Replace dynamic distance calculation for table plugin with pre-calculated distances on shortcuts, avoiding unpacking cost.
Adds approx 10% to total data size. Speeds up large table requests by 2 orders of magnitude. Co-authored-by: Kajari Ghosh <ghoshkaj@gmail.com>
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@@ -22,11 +22,17 @@ class Updater
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std::vector<EdgeWeight> &node_weights,
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std::uint32_t &connectivity_checksum) const;
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EdgeID
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LoadAndUpdateEdgeExpandedGraph(std::vector<extractor::EdgeBasedEdge> &edge_based_edge_list,
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std::vector<EdgeWeight> &node_weights,
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std::vector<EdgeDuration> &node_durations, // TODO: to be deleted
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std::uint32_t &connectivity_checksum) const;
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EdgeID LoadAndUpdateEdgeExpandedGraph(
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std::vector<extractor::EdgeBasedEdge> &edge_based_edge_list,
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std::vector<EdgeWeight> &node_weights,
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std::vector<EdgeDuration> &node_durations, // TODO: remove when optional
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std::uint32_t &connectivity_checksum) const;
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EdgeID LoadAndUpdateEdgeExpandedGraph(
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std::vector<extractor::EdgeBasedEdge> &edge_based_edge_list,
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std::vector<EdgeWeight> &node_weights,
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std::vector<EdgeDuration> &node_durations, // TODO: remove when optional
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std::vector<EdgeDistance> &node_distances, // TODO: remove when optional
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std::uint32_t &connectivity_checksum) const;
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private:
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UpdaterConfig config;
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