Refactor logging, improve error handling workflow, clang-format. (#3385)
This commit is contained in:
+166
-158
@@ -6,7 +6,7 @@
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#include "util/node_based_graph.hpp"
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#include "util/percent.hpp"
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#include "util/simple_logger.hpp"
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#include "util/log.hpp"
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namespace osrm
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{
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@@ -22,175 +22,185 @@ void GraphCompressor::Compress(const std::unordered_set<NodeID> &barrier_nodes,
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const unsigned original_number_of_nodes = graph.GetNumberOfNodes();
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const unsigned original_number_of_edges = graph.GetNumberOfEdges();
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util::Percent progress(original_number_of_nodes);
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for (const NodeID node_v : util::irange(0u, original_number_of_nodes))
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{
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progress.PrintStatus(node_v);
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util::UnbufferedLog log;
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util::Percent progress(log, original_number_of_nodes);
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// only contract degree 2 vertices
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if (2 != graph.GetOutDegree(node_v))
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for (const NodeID node_v : util::irange(0u, original_number_of_nodes))
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{
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continue;
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}
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progress.PrintStatus(node_v);
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// don't contract barrier node
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if (barrier_nodes.end() != barrier_nodes.find(node_v))
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{
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continue;
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}
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// check if v is a via node for a turn restriction, i.e. a 'directed' barrier node
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if (restriction_map.IsViaNode(node_v))
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{
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continue;
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}
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// reverse_e2 forward_e2
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// u <---------- v -----------> w
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// ----------> <-----------
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// forward_e1 reverse_e1
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//
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// Will be compressed to:
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//
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// reverse_e1
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// u <---------- w
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// ---------->
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// forward_e1
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//
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// If the edges are compatible.
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const bool reverse_edge_order = graph.GetEdgeData(graph.BeginEdges(node_v)).reversed;
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const EdgeID forward_e2 = graph.BeginEdges(node_v) + reverse_edge_order;
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BOOST_ASSERT(SPECIAL_EDGEID != forward_e2);
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BOOST_ASSERT(forward_e2 >= graph.BeginEdges(node_v) && forward_e2 < graph.EndEdges(node_v));
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const EdgeID reverse_e2 = graph.BeginEdges(node_v) + 1 - reverse_edge_order;
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BOOST_ASSERT(SPECIAL_EDGEID != reverse_e2);
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BOOST_ASSERT(reverse_e2 >= graph.BeginEdges(node_v) && reverse_e2 < graph.EndEdges(node_v));
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const EdgeData &fwd_edge_data2 = graph.GetEdgeData(forward_e2);
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const EdgeData &rev_edge_data2 = graph.GetEdgeData(reverse_e2);
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const NodeID node_w = graph.GetTarget(forward_e2);
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BOOST_ASSERT(SPECIAL_NODEID != node_w);
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BOOST_ASSERT(node_v != node_w);
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const NodeID node_u = graph.GetTarget(reverse_e2);
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BOOST_ASSERT(SPECIAL_NODEID != node_u);
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BOOST_ASSERT(node_u != node_v);
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const EdgeID forward_e1 = graph.FindEdge(node_u, node_v);
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BOOST_ASSERT(SPECIAL_EDGEID != forward_e1);
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BOOST_ASSERT(node_v == graph.GetTarget(forward_e1));
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const EdgeID reverse_e1 = graph.FindEdge(node_w, node_v);
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BOOST_ASSERT(SPECIAL_EDGEID != reverse_e1);
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BOOST_ASSERT(node_v == graph.GetTarget(reverse_e1));
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const EdgeData &fwd_edge_data1 = graph.GetEdgeData(forward_e1);
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const EdgeData &rev_edge_data1 = graph.GetEdgeData(reverse_e1);
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if (graph.FindEdgeInEitherDirection(node_u, node_w) != SPECIAL_EDGEID)
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{
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continue;
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}
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// this case can happen if two ways with different names overlap
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if (fwd_edge_data1.name_id != rev_edge_data1.name_id ||
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fwd_edge_data2.name_id != rev_edge_data2.name_id)
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{
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continue;
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}
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if (fwd_edge_data1.CanCombineWith(fwd_edge_data2) &&
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rev_edge_data1.CanCombineWith(rev_edge_data2))
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{
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BOOST_ASSERT(graph.GetEdgeData(forward_e1).name_id ==
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graph.GetEdgeData(reverse_e1).name_id);
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BOOST_ASSERT(graph.GetEdgeData(forward_e2).name_id ==
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graph.GetEdgeData(reverse_e2).name_id);
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// Do not compress edge if it crosses a traffic signal.
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// This can't be done in CanCombineWith, becase we only store the
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// traffic signals in the `traffic_lights` list, which EdgeData
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// doesn't have access to.
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const bool has_node_penalty = traffic_lights.find(node_v) != traffic_lights.end();
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if (has_node_penalty)
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// only contract degree 2 vertices
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if (2 != graph.GetOutDegree(node_v))
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{
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continue;
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}
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// Get distances before graph is modified
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const int forward_weight1 = graph.GetEdgeData(forward_e1).distance;
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const int forward_weight2 = graph.GetEdgeData(forward_e2).distance;
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// don't contract barrier node
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if (barrier_nodes.end() != barrier_nodes.find(node_v))
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{
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continue;
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}
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BOOST_ASSERT(0 != forward_weight1);
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BOOST_ASSERT(0 != forward_weight2);
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// check if v is a via node for a turn restriction, i.e. a 'directed' barrier node
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if (restriction_map.IsViaNode(node_v))
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{
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continue;
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}
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const int reverse_weight1 = graph.GetEdgeData(reverse_e1).distance;
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const int reverse_weight2 = graph.GetEdgeData(reverse_e2).distance;
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// reverse_e2 forward_e2
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// u <---------- v -----------> w
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// ----------> <-----------
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// forward_e1 reverse_e1
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//
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// Will be compressed to:
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//
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// reverse_e1
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// u <---------- w
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// ---------->
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// forward_e1
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//
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// If the edges are compatible.
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const bool reverse_edge_order = graph.GetEdgeData(graph.BeginEdges(node_v)).reversed;
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const EdgeID forward_e2 = graph.BeginEdges(node_v) + reverse_edge_order;
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BOOST_ASSERT(SPECIAL_EDGEID != forward_e2);
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BOOST_ASSERT(forward_e2 >= graph.BeginEdges(node_v) &&
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forward_e2 < graph.EndEdges(node_v));
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const EdgeID reverse_e2 = graph.BeginEdges(node_v) + 1 - reverse_edge_order;
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BOOST_ASSERT(SPECIAL_EDGEID != reverse_e2);
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BOOST_ASSERT(reverse_e2 >= graph.BeginEdges(node_v) &&
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reverse_e2 < graph.EndEdges(node_v));
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BOOST_ASSERT(0 != reverse_weight1);
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BOOST_ASSERT(0 != reverse_weight2);
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const EdgeData &fwd_edge_data2 = graph.GetEdgeData(forward_e2);
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const EdgeData &rev_edge_data2 = graph.GetEdgeData(reverse_e2);
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// add weight of e2's to e1
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graph.GetEdgeData(forward_e1).distance += fwd_edge_data2.distance;
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graph.GetEdgeData(reverse_e1).distance += rev_edge_data2.distance;
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const NodeID node_w = graph.GetTarget(forward_e2);
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BOOST_ASSERT(SPECIAL_NODEID != node_w);
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BOOST_ASSERT(node_v != node_w);
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const NodeID node_u = graph.GetTarget(reverse_e2);
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BOOST_ASSERT(SPECIAL_NODEID != node_u);
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BOOST_ASSERT(node_u != node_v);
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// extend e1's to targets of e2's
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graph.SetTarget(forward_e1, node_w);
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graph.SetTarget(reverse_e1, node_u);
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const EdgeID forward_e1 = graph.FindEdge(node_u, node_v);
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BOOST_ASSERT(SPECIAL_EDGEID != forward_e1);
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BOOST_ASSERT(node_v == graph.GetTarget(forward_e1));
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const EdgeID reverse_e1 = graph.FindEdge(node_w, node_v);
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BOOST_ASSERT(SPECIAL_EDGEID != reverse_e1);
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BOOST_ASSERT(node_v == graph.GetTarget(reverse_e1));
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/*
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* Remember Lane Data for compressed parts. This handles scenarios where lane-data is
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* only kept up until a traffic light.
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*
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* | |
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* ---------------- |
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* -^ | |
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* ----------- |
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* -v | |
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* --------------- |
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* | |
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*
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* u ------- v ---- w
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*
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* Since the edge is compressable, we can transfer:
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* "left|right" (uv) and "" (uw) into a string with "left|right" (uw) for the compressed
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* edge.
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* Doing so, we might mess up the point from where the lanes are shown. It should be
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* reasonable, since the announcements have to come early anyhow. So there is a
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* potential danger in here, but it saves us from adding a lot of additional edges for
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* turn-lanes. Without this,we would have to treat any turn-lane beginning/ending just
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* like a barrier.
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*/
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const auto selectLaneID = [](const LaneDescriptionID front,
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const LaneDescriptionID back) {
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// A lane has tags: u - (front) - v - (back) - w
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// During contraction, we keep only one of the tags. Usually the one closer to the
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// intersection is preferred. If its empty, however, we keep the non-empty one
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if (back == INVALID_LANE_DESCRIPTIONID)
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return front;
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return back;
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};
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graph.GetEdgeData(forward_e1).lane_description_id =
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selectLaneID(graph.GetEdgeData(forward_e1).lane_description_id,
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fwd_edge_data2.lane_description_id);
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graph.GetEdgeData(reverse_e1).lane_description_id =
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selectLaneID(graph.GetEdgeData(reverse_e1).lane_description_id,
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rev_edge_data2.lane_description_id);
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const EdgeData &fwd_edge_data1 = graph.GetEdgeData(forward_e1);
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const EdgeData &rev_edge_data1 = graph.GetEdgeData(reverse_e1);
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// remove e2's (if bidir, otherwise only one)
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graph.DeleteEdge(node_v, forward_e2);
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graph.DeleteEdge(node_v, reverse_e2);
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if (graph.FindEdgeInEitherDirection(node_u, node_w) != SPECIAL_EDGEID)
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{
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continue;
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}
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// update any involved turn restrictions
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restriction_map.FixupStartingTurnRestriction(node_u, node_v, node_w);
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restriction_map.FixupArrivingTurnRestriction(node_u, node_v, node_w, graph);
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// this case can happen if two ways with different names overlap
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if (fwd_edge_data1.name_id != rev_edge_data1.name_id ||
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fwd_edge_data2.name_id != rev_edge_data2.name_id)
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{
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continue;
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}
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restriction_map.FixupStartingTurnRestriction(node_w, node_v, node_u);
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restriction_map.FixupArrivingTurnRestriction(node_w, node_v, node_u, graph);
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if (fwd_edge_data1.CanCombineWith(fwd_edge_data2) &&
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rev_edge_data1.CanCombineWith(rev_edge_data2))
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{
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BOOST_ASSERT(graph.GetEdgeData(forward_e1).name_id ==
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graph.GetEdgeData(reverse_e1).name_id);
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BOOST_ASSERT(graph.GetEdgeData(forward_e2).name_id ==
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graph.GetEdgeData(reverse_e2).name_id);
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// store compressed geometry in container
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geometry_compressor.CompressEdge(
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forward_e1, forward_e2, node_v, node_w, forward_weight1, forward_weight2);
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geometry_compressor.CompressEdge(
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reverse_e1, reverse_e2, node_v, node_u, reverse_weight1, reverse_weight2);
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// Do not compress edge if it crosses a traffic signal.
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// This can't be done in CanCombineWith, becase we only store the
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// traffic signals in the `traffic_lights` list, which EdgeData
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// doesn't have access to.
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const bool has_node_penalty = traffic_lights.find(node_v) != traffic_lights.end();
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if (has_node_penalty)
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continue;
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// Get distances before graph is modified
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const int forward_weight1 = graph.GetEdgeData(forward_e1).distance;
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const int forward_weight2 = graph.GetEdgeData(forward_e2).distance;
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BOOST_ASSERT(0 != forward_weight1);
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BOOST_ASSERT(0 != forward_weight2);
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const int reverse_weight1 = graph.GetEdgeData(reverse_e1).distance;
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const int reverse_weight2 = graph.GetEdgeData(reverse_e2).distance;
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BOOST_ASSERT(0 != reverse_weight1);
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BOOST_ASSERT(0 != reverse_weight2);
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// add weight of e2's to e1
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graph.GetEdgeData(forward_e1).distance += fwd_edge_data2.distance;
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graph.GetEdgeData(reverse_e1).distance += rev_edge_data2.distance;
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// extend e1's to targets of e2's
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graph.SetTarget(forward_e1, node_w);
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graph.SetTarget(reverse_e1, node_u);
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/*
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* Remember Lane Data for compressed parts. This handles scenarios where lane-data
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* is
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* only kept up until a traffic light.
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*
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* | |
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* ---------------- |
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* -^ | |
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* ----------- |
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* -v | |
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* --------------- |
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* | |
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*
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* u ------- v ---- w
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*
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* Since the edge is compressable, we can transfer:
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* "left|right" (uv) and "" (uw) into a string with "left|right" (uw) for the
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* compressed
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* edge.
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* Doing so, we might mess up the point from where the lanes are shown. It should be
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* reasonable, since the announcements have to come early anyhow. So there is a
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* potential danger in here, but it saves us from adding a lot of additional edges
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* for
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* turn-lanes. Without this,we would have to treat any turn-lane beginning/ending
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* just
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* like a barrier.
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*/
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const auto selectLaneID = [](const LaneDescriptionID front,
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const LaneDescriptionID back) {
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// A lane has tags: u - (front) - v - (back) - w
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// During contraction, we keep only one of the tags. Usually the one closer to
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// the
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// intersection is preferred. If its empty, however, we keep the non-empty one
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if (back == INVALID_LANE_DESCRIPTIONID)
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return front;
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return back;
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};
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graph.GetEdgeData(forward_e1).lane_description_id =
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selectLaneID(graph.GetEdgeData(forward_e1).lane_description_id,
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fwd_edge_data2.lane_description_id);
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graph.GetEdgeData(reverse_e1).lane_description_id =
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selectLaneID(graph.GetEdgeData(reverse_e1).lane_description_id,
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rev_edge_data2.lane_description_id);
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// remove e2's (if bidir, otherwise only one)
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graph.DeleteEdge(node_v, forward_e2);
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graph.DeleteEdge(node_v, reverse_e2);
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// update any involved turn restrictions
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restriction_map.FixupStartingTurnRestriction(node_u, node_v, node_w);
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restriction_map.FixupArrivingTurnRestriction(node_u, node_v, node_w, graph);
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restriction_map.FixupStartingTurnRestriction(node_w, node_v, node_u);
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restriction_map.FixupArrivingTurnRestriction(node_w, node_v, node_u, graph);
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// store compressed geometry in container
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geometry_compressor.CompressEdge(
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forward_e1, forward_e2, node_v, node_w, forward_weight1, forward_weight2);
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geometry_compressor.CompressEdge(
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reverse_e1, reverse_e2, node_v, node_u, reverse_weight1, reverse_weight2);
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}
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}
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}
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@@ -226,10 +236,8 @@ void GraphCompressor::PrintStatistics(unsigned original_number_of_nodes,
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new_edge_count += (graph.EndEdges(i) - graph.BeginEdges(i));
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}
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}
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util::SimpleLogger().Write() << "Node compression ratio: "
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<< new_node_count / (double)original_number_of_nodes;
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util::SimpleLogger().Write() << "Edge compression ratio: "
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<< new_edge_count / (double)original_number_of_edges;
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util::Log() << "Node compression ratio: " << new_node_count / (double)original_number_of_nodes;
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util::Log() << "Edge compression ratio: " << new_edge_count / (double)original_number_of_edges;
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}
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}
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}
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