Replace dynamic distance calculation for table plugin with pre-calculated distances on shortcuts, avoiding unpacking cost.
Adds approx 10% to total data size. Speeds up large table requests by 2 orders of magnitude. Co-authored-by: Kajari Ghosh <ghoshkaj@gmail.com>
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@@ -12,23 +12,26 @@ namespace contractor
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struct ContractorEdgeData
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{
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ContractorEdgeData()
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: weight(0), duration(0), id(0), originalEdges(0), shortcut(0), forward(0), backward(0)
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: weight(0), duration(0), distance(0), id(0), originalEdges(0), shortcut(0), forward(0),
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backward(0)
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{
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}
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ContractorEdgeData(EdgeWeight weight,
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EdgeWeight duration,
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EdgeDistance distance,
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unsigned original_edges,
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unsigned id,
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bool shortcut,
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bool forward,
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bool backward)
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: weight(weight), duration(duration), id(id),
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: weight(weight), duration(duration), distance(distance), id(id),
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originalEdges(std::min((1u << 29) - 1u, original_edges)), shortcut(shortcut),
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forward(forward), backward(backward)
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{
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}
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EdgeWeight weight;
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EdgeWeight duration;
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EdgeDistance distance;
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unsigned id;
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unsigned originalEdges : 29;
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bool shortcut : 1;
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@@ -41,6 +41,7 @@ ContractorGraph toContractorGraph(NodeID number_of_nodes, InputEdgeContainer inp
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input_edge.target,
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std::max(input_edge.data.weight, 1),
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input_edge.data.duration,
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input_edge.data.distance,
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1,
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input_edge.data.turn_id,
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false,
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@@ -51,6 +52,7 @@ ContractorGraph toContractorGraph(NodeID number_of_nodes, InputEdgeContainer inp
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input_edge.source,
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std::max(input_edge.data.weight, 1),
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input_edge.data.duration,
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input_edge.data.distance,
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1,
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input_edge.data.turn_id,
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false,
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@@ -82,6 +84,7 @@ ContractorGraph toContractorGraph(NodeID number_of_nodes, InputEdgeContainer inp
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forward_edge.data.originalEdges = reverse_edge.data.originalEdges = 1;
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forward_edge.data.weight = reverse_edge.data.weight = INVALID_EDGE_WEIGHT;
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forward_edge.data.duration = reverse_edge.data.duration = MAXIMAL_EDGE_DURATION;
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forward_edge.data.distance = reverse_edge.data.distance = MAXIMAL_EDGE_DISTANCE;
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// remove parallel edges
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while (i < edges.size() && edges[i].source == source && edges[i].target == target)
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{
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@@ -90,12 +93,16 @@ ContractorGraph toContractorGraph(NodeID number_of_nodes, InputEdgeContainer inp
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forward_edge.data.weight = std::min(edges[i].data.weight, forward_edge.data.weight);
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forward_edge.data.duration =
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std::min(edges[i].data.duration, forward_edge.data.duration);
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forward_edge.data.distance =
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std::min(edges[i].data.distance, forward_edge.data.distance);
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}
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if (edges[i].data.backward)
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{
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reverse_edge.data.weight = std::min(edges[i].data.weight, reverse_edge.data.weight);
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reverse_edge.data.duration =
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std::min(edges[i].data.duration, reverse_edge.data.duration);
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reverse_edge.data.distance =
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std::min(edges[i].data.distance, reverse_edge.data.distance);
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}
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++i;
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}
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@@ -151,6 +158,7 @@ template <class Edge, typename GraphT> inline std::vector<Edge> toEdges(GraphT g
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BOOST_ASSERT_MSG(SPECIAL_NODEID != new_edge.target, "Target id invalid");
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new_edge.data.weight = data.weight;
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new_edge.data.duration = data.duration;
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new_edge.data.distance = data.distance;
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new_edge.data.shortcut = data.shortcut;
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new_edge.data.turn_id = data.id;
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BOOST_ASSERT_MSG(new_edge.data.turn_id != INT_MAX, // 2^31
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@@ -17,7 +17,8 @@ struct QueryEdge
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struct EdgeData
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{
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explicit EdgeData()
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: turn_id(0), shortcut(false), weight(0), duration(0), forward(false), backward(false)
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: turn_id(0), shortcut(false), weight(0), duration(0), forward(false), backward(false),
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distance(0)
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{
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}
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@@ -25,10 +26,11 @@ struct QueryEdge
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const bool shortcut,
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const EdgeWeight weight,
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const EdgeWeight duration,
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const EdgeDistance distance,
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const bool forward,
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const bool backward)
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: turn_id(turn_id), shortcut(shortcut), weight(weight), duration(duration),
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forward(forward), backward(backward)
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forward(forward), backward(backward), distance(distance)
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{
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}
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@@ -40,6 +42,7 @@ struct QueryEdge
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turn_id = other.id;
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forward = other.forward;
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backward = other.backward;
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distance = other.distance;
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}
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// this ID is either the middle node of the shortcut, or the ID of the edge based node (node
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// based edge) storing the appropriate data. If `shortcut` is set to true, we get the middle
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@@ -50,6 +53,7 @@ struct QueryEdge
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EdgeWeight duration : 30;
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std::uint32_t forward : 1;
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std::uint32_t backward : 1;
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EdgeDistance distance;
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} data;
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QueryEdge() : source(SPECIAL_NODEID), target(SPECIAL_NODEID) {}
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@@ -69,7 +73,8 @@ struct QueryEdge
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return (source == right.source && target == right.target &&
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data.weight == right.data.weight && data.duration == right.data.duration &&
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data.shortcut == right.data.shortcut && data.forward == right.data.forward &&
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data.backward == right.data.backward && data.turn_id == right.data.turn_id);
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data.backward == right.data.backward && data.turn_id == right.data.turn_id &&
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data.distance == right.data.distance);
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}
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};
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}
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