Replace dynamic distance calculation for table plugin with pre-calculated distances on shortcuts, avoiding unpacking cost.

Adds approx 10% to total data size.  Speeds up large table requests by 2 orders of magnitude.

Co-authored-by: Kajari Ghosh <ghoshkaj@gmail.com>
This commit is contained in:
Daniel Patterson
2018-10-29 21:47:49 -07:00
parent 5327f8da4e
commit 498259b220
48 changed files with 767 additions and 995 deletions
@@ -78,6 +78,8 @@ template <> class AlgorithmDataFacade<MLD>
virtual EdgeWeight GetNodeDuration(const NodeID node) const = 0; // TODO: to be removed
virtual EdgeDistance GetNodeDistance(const NodeID node) const = 0;
virtual bool IsForwardEdge(EdgeID edge) const = 0;
virtual bool IsBackwardEdge(EdgeID edge) const = 0;
@@ -697,6 +697,11 @@ template <> class ContiguousInternalMemoryAlgorithmDataFacade<MLD> : public Algo
return query_graph.GetNodeDuration(node);
}
EdgeDistance GetNodeDistance(const NodeID node) const override final
{
return query_graph.GetNodeDistance(node);
}
bool IsForwardEdge(const NodeID node) const override final
{
return query_graph.IsForwardEdge(node);
@@ -25,15 +25,17 @@ struct NodeBucket
unsigned from_clique_arc : 1;
EdgeWeight weight;
EdgeDuration duration;
EdgeDistance distance;
NodeBucket(NodeID middle_node,
NodeID parent_node,
bool from_clique_arc,
unsigned column_index,
EdgeWeight weight,
EdgeDuration duration)
EdgeDuration duration,
EdgeDistance distance)
: middle_node(middle_node), parent_node(parent_node), column_index(column_index),
from_clique_arc(from_clique_arc), weight(weight), duration(duration)
from_clique_arc(from_clique_arc), weight(weight), duration(duration), distance(distance)
{
}
@@ -41,9 +43,10 @@ struct NodeBucket
NodeID parent_node,
unsigned column_index,
EdgeWeight weight,
EdgeDuration duration)
EdgeDuration duration,
EdgeDistance distance)
: middle_node(middle_node), parent_node(parent_node), column_index(column_index),
from_clique_arc(false), weight(weight), duration(duration)
from_clique_arc(false), weight(weight), duration(duration), distance(distance)
{
}
@@ -85,13 +85,17 @@ void insertSourceInHeap(ManyToManyQueryHeap &heap, const PhantomNode &phantom_no
{
heap.Insert(phantom_node.forward_segment_id.id,
-phantom_node.GetForwardWeightPlusOffset(),
{phantom_node.forward_segment_id.id, -phantom_node.GetForwardDuration()});
{phantom_node.forward_segment_id.id,
-phantom_node.GetForwardDuration(),
-phantom_node.GetForwardDistance()});
}
if (phantom_node.IsValidReverseSource())
{
heap.Insert(phantom_node.reverse_segment_id.id,
-phantom_node.GetReverseWeightPlusOffset(),
{phantom_node.reverse_segment_id.id, -phantom_node.GetReverseDuration()});
{phantom_node.reverse_segment_id.id,
-phantom_node.GetReverseDuration(),
-phantom_node.GetReverseDistance()});
}
}
@@ -102,13 +106,17 @@ void insertTargetInHeap(ManyToManyQueryHeap &heap, const PhantomNode &phantom_no
{
heap.Insert(phantom_node.forward_segment_id.id,
phantom_node.GetForwardWeightPlusOffset(),
{phantom_node.forward_segment_id.id, phantom_node.GetForwardDuration()});
{phantom_node.forward_segment_id.id,
phantom_node.GetForwardDuration(),
phantom_node.GetForwardDistance()});
}
if (phantom_node.IsValidReverseTarget())
{
heap.Insert(phantom_node.reverse_segment_id.id,
phantom_node.GetReverseWeightPlusOffset(),
{phantom_node.reverse_segment_id.id, phantom_node.GetReverseDuration()});
{phantom_node.reverse_segment_id.id,
phantom_node.GetReverseDuration(),
phantom_node.GetReverseDistance()});
}
}
@@ -186,9 +186,10 @@ void routingStep(const DataFacade<Algorithm> &facade,
}
template <bool UseDuration>
EdgeWeight getLoopWeight(const DataFacade<Algorithm> &facade, NodeID node)
std::tuple<EdgeWeight, EdgeDistance> getLoopWeight(const DataFacade<Algorithm> &facade, NodeID node)
{
EdgeWeight loop_weight = UseDuration ? MAXIMAL_EDGE_DURATION : INVALID_EDGE_WEIGHT;
EdgeDistance loop_distance = MAXIMAL_EDGE_DISTANCE;
for (auto edge : facade.GetAdjacentEdgeRange(node))
{
const auto &data = facade.GetEdgeData(edge);
@@ -198,11 +199,15 @@ EdgeWeight getLoopWeight(const DataFacade<Algorithm> &facade, NodeID node)
if (to == node)
{
const auto value = UseDuration ? data.duration : data.weight;
loop_weight = std::min(loop_weight, value);
if (value < loop_weight)
{
loop_weight = value;
loop_distance = data.distance;
}
}
}
}
return loop_weight;
return std::make_tuple(loop_weight, loop_distance);
}
/**
@@ -509,90 +509,6 @@ UnpackedPath search(SearchEngineData<Algorithm> &engine_working_data,
return std::make_tuple(weight, std::move(unpacked_nodes), std::move(unpacked_edges));
}
// With (s, middle, t) we trace back the paths middle -> s and middle -> t.
// This gives us a packed path (node ids) from the base graph around s and t,
// and overlay node ids otherwise. We then have to unpack the overlay clique
// edges by recursively descending unpacking the path down to the base graph.
using UnpackedNodes = std::vector<NodeID>;
using UnpackedEdges = std::vector<EdgeID>;
using UnpackedPath = std::tuple<EdgeWeight, UnpackedNodes, UnpackedEdges>;
template <typename Algorithm, typename... Args>
UnpackedPath
unpackPathAndCalculateDistance(SearchEngineData<Algorithm> &engine_working_data,
const DataFacade<Algorithm> &facade,
typename SearchEngineData<Algorithm>::QueryHeap &forward_heap,
typename SearchEngineData<Algorithm>::QueryHeap &reverse_heap,
const bool force_loop_forward,
const bool force_loop_reverse,
EdgeWeight weight_upper_bound,
PackedPath packed_path,
NodeID middle,
Args... args)
{
EdgeWeight weight = weight_upper_bound;
const auto &partition = facade.GetMultiLevelPartition();
const NodeID source_node = !packed_path.empty() ? std::get<0>(packed_path.front()) : middle;
// Unpack path
std::vector<NodeID> unpacked_nodes;
std::vector<EdgeID> unpacked_edges;
unpacked_nodes.reserve(packed_path.size());
unpacked_edges.reserve(packed_path.size());
unpacked_nodes.push_back(source_node);
for (auto const &packed_edge : packed_path)
{
NodeID source, target;
bool overlay_edge;
std::tie(source, target, overlay_edge) = packed_edge;
if (!overlay_edge)
{ // a base graph edge
unpacked_nodes.push_back(target);
unpacked_edges.push_back(facade.FindEdge(source, target));
}
else
{ // an overlay graph edge
LevelID level = getNodeQueryLevel(partition, source, args...);
CellID parent_cell_id = partition.GetCell(level, source);
BOOST_ASSERT(parent_cell_id == partition.GetCell(level, target));
LevelID sublevel = level - 1;
// Here heaps can be reused, let's go deeper!
forward_heap.Clear();
reverse_heap.Clear();
forward_heap.Insert(source, 0, {source});
reverse_heap.Insert(target, 0, {target});
// TODO: when structured bindings will be allowed change to
// auto [subpath_weight, subpath_source, subpath_target, subpath] = ...
EdgeWeight subpath_weight;
std::vector<NodeID> subpath_nodes;
std::vector<EdgeID> subpath_edges;
std::tie(subpath_weight, subpath_nodes, subpath_edges) = search(engine_working_data,
facade,
forward_heap,
reverse_heap,
force_loop_forward,
force_loop_reverse,
weight_upper_bound,
sublevel,
parent_cell_id);
BOOST_ASSERT(!subpath_edges.empty());
BOOST_ASSERT(subpath_nodes.size() > 1);
BOOST_ASSERT(subpath_nodes.front() == source);
BOOST_ASSERT(subpath_nodes.back() == target);
unpacked_nodes.insert(
unpacked_nodes.end(), std::next(subpath_nodes.begin()), subpath_nodes.end());
unpacked_edges.insert(unpacked_edges.end(), subpath_edges.begin(), subpath_edges.end());
}
}
return std::make_tuple(weight, std::move(unpacked_nodes), std::move(unpacked_edges));
}
// Alias to be compatible with the CH-based search
template <typename Algorithm>
inline void search(SearchEngineData<Algorithm> &engine_working_data,
+13 -5
View File
@@ -30,7 +30,11 @@ struct HeapData
struct ManyToManyHeapData : HeapData
{
EdgeWeight duration;
ManyToManyHeapData(NodeID p, EdgeWeight duration) : HeapData(p), duration(duration) {}
EdgeDistance distance;
ManyToManyHeapData(NodeID p, EdgeWeight duration, EdgeDistance distance)
: HeapData(p), duration(duration), distance(distance)
{
}
};
template <> struct SearchEngineData<routing_algorithms::ch::Algorithm>
@@ -75,12 +79,16 @@ struct MultiLayerDijkstraHeapData
struct ManyToManyMultiLayerDijkstraHeapData : MultiLayerDijkstraHeapData
{
EdgeWeight duration;
ManyToManyMultiLayerDijkstraHeapData(NodeID p, EdgeWeight duration)
: MultiLayerDijkstraHeapData(p), duration(duration)
EdgeDistance distance;
ManyToManyMultiLayerDijkstraHeapData(NodeID p, EdgeWeight duration, EdgeDistance distance)
: MultiLayerDijkstraHeapData(p), duration(duration), distance(distance)
{
}
ManyToManyMultiLayerDijkstraHeapData(NodeID p, bool from, EdgeWeight duration)
: MultiLayerDijkstraHeapData(p, from), duration(duration)
ManyToManyMultiLayerDijkstraHeapData(NodeID p,
bool from,
EdgeWeight duration,
EdgeDistance distance)
: MultiLayerDijkstraHeapData(p, from), duration(duration), distance(distance)
{
}
};