Collapse computeAngle into coordinate calculation

This commit is contained in:
Daniel J. Hofmann
2016-01-21 12:58:24 +01:00
committed by Patrick Niklaus
parent 0fcca04150
commit 46fc6f8da4
5 changed files with 33 additions and 44 deletions
+2 -3
View File
@@ -2,7 +2,6 @@
#include "extractor/edge_based_graph_factory.hpp"
#include "util/coordinate_calculation.hpp"
#include "util/percent.hpp"
#include "util/compute_angle.hpp"
#include "util/integer_range.hpp"
#include "util/lua_util.hpp"
#include "util/simple_logger.hpp"
@@ -336,7 +335,7 @@ void EdgeBasedGraphFactory::GenerateEdgeExpandedNodes()
}
BOOST_ASSERT(m_edge_based_node_list.size() == m_edge_based_node_is_startpoint.size());
BOOST_ASSERT(m_max_edge_id+1 == m_edge_based_node_weights.size());
BOOST_ASSERT(m_max_edge_id + 1 == m_edge_based_node_weights.size());
util::SimpleLogger().Write() << "Generated " << m_edge_based_node_list.size()
<< " nodes in edge-expanded graph";
@@ -498,7 +497,7 @@ void EdgeBasedGraphFactory::GenerateEdgeExpandedEdges(
? m_compressed_edge_container.GetFirstEdgeTargetID(e2)
: node_w)];
const double turn_angle = util::ComputeAngle(
const double turn_angle = util::coordinate_calculation::computeAngle(
first_coordinate, m_node_info_list[node_v], third_coordinate);
const int turn_penalty = GetTurnPenalty(turn_angle, lua_state);