Collapse computeAngle into coordinate calculation
This commit is contained in:
committed by
Patrick Niklaus
parent
0fcca04150
commit
46fc6f8da4
@@ -2,7 +2,6 @@
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#include "extractor/edge_based_graph_factory.hpp"
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#include "util/coordinate_calculation.hpp"
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#include "util/percent.hpp"
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#include "util/compute_angle.hpp"
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#include "util/integer_range.hpp"
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#include "util/lua_util.hpp"
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#include "util/simple_logger.hpp"
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@@ -336,7 +335,7 @@ void EdgeBasedGraphFactory::GenerateEdgeExpandedNodes()
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}
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BOOST_ASSERT(m_edge_based_node_list.size() == m_edge_based_node_is_startpoint.size());
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BOOST_ASSERT(m_max_edge_id+1 == m_edge_based_node_weights.size());
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BOOST_ASSERT(m_max_edge_id + 1 == m_edge_based_node_weights.size());
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util::SimpleLogger().Write() << "Generated " << m_edge_based_node_list.size()
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<< " nodes in edge-expanded graph";
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@@ -498,7 +497,7 @@ void EdgeBasedGraphFactory::GenerateEdgeExpandedEdges(
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? m_compressed_edge_container.GetFirstEdgeTargetID(e2)
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: node_w)];
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const double turn_angle = util::ComputeAngle(
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const double turn_angle = util::coordinate_calculation::computeAngle(
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first_coordinate, m_node_info_list[node_v], third_coordinate);
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const int turn_penalty = GetTurnPenalty(turn_angle, lua_state);
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@@ -2,6 +2,7 @@
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#include "util/mercator.hpp"
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#include "util/string_util.hpp"
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#include "util/trigonometry_table.hpp"
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#include <boost/assert.hpp>
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@@ -218,6 +219,27 @@ double bearing(const FixedPointCoordinate &first_coordinate,
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}
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return result;
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}
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double computeAngle(const FixedPointCoordinate &first,
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const FixedPointCoordinate &second,
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const FixedPointCoordinate &third)
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{
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const double v1x = (first.lon - second.lon) / COORDINATE_PRECISION;
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const double v1y = mercator::latToY(first.lat / COORDINATE_PRECISION) -
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mercator::latToY(second.lat / COORDINATE_PRECISION);
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const double v2x = (third.lon - second.lon) / COORDINATE_PRECISION;
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const double v2y = mercator::latToY(third.lat / COORDINATE_PRECISION) -
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mercator::latToY(second.lat / COORDINATE_PRECISION);
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double angle = (atan2_lookup(v2y, v2x) - atan2_lookup(v1y, v1x)) * 180. / M_PI;
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while (angle < 0.)
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{
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angle += 360.;
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}
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return angle;
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}
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}
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}
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}
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