> &phantom_indices)
|
||||
{
|
||||
std::vector<EdgeWeight> weights(phantom_indices.size(), INVALID_EDGE_WEIGHT);
|
||||
std::vector<EdgeDuration> durations(phantom_indices.size(), MAXIMAL_EDGE_DURATION);
|
||||
std::vector<EdgeDistance> distances_table;
|
||||
std::vector<EdgeDistance> distances_table(phantom_indices.size(), MAXIMAL_EDGE_DISTANCE);
|
||||
std::vector<NodeID> middle_nodes_table(phantom_indices.size(), SPECIAL_NODEID);
|
||||
|
||||
// Collect destination (source) nodes into a map
|
||||
std::unordered_multimap<NodeID, std::tuple<std::size_t, EdgeWeight, EdgeDuration>>
|
||||
std::unordered_multimap<NodeID, std::tuple<std::size_t, EdgeWeight, EdgeDuration, EdgeDistance>>
|
||||
target_nodes_index;
|
||||
target_nodes_index.reserve(phantom_indices.size());
|
||||
for (std::size_t index = 0; index < phantom_indices.size(); ++index)
|
||||
@@ -201,13 +216,15 @@ oneToManySearch(SearchEngineData<Algorithm> &engine_working_data,
|
||||
{phantom_node.forward_segment_id.id,
|
||||
std::make_tuple(index,
|
||||
phantom_node.GetForwardWeightPlusOffset(),
|
||||
phantom_node.GetForwardDuration())});
|
||||
phantom_node.GetForwardDuration(),
|
||||
phantom_node.GetForwardDistance())});
|
||||
if (phantom_node.IsValidReverseTarget())
|
||||
target_nodes_index.insert(
|
||||
{phantom_node.reverse_segment_id.id,
|
||||
std::make_tuple(index,
|
||||
phantom_node.GetReverseWeightPlusOffset(),
|
||||
phantom_node.GetReverseDuration())});
|
||||
phantom_node.GetReverseDuration(),
|
||||
phantom_node.GetReverseDistance())});
|
||||
}
|
||||
else if (DIRECTION == REVERSE_DIRECTION)
|
||||
{
|
||||
@@ -216,13 +233,15 @@ oneToManySearch(SearchEngineData<Algorithm> &engine_working_data,
|
||||
{phantom_node.forward_segment_id.id,
|
||||
std::make_tuple(index,
|
||||
-phantom_node.GetForwardWeightPlusOffset(),
|
||||
-phantom_node.GetForwardDuration())});
|
||||
-phantom_node.GetForwardDuration(),
|
||||
-phantom_node.GetForwardDistance())});
|
||||
if (phantom_node.IsValidReverseSource())
|
||||
target_nodes_index.insert(
|
||||
{phantom_node.reverse_segment_id.id,
|
||||
std::make_tuple(index,
|
||||
-phantom_node.GetReverseWeightPlusOffset(),
|
||||
-phantom_node.GetReverseDuration())});
|
||||
-phantom_node.GetReverseDuration(),
|
||||
-phantom_node.GetReverseDistance())});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -232,44 +251,51 @@ oneToManySearch(SearchEngineData<Algorithm> &engine_working_data,
|
||||
auto &query_heap = *(engine_working_data.many_to_many_heap);
|
||||
|
||||
// Check if node is in the destinations list and update weights/durations
|
||||
auto update_values = [&](NodeID node, EdgeWeight weight, EdgeDuration duration) {
|
||||
auto candidates = target_nodes_index.equal_range(node);
|
||||
for (auto it = candidates.first; it != candidates.second;)
|
||||
{
|
||||
std::size_t index;
|
||||
EdgeWeight target_weight;
|
||||
EdgeDuration target_duration;
|
||||
std::tie(index, target_weight, target_duration) = it->second;
|
||||
|
||||
const auto path_weight = weight + target_weight;
|
||||
if (path_weight >= 0)
|
||||
auto update_values =
|
||||
[&](NodeID node, EdgeWeight weight, EdgeDuration duration, EdgeDistance distance) {
|
||||
auto candidates = target_nodes_index.equal_range(node);
|
||||
for (auto it = candidates.first; it != candidates.second;)
|
||||
{
|
||||
const auto path_duration = duration + target_duration;
|
||||
std::size_t index;
|
||||
EdgeWeight target_weight;
|
||||
EdgeDuration target_duration;
|
||||
EdgeDistance target_distance;
|
||||
std::tie(index, target_weight, target_duration, target_distance) = it->second;
|
||||
|
||||
if (std::tie(path_weight, path_duration) <
|
||||
std::tie(weights[index], durations[index]))
|
||||
const auto path_weight = weight + target_weight;
|
||||
if (path_weight >= 0)
|
||||
{
|
||||
weights[index] = path_weight;
|
||||
durations[index] = path_duration;
|
||||
middle_nodes_table[index] = node;
|
||||
const auto path_duration = duration + target_duration;
|
||||
const auto path_distance = distance + target_distance;
|
||||
|
||||
if (std::tie(path_weight, path_duration, path_distance) <
|
||||
std::tie(weights[index], durations[index], distances_table[index]))
|
||||
{
|
||||
weights[index] = path_weight;
|
||||
durations[index] = path_duration;
|
||||
distances_table[index] = path_distance;
|
||||
middle_nodes_table[index] = node;
|
||||
}
|
||||
|
||||
// Remove node from destinations list
|
||||
it = target_nodes_index.erase(it);
|
||||
}
|
||||
else
|
||||
{
|
||||
++it;
|
||||
}
|
||||
|
||||
// Remove node from destinations list
|
||||
it = target_nodes_index.erase(it);
|
||||
}
|
||||
else
|
||||
{
|
||||
++it;
|
||||
}
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
auto insert_node = [&](NodeID node, EdgeWeight initial_weight, EdgeDuration initial_duration) {
|
||||
auto insert_node = [&](NodeID node,
|
||||
EdgeWeight initial_weight,
|
||||
EdgeDuration initial_duration,
|
||||
EdgeDistance initial_distance) {
|
||||
|
||||
// Update single node paths
|
||||
update_values(node, initial_weight, initial_duration);
|
||||
update_values(node, initial_weight, initial_duration, initial_distance);
|
||||
|
||||
query_heap.Insert(node, initial_weight, {node, initial_duration});
|
||||
query_heap.Insert(node, initial_weight, {node, initial_duration, initial_distance});
|
||||
|
||||
// Place adjacent nodes into heap
|
||||
for (auto edge : facade.GetAdjacentEdgeRange(node))
|
||||
@@ -292,8 +318,9 @@ oneToManySearch(SearchEngineData<Algorithm> &engine_working_data,
|
||||
facade.GetWeightPenaltyForEdgeID(turn_id);
|
||||
const auto edge_duration = initial_duration + facade.GetNodeDuration(node_id) +
|
||||
facade.GetDurationPenaltyForEdgeID(turn_id);
|
||||
const auto edge_distance = initial_distance + facade.GetNodeDistance(node_id);
|
||||
|
||||
query_heap.Insert(to, edge_weight, {node, edge_duration});
|
||||
query_heap.Insert(to, edge_weight, {node, edge_duration, edge_distance});
|
||||
}
|
||||
}
|
||||
};
|
||||
@@ -307,14 +334,16 @@ oneToManySearch(SearchEngineData<Algorithm> &engine_working_data,
|
||||
{
|
||||
insert_node(phantom_node.forward_segment_id.id,
|
||||
-phantom_node.GetForwardWeightPlusOffset(),
|
||||
-phantom_node.GetForwardDuration());
|
||||
-phantom_node.GetForwardDuration(),
|
||||
-phantom_node.GetForwardDistance());
|
||||
}
|
||||
|
||||
if (phantom_node.IsValidReverseSource())
|
||||
{
|
||||
insert_node(phantom_node.reverse_segment_id.id,
|
||||
-phantom_node.GetReverseWeightPlusOffset(),
|
||||
-phantom_node.GetReverseDuration());
|
||||
-phantom_node.GetReverseDuration(),
|
||||
-phantom_node.GetReverseDistance());
|
||||
}
|
||||
}
|
||||
else if (DIRECTION == REVERSE_DIRECTION)
|
||||
@@ -323,14 +352,16 @@ oneToManySearch(SearchEngineData<Algorithm> &engine_working_data,
|
||||
{
|
||||
insert_node(phantom_node.forward_segment_id.id,
|
||||
phantom_node.GetForwardWeightPlusOffset(),
|
||||
phantom_node.GetForwardDuration());
|
||||
phantom_node.GetForwardDuration(),
|
||||
phantom_node.GetForwardDistance());
|
||||
}
|
||||
|
||||
if (phantom_node.IsValidReverseTarget())
|
||||
{
|
||||
insert_node(phantom_node.reverse_segment_id.id,
|
||||
phantom_node.GetReverseWeightPlusOffset(),
|
||||
phantom_node.GetReverseDuration());
|
||||
phantom_node.GetReverseDuration(),
|
||||
phantom_node.GetReverseDistance());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -341,141 +372,23 @@ oneToManySearch(SearchEngineData<Algorithm> &engine_working_data,
|
||||
const auto node = query_heap.DeleteMin();
|
||||
const auto weight = query_heap.GetKey(node);
|
||||
const auto duration = query_heap.GetData(node).duration;
|
||||
const auto distance = query_heap.GetData(node).distance;
|
||||
|
||||
// Update values
|
||||
update_values(node, weight, duration);
|
||||
update_values(node, weight, duration, distance);
|
||||
|
||||
// Relax outgoing edges
|
||||
relaxOutgoingEdges<DIRECTION>(facade,
|
||||
node,
|
||||
weight,
|
||||
duration,
|
||||
distance,
|
||||
query_heap,
|
||||
phantom_nodes,
|
||||
phantom_index,
|
||||
phantom_indices);
|
||||
}
|
||||
|
||||
if (calculate_distance)
|
||||
{
|
||||
// Initialize unpacking heaps
|
||||
engine_working_data.InitializeOrClearFirstThreadLocalStorage(
|
||||
facade.GetNumberOfNodes(), facade.GetMaxBorderNodeID() + 1);
|
||||
|
||||
distances_table.resize(phantom_indices.size(), INVALID_EDGE_DISTANCE);
|
||||
|
||||
for (unsigned location = 0; location < phantom_indices.size(); ++location)
|
||||
{
|
||||
// Get the "middle" node that is the last node of a path
|
||||
const NodeID middle_node_id = middle_nodes_table[location];
|
||||
if (middle_node_id == SPECIAL_NODEID) // takes care of one-ways
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Retrieve the packed path from the heap
|
||||
PackedPath packed_path = mld::retrievePackedPathFromSingleManyToManyHeap<DIRECTION>(
|
||||
query_heap, middle_node_id);
|
||||
|
||||
// ... and reverse it to have packed edges in the correct order,
|
||||
if (DIRECTION == FORWARD_DIRECTION)
|
||||
{
|
||||
std::reverse(packed_path.begin(), packed_path.end());
|
||||
}
|
||||
|
||||
// ... unpack path
|
||||
auto &forward_heap = *engine_working_data.forward_heap_1;
|
||||
auto &reverse_heap = *engine_working_data.reverse_heap_1;
|
||||
EdgeWeight weight = INVALID_EDGE_WEIGHT;
|
||||
std::vector<NodeID> unpacked_nodes;
|
||||
std::vector<EdgeID> unpacked_edges;
|
||||
|
||||
std::tie(weight, unpacked_nodes, unpacked_edges) =
|
||||
unpackPathAndCalculateDistance(engine_working_data,
|
||||
facade,
|
||||
forward_heap,
|
||||
reverse_heap,
|
||||
DO_NOT_FORCE_LOOPS,
|
||||
DO_NOT_FORCE_LOOPS,
|
||||
INVALID_EDGE_WEIGHT,
|
||||
packed_path,
|
||||
middle_node_id,
|
||||
phantom_nodes,
|
||||
phantom_index,
|
||||
phantom_indices);
|
||||
|
||||
// Accumulate the path length without the last node
|
||||
auto annotation = 0.0;
|
||||
|
||||
BOOST_ASSERT(!unpacked_nodes.empty());
|
||||
for (auto node = unpacked_nodes.begin(), last_node = std::prev(unpacked_nodes.end());
|
||||
node != last_node;
|
||||
++node)
|
||||
{
|
||||
annotation += computeEdgeDistance(facade, *node);
|
||||
}
|
||||
|
||||
// ... and add negative source and positive target offsets
|
||||
// ⚠ for REVERSE_DIRECTION original source and target phantom nodes are swapped
|
||||
// Get source and target phantom nodes
|
||||
// * 1-to-N: source is a single index, target is the corresponding from the indices list
|
||||
// * N-to-1: source is the corresponding from the indices list, target is a single index
|
||||
auto source_phantom_index = phantom_index;
|
||||
auto target_phantom_index = phantom_indices[location];
|
||||
if (DIRECTION == REVERSE_DIRECTION)
|
||||
{
|
||||
std::swap(source_phantom_index, target_phantom_index);
|
||||
}
|
||||
const auto &source_phantom = phantom_nodes[source_phantom_index];
|
||||
const auto &target_phantom = phantom_nodes[target_phantom_index];
|
||||
const NodeID source_node = unpacked_nodes.front();
|
||||
const NodeID target_node = unpacked_nodes.back();
|
||||
|
||||
EdgeDistance source_offset = 0., target_offset = 0.;
|
||||
if (source_phantom.IsValidForwardSource() &&
|
||||
source_phantom.forward_segment_id.id == source_node)
|
||||
{
|
||||
// ............ <-- calculateEGBAnnotation returns distance from 0
|
||||
// to 3
|
||||
// -->s <-- subtract offset to start at source
|
||||
// ......... <-- want this distance as result
|
||||
// entry 0---1---2---3--- <-- 3 is exit node
|
||||
source_offset = source_phantom.GetForwardDistance();
|
||||
}
|
||||
else if (source_phantom.IsValidReverseSource() &&
|
||||
source_phantom.reverse_segment_id.id == source_node)
|
||||
{
|
||||
// ............ <-- calculateEGBAnnotation returns distance from 0 to 3
|
||||
// s<------- <-- subtract offset to start at source
|
||||
// ... <-- want this distance
|
||||
// entry 0---1---2---3 <-- 3 is exit node
|
||||
source_offset = source_phantom.GetReverseDistance();
|
||||
}
|
||||
if (target_phantom.IsValidForwardTarget() &&
|
||||
target_phantom.forward_segment_id.id == target_node)
|
||||
{
|
||||
// ............ <-- calculateEGBAnnotation returns distance from 0
|
||||
// to 3
|
||||
// ++>t <-- add offset to get to target
|
||||
// ................ <-- want this distance as result
|
||||
// entry 0---1---2---3--- <-- 3 is exit node
|
||||
target_offset = target_phantom.GetForwardDistance();
|
||||
}
|
||||
else if (target_phantom.IsValidReverseTarget() &&
|
||||
target_phantom.reverse_segment_id.id == target_node)
|
||||
{
|
||||
// ............ <-- calculateEGBAnnotation returns distance from 0
|
||||
// to 3
|
||||
// <++t <-- add offset to get from target
|
||||
// ................ <-- want this distance as result
|
||||
// entry 0---1---2---3--- <-- 3 is exit node
|
||||
target_offset = target_phantom.GetReverseDistance();
|
||||
}
|
||||
|
||||
distances_table[location] = -source_offset + annotation + target_offset;
|
||||
}
|
||||
}
|
||||
|
||||
return std::make_pair(durations, distances_table);
|
||||
}
|
||||
|
||||
@@ -491,12 +404,14 @@ void forwardRoutingStep(const DataFacade<Algorithm> &facade,
|
||||
const std::vector<NodeBucket> &search_space_with_buckets,
|
||||
std::vector<EdgeWeight> &weights_table,
|
||||
std::vector<EdgeDuration> &durations_table,
|
||||
std::vector<EdgeDistance> &distances_table,
|
||||
std::vector<NodeID> &middle_nodes_table,
|
||||
const PhantomNode &phantom_node)
|
||||
{
|
||||
const auto node = query_heap.DeleteMin();
|
||||
const auto source_weight = query_heap.GetKey(node);
|
||||
const auto source_duration = query_heap.GetData(node).duration;
|
||||
const auto source_distance = query_heap.GetData(node).distance;
|
||||
|
||||
// Check if each encountered node has an entry
|
||||
const auto &bucket_list = std::equal_range(search_space_with_buckets.begin(),
|
||||
@@ -509,6 +424,7 @@ void forwardRoutingStep(const DataFacade<Algorithm> &facade,
|
||||
const auto column_idx = current_bucket.column_index;
|
||||
const auto target_weight = current_bucket.weight;
|
||||
const auto target_duration = current_bucket.duration;
|
||||
const auto target_distance = current_bucket.distance;
|
||||
|
||||
// Get the value location in the results tables:
|
||||
// * row-major direct (row_idx, column_idx) index for forward direction
|
||||
@@ -518,22 +434,26 @@ void forwardRoutingStep(const DataFacade<Algorithm> &facade,
|
||||
: row_idx + column_idx * number_of_sources;
|
||||
auto ¤t_weight = weights_table[location];
|
||||
auto ¤t_duration = durations_table[location];
|
||||
auto ¤t_distance = distances_table[location];
|
||||
|
||||
// Check if new weight is better
|
||||
auto new_weight = source_weight + target_weight;
|
||||
auto new_duration = source_duration + target_duration;
|
||||
auto new_distance = source_distance + target_distance;
|
||||
|
||||
if (new_weight >= 0 &&
|
||||
std::tie(new_weight, new_duration) < std::tie(current_weight, current_duration))
|
||||
std::tie(new_weight, new_duration, new_distance) <
|
||||
std::tie(current_weight, current_duration, current_distance))
|
||||
{
|
||||
current_weight = new_weight;
|
||||
current_duration = new_duration;
|
||||
current_distance = new_distance;
|
||||
middle_nodes_table[location] = node;
|
||||
}
|
||||
}
|
||||
|
||||
relaxOutgoingEdges<DIRECTION>(
|
||||
facade, node, source_weight, source_duration, query_heap, phantom_node);
|
||||
facade, node, source_weight, source_duration, source_distance, query_heap, phantom_node);
|
||||
}
|
||||
|
||||
template <bool DIRECTION>
|
||||
@@ -546,18 +466,25 @@ void backwardRoutingStep(const DataFacade<Algorithm> &facade,
|
||||
const auto node = query_heap.DeleteMin();
|
||||
const auto target_weight = query_heap.GetKey(node);
|
||||
const auto target_duration = query_heap.GetData(node).duration;
|
||||
const auto target_distance = query_heap.GetData(node).distance;
|
||||
const auto parent = query_heap.GetData(node).parent;
|
||||
const auto from_clique_arc = query_heap.GetData(node).from_clique_arc;
|
||||
|
||||
// Store settled nodes in search space bucket
|
||||
search_space_with_buckets.emplace_back(
|
||||
node, parent, from_clique_arc, column_idx, target_weight, target_duration);
|
||||
node, parent, from_clique_arc, column_idx, target_weight, target_duration, target_distance);
|
||||
|
||||
const auto &partition = facade.GetMultiLevelPartition();
|
||||
const auto maximal_level = partition.GetNumberOfLevels() - 1;
|
||||
|
||||
relaxOutgoingEdges<!DIRECTION>(
|
||||
facade, node, target_weight, target_duration, query_heap, phantom_node, maximal_level);
|
||||
relaxOutgoingEdges<!DIRECTION>(facade,
|
||||
node,
|
||||
target_weight,
|
||||
target_duration,
|
||||
target_distance,
|
||||
query_heap,
|
||||
phantom_node,
|
||||
maximal_level);
|
||||
}
|
||||
|
||||
template <bool DIRECTION>
|
||||
@@ -596,190 +523,13 @@ void retrievePackedPathFromSearchSpace(NodeID middle_node_id,
|
||||
}
|
||||
}
|
||||
|
||||
template <bool DIRECTION>
|
||||
void calculateDistances(typename SearchEngineData<mld::Algorithm>::ManyToManyQueryHeap &query_heap,
|
||||
const DataFacade<mld::Algorithm> &facade,
|
||||
const std::vector<PhantomNode> &phantom_nodes,
|
||||
const std::vector<std::size_t> &target_indices,
|
||||
const unsigned row_idx,
|
||||
const std::size_t source_index,
|
||||
const unsigned number_of_sources,
|
||||
const unsigned number_of_targets,
|
||||
const std::vector<NodeBucket> &search_space_with_buckets,
|
||||
std::vector<EdgeDistance> &distances_table,
|
||||
const std::vector<NodeID> &middle_nodes_table,
|
||||
SearchEngineData<mld::Algorithm> &engine_working_data)
|
||||
{
|
||||
engine_working_data.InitializeOrClearFirstThreadLocalStorage(facade.GetNumberOfNodes(),
|
||||
facade.GetMaxBorderNodeID() + 1);
|
||||
|
||||
for (unsigned column_idx = 0; column_idx < number_of_targets; ++column_idx)
|
||||
{
|
||||
// Step 1: Get source and target phantom nodes that were used in the bucketed search
|
||||
auto source_phantom_index = source_index;
|
||||
auto target_phantom_index = target_indices[column_idx];
|
||||
const auto &source_phantom = phantom_nodes[source_phantom_index];
|
||||
const auto &target_phantom = phantom_nodes[target_phantom_index];
|
||||
|
||||
const auto location = DIRECTION == FORWARD_DIRECTION
|
||||
? row_idx * number_of_targets + column_idx
|
||||
: row_idx + column_idx * number_of_sources;
|
||||
|
||||
if (source_phantom_index == target_phantom_index)
|
||||
{
|
||||
distances_table[location] = 0.0;
|
||||
continue;
|
||||
}
|
||||
|
||||
NodeID middle_node_id = middle_nodes_table[location];
|
||||
|
||||
if (middle_node_id == SPECIAL_NODEID) // takes care of one-ways
|
||||
{
|
||||
distances_table[location] = INVALID_EDGE_DISTANCE;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Step 2: Find path from source to middle node
|
||||
PackedPath packed_path =
|
||||
mld::retrievePackedPathFromSingleManyToManyHeap<DIRECTION>(query_heap, middle_node_id);
|
||||
|
||||
if (DIRECTION == FORWARD_DIRECTION)
|
||||
{
|
||||
std::reverse(packed_path.begin(), packed_path.end());
|
||||
}
|
||||
|
||||
auto &forward_heap = *engine_working_data.forward_heap_1;
|
||||
auto &reverse_heap = *engine_working_data.reverse_heap_1;
|
||||
EdgeWeight weight = INVALID_EDGE_WEIGHT;
|
||||
std::vector<NodeID> unpacked_nodes_from_source;
|
||||
std::vector<EdgeID> unpacked_edges;
|
||||
std::tie(weight, unpacked_nodes_from_source, unpacked_edges) =
|
||||
unpackPathAndCalculateDistance(engine_working_data,
|
||||
facade,
|
||||
forward_heap,
|
||||
reverse_heap,
|
||||
DO_NOT_FORCE_LOOPS,
|
||||
DO_NOT_FORCE_LOOPS,
|
||||
INVALID_EDGE_WEIGHT,
|
||||
packed_path,
|
||||
middle_node_id,
|
||||
source_phantom);
|
||||
|
||||
// Step 3: Find path from middle to target node
|
||||
packed_path.clear();
|
||||
retrievePackedPathFromSearchSpace<DIRECTION>(
|
||||
middle_node_id, column_idx, search_space_with_buckets, packed_path);
|
||||
|
||||
if (DIRECTION == REVERSE_DIRECTION)
|
||||
{
|
||||
std::reverse(packed_path.begin(), packed_path.end());
|
||||
}
|
||||
|
||||
std::vector<NodeID> unpacked_nodes_to_target;
|
||||
std::tie(weight, unpacked_nodes_to_target, unpacked_edges) =
|
||||
unpackPathAndCalculateDistance(engine_working_data,
|
||||
facade,
|
||||
forward_heap,
|
||||
reverse_heap,
|
||||
DO_NOT_FORCE_LOOPS,
|
||||
DO_NOT_FORCE_LOOPS,
|
||||
INVALID_EDGE_WEIGHT,
|
||||
packed_path,
|
||||
middle_node_id,
|
||||
target_phantom);
|
||||
|
||||
if (DIRECTION == REVERSE_DIRECTION)
|
||||
{
|
||||
std::swap(unpacked_nodes_to_target, unpacked_nodes_from_source);
|
||||
}
|
||||
|
||||
// Step 4: Compute annotation value along the path nodes without the target node
|
||||
auto annotation = 0.0;
|
||||
|
||||
for (auto node = unpacked_nodes_from_source.begin(),
|
||||
last_node = std::prev(unpacked_nodes_from_source.end());
|
||||
node != last_node;
|
||||
++node)
|
||||
{
|
||||
annotation += computeEdgeDistance(facade, *node);
|
||||
}
|
||||
|
||||
for (auto node = unpacked_nodes_to_target.begin(),
|
||||
last_node = std::prev(unpacked_nodes_to_target.end());
|
||||
node != last_node;
|
||||
++node)
|
||||
{
|
||||
annotation += computeEdgeDistance(facade, *node);
|
||||
}
|
||||
|
||||
// Step 5: Get phantom node offsets and compute the annotation value
|
||||
EdgeDistance source_offset = 0., target_offset = 0.;
|
||||
{
|
||||
// ⚠ for REVERSE_DIRECTION original source and target phantom nodes are swapped
|
||||
if (DIRECTION == REVERSE_DIRECTION)
|
||||
{
|
||||
std::swap(source_phantom_index, target_phantom_index);
|
||||
}
|
||||
const auto &source_phantom = phantom_nodes[source_phantom_index];
|
||||
const auto &target_phantom = phantom_nodes[target_phantom_index];
|
||||
|
||||
NodeID source_node = unpacked_nodes_from_source.front();
|
||||
NodeID target_node = unpacked_nodes_to_target.back();
|
||||
|
||||
if (source_phantom.IsValidForwardSource() &&
|
||||
source_phantom.forward_segment_id.id == source_node)
|
||||
{
|
||||
// ............ <-- calculateEGBAnnotation returns distance from 0
|
||||
// to 3
|
||||
// -->s <-- subtract offset to start at source
|
||||
// ......... <-- want this distance as result
|
||||
// entry 0---1---2---3--- <-- 3 is exit node
|
||||
source_offset = source_phantom.GetForwardDistance();
|
||||
}
|
||||
else if (source_phantom.IsValidReverseSource() &&
|
||||
source_phantom.reverse_segment_id.id == source_node)
|
||||
{
|
||||
// ............ <-- calculateEGBAnnotation returns distance from 0 to 3
|
||||
// s<------- <-- subtract offset to start at source
|
||||
// ... <-- want this distance
|
||||
// entry 0---1---2---3 <-- 3 is exit node
|
||||
source_offset = source_phantom.GetReverseDistance();
|
||||
}
|
||||
|
||||
if (target_phantom.IsValidForwardTarget() &&
|
||||
target_phantom.forward_segment_id.id == target_node)
|
||||
{
|
||||
// ............ <-- calculateEGBAnnotation returns distance from 0
|
||||
// to 3
|
||||
// ++>t <-- add offset to get to target
|
||||
// ................ <-- want this distance as result
|
||||
// entry 0---1---2---3--- <-- 3 is exit node
|
||||
target_offset = target_phantom.GetForwardDistance();
|
||||
}
|
||||
else if (target_phantom.IsValidReverseTarget() &&
|
||||
target_phantom.reverse_segment_id.id == target_node)
|
||||
{
|
||||
// ............ <-- calculateEGBAnnotation returns distance from 0
|
||||
// to 3
|
||||
// <++t <-- add offset to get from target
|
||||
// ................ <-- want this distance as result
|
||||
// entry 0---1---2---3--- <-- 3 is exit node
|
||||
target_offset = target_phantom.GetReverseDistance();
|
||||
}
|
||||
}
|
||||
|
||||
distances_table[location] = -source_offset + annotation + target_offset;
|
||||
}
|
||||
}
|
||||
|
||||
template <bool DIRECTION>
|
||||
std::pair<std::vector<EdgeDuration>, std::vector<EdgeDistance>>
|
||||
manyToManySearch(SearchEngineData<Algorithm> &engine_working_data,
|
||||
const DataFacade<Algorithm> &facade,
|
||||
const std::vector<PhantomNode> &phantom_nodes,
|
||||
const std::vector<std::size_t> &source_indices,
|
||||
const std::vector<std::size_t> &target_indices,
|
||||
const bool calculate_distance)
|
||||
const std::vector<std::size_t> &target_indices)
|
||||
{
|
||||
const auto number_of_sources = source_indices.size();
|
||||
const auto number_of_targets = target_indices.size();
|
||||
@@ -787,7 +537,7 @@ manyToManySearch(SearchEngineData<Algorithm> &engine_working_data,
|
||||
|
||||
std::vector<EdgeWeight> weights_table(number_of_entries, INVALID_EDGE_WEIGHT);
|
||||
std::vector<EdgeDuration> durations_table(number_of_entries, MAXIMAL_EDGE_DURATION);
|
||||
std::vector<EdgeDistance> distances_table;
|
||||
std::vector<EdgeDistance> distances_table(number_of_entries, INVALID_EDGE_DISTANCE);
|
||||
std::vector<NodeID> middle_nodes_table(number_of_entries, SPECIAL_NODEID);
|
||||
|
||||
std::vector<NodeBucket> search_space_with_buckets;
|
||||
@@ -846,25 +596,9 @@ manyToManySearch(SearchEngineData<Algorithm> &engine_working_data,
|
||||
search_space_with_buckets,
|
||||
weights_table,
|
||||
durations_table,
|
||||
middle_nodes_table,
|
||||
source_phantom);
|
||||
}
|
||||
|
||||
if (calculate_distance)
|
||||
{
|
||||
distances_table.resize(number_of_entries, INVALID_EDGE_DISTANCE);
|
||||
calculateDistances<DIRECTION>(query_heap,
|
||||
facade,
|
||||
phantom_nodes,
|
||||
target_indices, // source_indices
|
||||
row_idx,
|
||||
source_index,
|
||||
number_of_sources,
|
||||
number_of_targets,
|
||||
search_space_with_buckets,
|
||||
distances_table,
|
||||
middle_nodes_table,
|
||||
engine_working_data);
|
||||
source_phantom);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -892,48 +626,29 @@ manyToManySearch(SearchEngineData<mld::Algorithm> &engine_working_data,
|
||||
const std::vector<PhantomNode> &phantom_nodes,
|
||||
const std::vector<std::size_t> &source_indices,
|
||||
const std::vector<std::size_t> &target_indices,
|
||||
const bool calculate_distance,
|
||||
const bool calculate_duration)
|
||||
const bool /* calculate_distance */,
|
||||
const bool /* calculate_duration */)
|
||||
{
|
||||
(void)calculate_duration; // flag stub to use for calculating distances in matrix in mld in the
|
||||
// future
|
||||
|
||||
if (source_indices.size() == 1)
|
||||
{ // TODO: check if target_indices.size() == 1 and do a bi-directional search
|
||||
return mld::oneToManySearch<FORWARD_DIRECTION>(engine_working_data,
|
||||
facade,
|
||||
phantom_nodes,
|
||||
source_indices.front(),
|
||||
target_indices,
|
||||
calculate_distance);
|
||||
return mld::oneToManySearch<FORWARD_DIRECTION>(
|
||||
engine_working_data, facade, phantom_nodes, source_indices.front(), target_indices);
|
||||
}
|
||||
|
||||
if (target_indices.size() == 1)
|
||||
{
|
||||
return mld::oneToManySearch<REVERSE_DIRECTION>(engine_working_data,
|
||||
facade,
|
||||
phantom_nodes,
|
||||
target_indices.front(),
|
||||
source_indices,
|
||||
calculate_distance);
|
||||
return mld::oneToManySearch<REVERSE_DIRECTION>(
|
||||
engine_working_data, facade, phantom_nodes, target_indices.front(), source_indices);
|
||||
}
|
||||
|
||||
if (target_indices.size() < source_indices.size())
|
||||
{
|
||||
return mld::manyToManySearch<REVERSE_DIRECTION>(engine_working_data,
|
||||
facade,
|
||||
phantom_nodes,
|
||||
target_indices,
|
||||
source_indices,
|
||||
calculate_distance);
|
||||
return mld::manyToManySearch<REVERSE_DIRECTION>(
|
||||
engine_working_data, facade, phantom_nodes, target_indices, source_indices);
|
||||
}
|
||||
|
||||
return mld::manyToManySearch<FORWARD_DIRECTION>(engine_working_data,
|
||||
facade,
|
||||
phantom_nodes,
|
||||
source_indices,
|
||||
target_indices,
|
||||
calculate_distance);
|
||||
return mld::manyToManySearch<FORWARD_DIRECTION>(
|
||||
engine_working_data, facade, phantom_nodes, source_indices, target_indices);
|
||||
}
|
||||
|
||||
} // namespace routing_algorithms
|
||||
|
||||
Reference in New Issue
Block a user